Minion Masters

Minion Masters

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Nightbringer Sep 14, 2018 @ 11:27am
Scrat Launcher
Look deep within yourself and tell me. Do you believe that Scrat Launcher is truly worth its asking price? How many innocent scrats you are going to send to their doom?


Or more seriously, I do think that this card is overated by developers. It deserves more power as it is hefty cost investment for a fragile unit. 5 mana is huge tempo wise and you can only use it when you won a trade which means that you cannot use any other combo and have to ensure that your side won't be pushed back quickly which in itself is very situational. Then it comes to building itself, if you can only use it when you are ahead, this means that you can ensure that any other building demolishing unit would get through there anyways. It then comes to value of a unit itself. Building value can be easily cut short by any damage. It produces 100 hits every 3 seconds. While it is not unusual for card to easily generate 5 hits for example if used correctly, but that means little if compared with itself. Any other unit would be cheaper, would be useful as distraction and a meat shield and they can be buffed. They can deal with two hits either 500 damage for 3 mana or 360 + 180 damage for 4 mana.


I believe that Scrat Launcher is underperforming in its intended role and deserves a buff. I'm not saying that it is trash or OP like modern over emotional generation tends to do. I'm just saying that this unit is just slightly too weak for its asking price. That developers had overetated just how much good its strengths are. Given the fact that its range is too small not to be attacked from opponent's side, that it cannot be targeted nor it prioritizes buildings, there is no surprise that this card does not see much play at all.


What we can do to change it? There are several ideas. First, make it to always prioritize enemy buildings instead of hero. Another buff might be adding just little bit more range for it to be more flexible in where you locate. For example, locating it in the side of the map is more beneficial as enemy might be already commited to one side and units won't be able to attack it, so defense of it would be a lot easier. Third thing might be more fun and unique. If it is possible from game's side, after Scrat Launcher hits its target, it should spawn a single Scat next to it. It would make this card far more fun to play with and it would generate easier value than it does now.
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Showing 1-8 of 8 comments
nahwt Sep 14, 2018 @ 11:38am 
dude you called a whole gen overly emotional. idk how much thought we should give your ideas
Nightbringer Sep 14, 2018 @ 12:11pm 
Being right at something does not diminish validity of other points that individual is making. Nor I'm concerned too much about people who get offended so easily. Either way, they won't be able to contribute in meaningful fashion regardless.
Swamp Thing Sep 21, 2018 @ 12:57pm 
1-2 more range would make it slightly less weak, still easy to target with range or melee spill over bridge or spell, but in each case would require some small effort..
Nightbringer Sep 21, 2018 @ 2:54pm 
Scrat Lancher is one of the weakest siege cards as it is now. Even for example always prioritizing other buildings first would be a big buff to it.
K-Bro Sep 21, 2018 @ 3:56pm 
Surely some card has to be the weakast?

Are you saying it should be some other card?
Last edited by K-Bro; Sep 21, 2018 @ 3:56pm
Nightbringer Sep 22, 2018 @ 1:07pm 
I'm saying that no card should be weak. They all should be well balanced to a point that no card is overperforming of its intended role or no card is underperforming and struggling to do its intended job.
Nightbringer Sep 22, 2018 @ 1:17pm 
I had reached GrandMaster with this card and I must remark that it is dead weight against good players most of the time. It only works when you have huge momentum lead and then, any other card would be better. It needs some serious love. Most needed buff would be this: make it to always target enemy buildings first instead of closest target. It is a huge downside in a competitive environment and removes its primary function: to counter buildings, because this silly building will lock on hero when it would be really strong if it would lock on any buidling being placed, forcing reaction from an enemy player to take this structure out before it looses its building. In this way, it would be useable in this game. Now, it is unreliable and often just do not work as you need it to work.
Memfisto Sep 23, 2018 @ 9:25am 
Scrat launcher is an amazing siege card if you can properly use it. The only downside is that it takes quite a bit to justify the 5 mana investment, either through your deck choices or enemy's.
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Showing 1-8 of 8 comments
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Date Posted: Sep 14, 2018 @ 11:27am
Posts: 8