Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Personally, I think the rewards are reasonable. Mind you, you CAN get legendary cards from 12-win drafts but at a lower chance than the 3 power tokens or legendary gold chest. But if you do enough 12-win drafts, it averages out and, again, I think is pretty reasonable. I've got a fair few legendary cards from drafts that I just plain wouldn't have got playing any other game mode, plus a whoooole heap of gold/tokens.
If it is so easy for most people to get 12 wins, then they should either give players first time 12 wins rewards or take off the entry fee and change the system to three wins gives you a power token (only once per day). I don't see why some memebers of the community "abusing" (perhaps not the right word) the draft made means that no one should be rewarded more than just three or four days of daily quest. I played draft mode in the efforts to remove the grind and all it did is give me a better tool to grind with.
Essentially what I am saying it: Draft mode is faster but its still just feels the same. Giving me Gold or power tokens is the same thing even if it is 3,000 gold faster. 3,000 gold is cool but doesn't remove the grind. Shards or guartaneed supremes and legendaries would be nice.
12 win rewards aren't so great, and it sucks to see that as a first timer.
I don't think draft mode should remove All grind but I don't think adding 3,000 gold removes enough grind for 12 wins. 12 wins should be an achievement as the medal for goes up just like the ranks. The purpose of the entry fee is to add risk for a higher reward not for an abritary random fee. But if that is compromised by people just easily beating it then I don't know what to say other than to change the system or just keep it as is.
I figured from other games that 12 wins was going to be really rewarding but instead it is just "I want more stuff let me do this on repeat" button. That is the big reason why I thought it was too low, I didn't think it was just a repeat "That was Easy" button. I didn't think the maximum 12 wins was just easily gotten "about an hour's worth of time." If draft mode is just the best way to grind with Zero risk, then rewards are just fine. Seems like a majority sees it that way.
If there is an entry fee, then the mode was not just made for people to play unusual decks. The rewards are in place to reward players for the risk they put in. To think they are just rewarding players arbitrarily is foolish. To have draft mode increase rewards as wins go up and show different medals that mimic climbing in rank queues, clearly shows the competitiveness the mode is attended to have.
If we are just going to have rewards to reward players, then it wouldn't only be uniquely tied to one mode. It is not just to be an alternative mode. It has an entry fee with ranking rewards and theoretically matches players with other players at similar wins. The reason why I was "complaining" was I thought the rewards were too small. It has nothing to do with whether or not draft mode is the best mode for getting gold. In fact, I don't even want gold. I want a effective way to fill out my collection.
Ah, and too that I agree.
You have 1.4k hours on the game i don't think you're really considered the norm, i don't think you should be looking at it from the standpoint of being able to get 12 wins daily that's definitely not possible for the majority of players and given the nature of it you'd need to win more then 4 times more then you lose.
I don't think the rewards are that bad given the cost but i think the issue is it's just way too lackluster i'd much rather they reupped the draft costs to 1.5k but gave a power token each time but made the reward ceiling higher then how it is atm, since even winning 12 wins in a row isn't really satisfying when it's the same rewards as you'd get from a daily.
You mean minority? Anyway, part of this is also a gold sink for regular users. Getting to 7 wins for a free draft isn't that onerous at all anyway. If you are anywhere consistent (to average 7+ wins), you'll get infinite value out of draft, which is already good enough.
I liked the idea of granting a free token every draft, even at the cost of a higher draft entrance fee. However, as other have said, the draft rewards are fair for the cost of the draft itself.
What are you suggesting as changes? Higher entrance fee for higher rewards? That might put the game mode out of reach for users who might not be as confident to try it.