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Never had a problem aiming her missiles.. I rather be able to aim at a unit instead of some stupid scrats eating my shots now (waste).
That's the point. It's always been intended that the shots can get blocked if the other player plays well, or if you just aim your shots badly. It's just that previously it was really inconsistent.
Cant confirm that.
I had plenty of people skilled enough that they could body block my shots with no issue.
Lets be honest here. The only reason for that Milloween change is because people cant stop whining about her. First her Golems were oh so op. Then Golems got Mythical nerfed and people still got their narrow behinds handed to them. Because she could shoot you down directly with her skill i guess ? Yeah lets nerf her direct poke and also make it very easy to block now.
I mean common. Milloween is getting nerfed based on Wood elo feedback and thats an issue.
For 3+ years now Milloween has consistently been one of the strongest masters in the game because of a single cheese archetype. She's almost always banned in tournaments, and when she isn't, she wins them with ease.
Well. Is it Milloweens fault tho or the "cheese archetype" ? Masters only support the deck not the other way around.
It's Milloween's fault.
Her first perk gets her one of the best ranged units in the game every 25 seconds. That's insane. By playing a big unit, playing the golem behind it, and supporting the push with buff spells, you make an unbeatable deathball. Which you get to repeat every half a minute or so.
Milloween's always been like this; before her golem was on a timer you'd just build a cheap deck. Now you don't even have to do that, you can just run Colossus + Brothers or Blue Golem + Rock Rivals, and a bunch of other spells.
Again. Its not Milloweens fault its the cards fault. I mean i could argue for hours with you why many spells are way too cheap which makes Milloweens cheap cheese decks even possible.
In your logic what makes Scrat Swarm strong is Ratbo and not the cards themself. Makes no sense right ?
Again.
Masters support their cards not the other way around. Milloweens Golem is meant to be a free unit in a spell focused deck because obviously a deck full of spells wont have units in them. Cheap spells however ruined that balance....not Milloween.
And without removing every single buff spell and every single large unit, she'll remain oppressive.
Neither of these are remotely close to even slightly meta-viable outside of, like, Gold (where players don't know to run AoE cards)
Her golem is meant to do that, yes. However, at base it's already a ludicrously strong card that I'd play at 5 mana, easily. Add in the fact that you're encouraged to run buff spells, evasion spells, and jam it behind a tank, and you get a master that's been oppressive for years and desperately needs a rework; if not, she just needs nerfing into the ground.
Just remove the Mana Cost of Spells that really deserve a Mana nerf. That hinders leveling her Golem up fast aswell as slowing down her Tank buffing extremely.
This game does not only have 1v1.
And here you even agree on what i said making me wonder why you even started arguing against what i said in the first place.