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I'm actually a fan of the elevation variety (hills, cliffs). It really can break up what would otherwise be a flat and monotonous landscape. Once I discovered where hills or cliffs lay on the particular map I was playing on, I could then take advantage of them--or at least be prepared for them. They are just really hard for me to see right now if I don't already know they're there. The terrain isn't even identified as being a hill or high-ground when hovering over it with the mouse. A more outstanding visual cue or indicator would solve all the problems I've got.
Maybe in Grid View on at least the border could be a different or bold colour for those of us who struggle a bit, or an option could be turned on in menu to draw a hard line against the cliff edge only, once we have played more I'm sure we won't need it
My proposal is simple, make the border of such hex different color, e.g. non-crossable - red, ramp - yellow. And toggle, so people have choice to use it or not.
Simplicity realy works.
Also, it is a bit of a bother seeing terrain and where it is half the time when it comes to cliffs. Would it be possible to set a hot-key or a tick box in the options, so we can see a number for when elevation goes up and down? So base level would be 1, and high ground would be 2.
You could also add being able to toggle all resource values on for all the tiles too, so that you can see at a glance all the tile resources without hovering. Sometimes I'm looking around for a particular bonus and have to mouse over every single tile around me searching for it.
The color of the cliff face does help you to identify hills but they blend in too much when there are lots of ruins or other similar colored terrain. If the color of the rocks were a bit different it would make them stand out alot more imo.
A hold-hotkey overlay would be neat.
Oh whoa I did not know that, but that makes sense! I've noticed that third coordinate value but didn't know what it was referring to.