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You need extra mana regen for the defenders to get them to wake up at 90-99%, 9/10 players i see who play the card, do NOT have that, nor do they bother to wait until they are 10 mana crossing to 11, before playing the card either.
It is a card that cannot be randomly added to a deck, and that is why it has low usage. I don't use the card as it don't fit my playstyle, but i would not call it a bad card.
What makes me rage quit in 2v2, is ppl who add Turncoat ability card, and DON'T bother to add a tower healing card!.
''Dormant Defenders'' can not do either. 8 mana is used and it can not move and attack. These is big problems. During so, enemy can save both bridges and attack HQ.
* If you use 8 mana, you must do another minion.
Due to there reasons, I can absolutely say that a player using it lose.
Boiling the game down to "hit tower or take bridges" is hilariously reductive. If that was the case then cards like Defenso Chopper or Sniper Scrat would be completely unplayable.