Minion Masters

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Milloween (Buff)
Where is that a Buff ? Where was it hard to use ? Now it Auto targets the nearest thing possible and unless there are no enemy Minions you cant even use it as Master poke damage.

So not only did her Golem get Mystical nerfed now Milloweens poke also gets a hit.

Thats a nerf not a buff.
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Showing 1-10 of 10 comments
Jackeea Mar 11, 2023 @ 9:37am 
It's more a rebalance than a buff. Previously players would just hurl their missiles at the enemy tower since the aiming was clunky and they'd often miss. Now you can actually target minions easily with your missiles, or just send them at the tower (which is ill-advised due to them doing 10% damage to it).
Systemz Mar 11, 2023 @ 6:06pm 
Originally posted by Jackeea:
It's more a rebalance than a buff. Previously players would just hurl their missiles at the enemy tower since the aiming was clunky and they'd often miss. Now you can actually target minions easily with your missiles, or just send them at the tower (which is ill-advised due to them doing 10% damage to it).

Never had a problem aiming her missiles.. I rather be able to aim at a unit instead of some stupid scrats eating my shots now (waste).
Jackeea Mar 11, 2023 @ 6:18pm 
Originally posted by Systemz:
Originally posted by Jackeea:
It's more a rebalance than a buff. Previously players would just hurl their missiles at the enemy tower since the aiming was clunky and they'd often miss. Now you can actually target minions easily with your missiles, or just send them at the tower (which is ill-advised due to them doing 10% damage to it).

Never had a problem aiming her missiles.. I rather be able to aim at a unit instead of some stupid scrats eating my shots now (waste).

That's the point. It's always been intended that the shots can get blocked if the other player plays well, or if you just aim your shots badly. It's just that previously it was really inconsistent.
Gilver Redgrave Mar 12, 2023 @ 3:48am 
Originally posted by Jackeea:
It's just that previously it was really inconsistent.

Cant confirm that.

I had plenty of people skilled enough that they could body block my shots with no issue.

Lets be honest here. The only reason for that Milloween change is because people cant stop whining about her. First her Golems were oh so op. Then Golems got Mythical nerfed and people still got their narrow behinds handed to them. Because she could shoot you down directly with her skill i guess ? Yeah lets nerf her direct poke and also make it very easy to block now.

I mean common. Milloween is getting nerfed based on Wood elo feedback and thats an issue.
Jackeea Mar 12, 2023 @ 10:04am 
Originally posted by Gilver Redgrave:
Lets be honest here. The only reason for that Milloween change is because people cant stop whining about her. First her Golems were oh so op. Then Golems got Mythical nerfed and people still got their narrow behinds handed to them. Because she could shoot you down directly with her skill i guess ? Yeah lets nerf her direct poke and also make it very easy to block now.

I mean common. Milloween is getting nerfed based on Wood elo feedback and thats an issue.


For 3+ years now Milloween has consistently been one of the strongest masters in the game because of a single cheese archetype. She's almost always banned in tournaments, and when she isn't, she wins them with ease.
Gilver Redgrave Mar 12, 2023 @ 12:01pm 
Originally posted by Jackeea:
For 3+ years now Milloween has consistently been one of the strongest masters in the game because of a single cheese archetype. She's almost always banned in tournaments, and when she isn't, she wins them with ease.

Well. Is it Milloweens fault tho or the "cheese archetype" ? Masters only support the deck not the other way around.
Jackeea Mar 12, 2023 @ 12:29pm 
Originally posted by Gilver Redgrave:
Originally posted by Jackeea:
For 3+ years now Milloween has consistently been one of the strongest masters in the game because of a single cheese archetype. She's almost always banned in tournaments, and when she isn't, she wins them with ease.

Well. Is it Milloweens fault tho or the "cheese archetype" ? Masters only support the deck not the other way around.

It's Milloween's fault.

Her first perk gets her one of the best ranged units in the game every 25 seconds. That's insane. By playing a big unit, playing the golem behind it, and supporting the push with buff spells, you make an unbeatable deathball. Which you get to repeat every half a minute or so.

Milloween's always been like this; before her golem was on a timer you'd just build a cheap deck. Now you don't even have to do that, you can just run Colossus + Brothers or Blue Golem + Rock Rivals, and a bunch of other spells.
Gilver Redgrave Mar 13, 2023 @ 4:29am 
Her unit is spell dependant.

Again. Its not Milloweens fault its the cards fault. I mean i could argue for hours with you why many spells are way too cheap which makes Milloweens cheap cheese decks even possible.

In your logic what makes Scrat Swarm strong is Ratbo and not the cards themself. Makes no sense right ?

Again.
Masters support their cards not the other way around. Milloweens Golem is meant to be a free unit in a spell focused deck because obviously a deck full of spells wont have units in them. Cheap spells however ruined that balance....not Milloween.
Jackeea Mar 13, 2023 @ 9:41am 
Originally posted by Gilver Redgrave:
Her unit is spell dependant.

And without removing every single buff spell and every single large unit, she'll remain oppressive.

Originally posted by Gilver Redgrave:
In your logic what makes Scrat Swarm strong is Ratbo and not the cards themself. Makes no sense right ?

Neither of these are remotely close to even slightly meta-viable outside of, like, Gold (where players don't know to run AoE cards)

Originally posted by Gilver Redgrave:
Masters support their cards not the other way around. Milloweens Golem is meant to be a free unit in a spell focused deck because obviously a deck full of spells wont have units in them. Cheap spells however ruined that balance....not Milloween.

Her golem is meant to do that, yes. However, at base it's already a ludicrously strong card that I'd play at 5 mana, easily. Add in the fact that you're encouraged to run buff spells, evasion spells, and jam it behind a tank, and you get a master that's been oppressive for years and desperately needs a rework; if not, she just needs nerfing into the ground.
Last edited by Jackeea; Mar 13, 2023 @ 9:41am
Gilver Redgrave Mar 13, 2023 @ 11:23am 
Originally posted by Jackeea:
And without removing every single buff spell and every single large unit, she'll remain oppressive.

Just remove the Mana Cost of Spells that really deserve a Mana nerf. That hinders leveling her Golem up fast aswell as slowing down her Tank buffing extremely.


Originally posted by Jackeea:
Neither of these are remotely close to even slightly meta-viable outside of, like, Gold (where players don't know to run AoE cards)

This game does not only have 1v1.


Originally posted by Jackeea:
Her golem is meant to do that, yes.

And here you even agree on what i said making me wonder why you even started arguing against what i said in the first place.
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Date Posted: Mar 11, 2023 @ 7:40am
Posts: 10