Minion Masters

Minion Masters

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Wuhan Virus Mar 12, 2023 @ 6:58am
2
Another dumb OP card
Why'd Mana Chaser costs only 2 mana and having better stats than Vulture Prime? Not to mention 3 chasers only cost 5 mana
It is completely insane that the devs nerfed Vulture Prime just a few days ago and make a new card that's incredibly strong than that
Oh yeah, this is just how this company makes money
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Showing 1-15 of 20 comments
Jackeea Mar 12, 2023 @ 9:48am 
Because Vulture Prime does more damage, has more health, marks enemies so can redirect friendly attacks, and gives you Outlander tech.
Frosty the Pyro Mar 12, 2023 @ 9:31pm 
yeah the vulture prime answer is pretty obvious, its for the marked debuff, which is very nice.


On the other hand you could compare it to drone buzzers, which is 4 mana for 2, so 2 per.

They have 10 more hp, but 7 less dps and no stealth, nor the versatility that comes with mana chasers cast 3 for effectively 5 mana when you are at 6+ mana.

I would generally value 7 dps over 10 hp. Though 50 is an important breakpoint (for example dragon whelps will one shot a chaser but two shot a buzzer, same with netblaster or setzu)

unless you really need the outlander tech, I suspect mana chasers will be a stronger card than drone buzzers in the vast majority of decks that would consider using them.
Last edited by Frosty the Pyro; Mar 12, 2023 @ 9:34pm
Wuhan Virus Mar 13, 2023 @ 1:47pm 
Originally posted by Frosty the Pyro:
yeah the vulture prime answer is pretty obvious, its for the marked debuff, which is very nice.


On the other hand you could compare it to drone buzzers, which is 4 mana for 2, so 2 per.

They have 10 more hp, but 7 less dps and no stealth, nor the versatility that comes with mana chasers cast 3 for effectively 5 mana when you are at 6+ mana.

I would generally value 7 dps over 10 hp. Though 50 is an important breakpoint (for example dragon whelps will one shot a chaser but two shot a buzzer, same with netblaster or setzu)

unless you really need the outlander tech, I suspect mana chasers will be a stronger card than drone buzzers in the vast majority of decks that would consider using them.
Stealth is a lot stronger than Marked, and they can be protected by guardian

Chasers can destroy Drone Buzzers easily, not to mention its versatility and lower cost
Jackeea Mar 13, 2023 @ 2:28pm 
Originally posted by PoPo Triad:
Chasers can destroy Drone Buzzers easily, not to mention its versatility and lower cost

Chasers also costs 5 mana compared to Drone Buzzers' 4 mana
Frosty the Pyro Mar 14, 2023 @ 4:16pm 
Originally posted by PoPo Triad:
Stealth is a lot stronger than Marked,

I disagree, marked is a damage boost to all your ranged minions, stealth is a defensive boost only to themselves. And due to their rapid attack and ranged nature, stealth is only particularly helpful against things longer ranged than them in an empty board, and a handfull of spells (like arcane barage or chain lightning).
Starbug01 Mar 14, 2023 @ 8:11pm 
They're not hugely overpowered and there's some reasonable counters for them. I think the main change that needs to be made is to remove the ability to wildcard them. Should be max 1 copy per deck.
Basan™ Mar 15, 2023 @ 1:44am 
Originally posted by Shady:
Originally posted by PoPo Triad:
makes money
Exactly. I said that new cards must be strong to entice players to buy premium pass.
If you think that making money is bad then it is you who are insane and likely poor as well.

Cue the trolling fanboy groupie. If you want to make a point it shouldn't be needed to allure to someone's eventual mental and poverty statuses just to make a point across. :steamthumbsdown:

You're lacking one obvious thing, sir. Which is education (and that doesn't come with money, but rather with principles being taught onto you at your own's family household and friends circle[s]). :winter2019happybulb:
Last edited by Basan™; Mar 15, 2023 @ 1:45am
HyperKnight Mar 15, 2023 @ 2:15am 
And anyway I retract my point, because mana chasers aren't even strong, they die like flies to any dedicated anti-air support. I guess the whine originates from players not using those.
Sirenus Mar 15, 2023 @ 1:26pm 
It's pretty obvious the power level of certain cards when you find them in a high number of leaderboard decks.
Wuhan Virus Mar 16, 2023 @ 3:40am 
Originally posted by CrazedKitten:
And anyway I retract my point, because mana chasers aren't even strong, they die like flies to any dedicated anti-air support. I guess the whine originates from players not using those.
Chasers are still ridiculously strong after the "nerf", people have been capitalising on them to win
This game has given air ranged units too many power, with same if not stronger power than their ground counterparts, the already strong air ranged units coming with stealth & low per-unit cost and the ability to be protected by Guardian/Bannerman is just dumb.
Last edited by Wuhan Virus; Mar 16, 2023 @ 3:41am
tODDlife Mar 23, 2023 @ 9:39am 
Originally posted by Carmarkcaine:
I'm tempted to aske the so called devs, to fix their f...ing broken game. But we all know they are too arrogant to listen.
Well, when you put it so nicely, how could they say no.
Machao Mar 24, 2023 @ 8:49am 
I feel like if you don't have a spell to counter them its gg, but you can have multiple copies and some people use them with the guy that give shields, great, fun meta.
Systemz Apr 6, 2023 @ 8:17pm 
mana chasers alone can be countered easily with a spell like dagger fall.

But mana chasers + guardian, thats a whole new ball game and its OP as f.

Vulture prime sucked after they nerfed mark and remove bazooka scrat range attack using the ability. Literally the ultimate glass cannons in their day for 6 mana and they nerfed both cards lol...

Mana chasers should be reduced to 2 minions probably given the guardian shield ability.

Anyways this is nothing new - the Devs will screw with popular card/deck builds every month but then drop some overly insane OP card on season pass and pretend nothing is wrong. I remember when Ruby the siege tank first came out and diplomancer - very tough cards to beat especially when dealing with them on their side of the bridge.
Jackeea Apr 7, 2023 @ 6:44am 
Originally posted by Systemz:
Anyways this is nothing new - the Devs will screw with popular card/deck builds every month but then drop some overly insane OP card on season pass and pretend nothing is wrong.

Out of the last 30 or so cards, the only strong ones have been Mana Chaser, Bearvalanche, Sanctum, City Watch, Feng, and Ruby. All the rest have been absolutely terrible. You don't see people complaining about Vuk, or Rimargaal, or Taloc, or Urclaw, or Bolf, or Simulacrum, or A'Zog.

For every accidentally OP card, there's 3-4 weak or average ones. People just notice whenever one slips through the cracks and ends up being strong.
Jackeea Apr 7, 2023 @ 9:08am 
Originally posted by Carmarkcaine:
Originally posted by Jackeea:

Out of the last 30 or so cards, the only strong ones have been Mana Chaser, Bearvalanche, Sanctum, City Watch, Feng, and Ruby. All the rest have been absolutely terrible. You don't see people complaining about Vuk, or Rimargaal, or Taloc, or Urclaw, or Bolf, or Simulacrum, or A'Zog.

For every accidentally OP card, there's 3-4 weak or average ones. People just notice whenever one slips through the cracks and ends up being strong.

The "weak" cards are really not relevant. It does not change the fact that there are cards, that are way to op'd. Your point is irrelevant.

Do you expect the balance team to get every single new card perfectly balanced? They try their best, generally erring on the weaker side of things. But occasionally they get it wrong. This is a far cry from "they make every new card OP because this game is pay to win".
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Date Posted: Mar 12, 2023 @ 6:58am
Posts: 20