Minion Masters

Minion Masters

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Sirenus Aug 9, 2023 @ 8:01am
Multiplicative Power of Shroomama Shumi
So the main issue with Shroomami Shumi in its current incarnation is how you're able to convert mana into vast amounts of health, which your opponent can't necessarily keep up with.

Shroomami Shumi now starts with 600 health for 6 cost. Each split is 2x for 70% (this basically means that you can get a 140% upgrade with each positive effect which starts to compound)
Growthburst Mushroom is free with the right deck and will convert Shroomami Shumi to 2 x 525 health.
Add spirit for 3 cost and then you have 4 x 515 health.
Add shield bannerman for 3 cost then you have 8 x 360 health.
Add rampage for 2 cost then you have 16 x 252 health.

That would be 14 mana to produce 4034 health of buffed units. Max'd numbers and effects may not stack but you get the idea.

Add in Ravenger haste for another split or use Volco for the alternate rage/berserker rage and Mountain Gale for mass healing and you've got a giant mess.

I see people using Battle Shi-Hou with his ultra haste to combat it. Mass AOE spell damage or Gax although recurring shields may make this uncertain.

The multiplicative nature of Shroomami was just a problem waiting to happen. There's just a bit of critical mass (with 3 buffs to Shroomami - 70% copies vs 65%, 600 hp vs 500hp, 70 damage vs 60) that it needs to reach to make the problem escalate.
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Showing 1-8 of 8 comments
Sirenus Aug 10, 2023 @ 8:31pm 
Last hotfix adjusted hp from 600 to 550, which is a relatively minor adjustment. I feel like the devs don't understand compound multiplication.
Lt. Dan Aug 10, 2023 @ 10:30pm 
Sirenus - YOU can do math, apparently the development team cannot.

This is BEYOND broken, and EVERY rando game in the past 5 days has the same cards (want to know which cards, have a look at the #1 ranked player in TEAM BATTLE). There is no viable defense to the shroom avalanche once it gets rolling.

At this point I would rather have a root-canal treatment at my dentist then play this broken game.

This needs A FIX TODAY - it's BROKEN.
Rankiry Aug 11, 2023 @ 2:35am 
Well,to me, the problem not entirely in mama itself, rather new type of counter i have to introduce in my decks, and deck space no grow on trees.
Before there was just AOE damage, now this force you to split into instant AOE, and continious AOE : Thorns,Fire Imp,SpinToWin viking,Poison(Darts and Frog),Stuntank(?),(At some point)WheelOFDoom - these are some of dmg sources which value behefits from this.
To me, its more of a time problem, like with dragons,slow,stagnant movement reserving bridges for eternity.
Last edited by Rankiry; Aug 11, 2023 @ 2:36am
Semorel Aug 11, 2023 @ 8:58am 
There is also a bug with it where if it splits near the enemy tower, it can be out of bounds and therefore not targetable.
Sirenus Aug 11, 2023 @ 2:20pm 
I see a few decks also using Fergus or Beam of Doom to counter. One of the problems as others have noted is having to put the appropriate counter into your deck when your deck is already pretty limited in size for what you want it to do.
Darial Aug 12, 2023 @ 9:39am 
It's also quite broken in 1 v 1 with Mordar. Good timing of tombstone placement means if any of the split Shroomami Shumi dies, a full health Shroomami gets respawned. This makes the multiplicative spawning situation snowballs even quicker.

I tried this out in 1 v 1 and it is definitely broken.

Dev needs to put out another hotfix and tone this card down or this season is toast.
SenilBiffen Aug 13, 2023 @ 1:34pm 
If this card is a problem in 2v2 its only because its counter are locked to one card. I am 100% sure this card will be average if all card was able to be wildcarded like before.
BadAsAFish80 Aug 13, 2023 @ 7:00pm 
Originally posted by SenilBiffen:
If this card is a problem in 2v2 its only because its counter are locked to one card. I am 100% sure this card will be average if all card was able to be wildcarded like before.

Or if there were no wild cards at all!
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Date Posted: Aug 9, 2023 @ 8:01am
Posts: 8