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it beginns with your playstyle. are you more offensive or defensive?
how much shards do you have atm? wich cards are unlocked?
wich rank do you play atm? more 1vs1, 2vs2 random or 2vs2 premade?
the best would be someone would go to you in chat (maybe discord) and you could speak and work a good deck.
cards at the beginning are nice to have things like defenso chopper. 9 out of 10 like this card at start. the other one try to attack with this card and dont like it because it is a DEFENSoshopper ^^
the best advice for new player is. try to have a deck with around 3,5 mana average cost.
the more you understand the game the more you can go away from this. but it can give you a feeling for what you like to play and how this game works.
I would say an Apep deck is probably the best master for a budget deck (not sure how expensive he is to obtain though, been a while since I had to care that aspect)
"SeT" on the leaderboards has a pretty good budget deck honestly. Frostfeather Flyby, Grenadier, Stint, Scrat Pack, Plasma Marines, Scrat Horde, Walking Blind Date, Assassin, Defenso Chopper, Beam of Doom
The most expensive part is definitely the master - but honestly you could throw the same deck as Stormbringer and do just fine early on. 3 rare cards, 7 common cards, costs ~725 shards to create all of the cards assuming you don't own any of them
The deck is fairly straight forwards, you just attempt to maintain bridge control, try to do valuable trades, and win through mana frenzy. Keep in mind that your health is a resource, you don't need to maintain every bit of health that you possibly can, sometimes it's better to let a unit attack your face and then play something to kill it rather than trying to tank it with your own minions (Or even just letting your master kill it by himself, if the unit is fairly squishy)
Hm, it seems okay. I'm not a huge fan of the stun lancers anymore, they used to be capable of permanently stunning a single unit (assuming nothing else killed them), but with only a 5 sec stun on their first target they feel pretty weak to me.
I don't have much experience with scrap yard, that card is new to me (only recently came back from a bit of a break) - it could be okay? Shrug
Personally I would probably drop the stun lancers for a cursebearer if you have it - can't grab both bridges, but is better at dealing with a big unit imo. Play something to distract the enemy, then cursebearer behind it for the curse. Not really a card you play on it's own very often, just exists to deal with big threats
I'd probably replace the drone walker with.. crossbow dudes maybe? Again, another card I'm just not a big fan of. It's decent DPS, but dies to quite a lot of spells for free - though I understand that it's an outlander card so without this your scrap yard might not be as valuable
Other than that, looks pretty good. I've really been enjoying the pincer myself, seems very strong if you use it in the right situation. Whirly is always good. Seen a lot of people doing the 1 mana + werewolf combo, so I assume it's decent, haven't tried it myself yet.
Plasma marines are always a good pick, as is scrat horde.
The drone buzzers are.. decent. The fact that flying units can't capture bridges makes them a little eh, but that being said there's probably less anti air because of it, so they might get a lot of value
Honestly either is perfectly fine, the thing about this game is that knowledge is probably the most important thing. You want to know how every single card works and how they all interact, same with the masters and all of their perks. So playing as much variety as you can is really helpful
Knowing that if the enemy plays.. a warrior, can your assassin beat that warrior in a straight 1v1? Assassin costs more.. and gets a big hit from stealth.. but then the warrior has more health..
etc etc. Knowing all of the possible matchups is incredibly important at the higher end of play, and at the lower end just play whatever is most enjoyable. Try out new cards, come up with your own strats, etc etc :)
I'd probably either spend the gold on tokens, or just save it for now. Draft is a lot of fun (imo), but the queue times can be a little long, and it's quite difficult for a newer player
Not sure about any videos, it was just a random deck I chose from the leaderboard that seemed decent + was relatively cheap
Honestly.. never really used frostfeather flyby myself. But people I've seen use it tend to just keep it around for large DPS threats - so.. a succubus for instance can deal quite a lot of damage, so getting the slow on it makes it much easier to deal with. Or a colossus, slow it's attack speed even further
Walking Blind Date.. generally just used for quick bridge grab + the taunt. And pray something decent comes out of the box. The taunt can do a lot of work in the right situation - for example if you place it behind a colossus (at the right distance - might take a bit of trial and error) then the colossus will turn around and try to chase it, but will be too slow to ever catch it. He'll give up eventually, but it can waste a lot of his time and allow for free DPS
Defenso Chopper is incredibly simple, he just destroys most melee units. Almost all melee units of similar or lower cost will die to him, or tank for long enough that a single DPS behind it will win the fight. He kills a full scrat horde, a full skeleton horde, muskateer, incubus, etc. The one unit I can think of that he doesn't beat and that a lot of people incorrectly use him against is Cleaver. A cleaver will kill your defenso - and while the cleaver does take 2 hits to do it, and takes a decent amount of damage + get stunned twice because of it, it isn't a good trade for you. It's much better to get the cleaver to hit some near worthless unit and then quickly DPS it down with other units - or just swarm him