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In constructed, it's just a fun card to play and it's unrelieable. If it was relieable it would be too good and when you make random cards too good, you end up with a game like hearthstone where the competitiveness slowly erodes for a more entertaining gameplay.
Please refer to this post where someone else made the same claim.
http://steamcommunity.com/app/489520/discussions/1/1354868867706357198/
Basically, it's been in my deck the last two seasons. And I was top 20 with two future presents in 1v1 all of last season (which I would say is harder).
I'm currently using a single future present in 2v2 and I've yet to have any teammate complain. I'm currently ranked platinum 2 in 2v2 mode with randoms. What that means is that I mostly get paired with wood players (so it takes an average of our rank) and together we verse silver/gold players. Wood players can be horrible, and I'm still winning the majority of my games to rank up further.
If you don't like future present from your testing then I would say this: 1. You don't know how to defend, 2. you don't know how to build a deck to utilise it or build a deck that is versatile enough with 9 cards, 3. you don't know the other cards well enough to utilise them and/or you didn't even play the cheaper card, 4. the random number god hates you, 5. it actually helped you a lot and you didn't even realise, 6. you don't know how to make a counter push.
The biggest weaknesses to future present (in 1v1, especially if you are running 2 of them) are bridge shrine decks and demon warrior. With 2 future presents, demon warrior is basically a hard counter. And given how frequent DW is used in all game modes, it's no wonder competitive players don't like using it (a lot also hate RNG). This is less of an issue running a single copy and less of an issue in 2v2 but can still be a problem given how quickly DW can scale.
PS: You can't "build around RNG", as much as you think you can, not this type of RNG anyway. I can't "plan my life as if I'll win the lottery".
But yeah, I probably suck at defending. Nearly all my decks are all or nothing. The deck I've had the most success with in 2v2 is your typical in-your-face rammer deck. I tried other decks but for some reason I always get matched with people who run 2 snipers and think they're a two men army.
I also have a nearly all spell deck with Millo, with only Succub and Guardian as units, and it works incredibly well with good players, but I'm not matched with those.