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Necron Lords were completely unkillable for my infantry-only approach.
You're not using them correctly.
Predators get a bonus when two of them are together, allowing them to take down large targets. A single Devastator squad might do more damage then even a single Predator, but he can't move and fire and he's squishy.
Dreadnaughts completely destroy things in close combat, are decent support at ranged, and are available fairly early on for a cheap upkeep cost.
Terminators are late game tech and are useful, but it's not worth avoiding other unit types while you wait to unlock them.
The SM artillery units also work in pairs, and since it's crewed by a techmarine it can heal other vehicle units. Two setup arty can completely annihilate even the toughest Necron infantry units.
Vindicators also work in pairs, and get a bonus to erasing infantry.
How close those units need to be to to each other get a bonus for working in pairs?
I lost my Predator and then Vindicator quickly so i decided not to use them again but i might try them again in pairs.
I find the AM works best as combined arms. Have your expendable, inexpensive infantry tie enemy forces up, while your Basilisks and tank battalions batter them into slag.
Tooltip says adjacent.
Concentrate on getting two Captains first. Give them the +1 and +2 Armor items as soon as you can. Then make some devistators. Your Captains will be the indestructible self healing assault and buffer units, and your devistator will eat up any enemy vehicle. Now concentrate on building your city,. If you dont have enough population, keep using the grab tile, you will need them all eventually. Work your way up the tech tree till you get Terminators and Drop Pods.
Now you can pretty much dictate where you want to engage, Vehicles are only there for fluff and can be added once you have reached terminator level.
Imperial Guard:
Again, stay close to your city so it can support you against the wild live. Get your Tank Commanders first. Also get your Engineer. Now just concentrate on ore production. Sure you have to boost people, power, and such to maintain it, but key part is ore. Just put out 3 or 4 enginer, and have them put down fortress around your outer limit of the city, You pretty much buildijg a defensive wall. Any fortress that is in trouble should be supported by your hero tanks.
Start throwing some tanks in the mix, and once your economy is strong go baneblade and flyers.
Imperial Guard is best on defense, but once you have Baneblade and Flyers you can push anywhere.
This. It's pretty much how those 2 factions are best played on medim sized maps.
P.S.: Sorry if my english is weird. It is not my first language.
Well Basilisk arty is bad at it, but the arty troopers with a range of 3 can usually do it depending on forest, hills, city defenses etc.
Took the time to get some upgrades for infantry as SM then started going towards factory units only to see my teammate wiping the entire board with just infantry. Ended up trying it out myself and once you get terminators theres almost zero point to have dreds or preds. Infantry will get the job done with the same if not better outcomes at cheaper cost even. Not to mention you can just get about 4 or 5 barracks and next thing you know you are getting terminators every turn or every 2 turns. Then you have the drop pods you can use to literally rain down any where on the map you have vision.