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As it is happening the best course of action is probably updating windows and drivers, and if that does not help clean the pc (clean the heatsing, clean the fans).
None of these issues happened since the last patch and I have over 200+ hours in the game so its definitely something in their end going wrong.
After the latest update the game has this issue, seems to be on ATI cards.
Check your workload when in MINION MASTERS in the lobby(not playing game yet),
Mine is at 99-100%, this causes the GPU to pick up heat, till it overheats and then "crash" your PC.
If you have not set limits for your card the card will overheat till it basically destroys itself.
So not only can software crash your PC, it can also destroy your hardware.
Been on REDDIT and most people say to try the following:
- Enable VSYNC
- lower graphic settings
- download a app to throttle the power of card to 75%
So you can try that. I'm not sure I willing to destroy my hardware to play a free game.
I'm not going to mess with my PC to fix a problem that they are causing, they should fix their update. Had no issues before the update.
I play other games that's heavier on graphics and the screencard than a card based game in a arena that doesn't move( and uses UNITY) and they don't even come close to this GPU destruction.
That's an issue with your card / setup, tho. Your card should be able to handle running at 99% - 100% indefinitely. The fact that no other game has caused this issue for you *yet* is simply because they aren't pushing your card as hard as they could be, most likely because you're on a low hz monitor with vsync enabled (Just a guess, but the most likely)
But yes, if you have that issue then vsync would be the easiest solution. Though ideally you'd set up a custom fan curve so your GPU can actually handle being fully utilized
My computer reboots just at the end of the loading screen possibly right at the main screen. But it seems no output log file exists to catch the error and nothing is in Window's error logs except notes that the machine is booting up, but wasn't shut down properly. No clues anywhere.
So it's fine, then update, then not fine, then it's a card problem?
Why does a game running unity engine on a arena that doesn't move actually overpower a GPU and other games don't?
So basically, all the other games and the card is wrong, only one game after update is correct?
I think most people are having this issue without even knowing about it,
Some people systems crash, but that's actually good, because the system is actually protecting the hardware that's being destroyed.
Some people might not even notice the strain their card is actually dealing with because of no errors or general failures.
But ask any computer techy if it's good for your screencard to run at 100% workload and max heat for hours you playing, or if they would advice you to buy secondhand cards that did that or mining(basically what the card is going through).
This is not good, this should not actually happen. So many damage being done. Some people noticing it, others will once the hardware gives in. But still not good from a game played in a stationary arena.
I don't see the point in creating special profiles with higher fan curves or throttling to try and slow down the damage done by this game, it's really not worth replacing damaged cards after playing a free game.
Yes, it's a card problem. As I said, your card should be able to handle running at 99%/100% indefinitely. If it can't, then you have an issue with your setup. Either your system is full of dust, your airflow is bad, your card is on a low fan speed profile, maybe you're on a laptop, etc etc. There's a lot of possibilities, but that's the case.
If other games aren't causing this, then you're limiting your GPU in some way. Either the game is just not intensive, or your CPU is limiting it, or your in-game settings are limiting it. For example, if your card is capable of running a game, on High settings, at 150FPS.. but you're then playing on a 60hz monitor with Vsync enabled.. of course, your card will never hit 99-100%
But imo, if you're going to buy a card then you would want to get as much performance out of it as you can. There's no reason to buy a GPU but then only run it at 50%. At that point, why not just buy a card that's half as good but significantly cheaper..?
The point in creating "special" profiles is to actually use your hardware. I'll try to make this as simple as possible. Let's take the GTX 1070. To give it some sort of value, I'll use the results from PassMarks GPU benchmarks. Now this number isn't everything, it's simply to prove a point. The GTX 1070, on average, scores 11,378 on this benchmark. That is at 99-100% load.
If you buy this card, then ideally you'll put it within a system that makes sense (in terms of other specs / cooling) so that it is capable of running at 99-100% (when needed) to make your games look better / run smoother. This is how you'll get the most performance out of your card, and how your money will have made the most sense.
If instead, you limit this card to 50% because you don't want it to get hot.. despite there being plenty of ways to limit heat.. then realistically instead of scoring 11,378 on this test you'll score 5,689. Now, how this translates to actual games is hard to say, it would greatly depend upon what game it is and what settings you're running it at. But that's why we're using these benchmark results instead.
Instead of spending $289+ on a GTX 1070 (cheapest I could find in 30 secs on google), you could have instead spent ~$200 on a GTX 960 and you'd still get 5,836 performance out of it. Which is not only better than 50% of a 1070, but it's also $89 cheaper.
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If you don't want to run your card at 100%, that's totally fine, it's up to you. Your hardware and all. But GPUs can most certainly survive running at 100% for a few hours a day while gaming, as long as you take care of the heat.
But if you don't want to run your cards at 100%, then it's on you to prevent that from happening, not the game. Every game out there will attempt to make use of every piece of hardware you throw at it. That's what game devs aim for - they want the experience to look as good as possible and run at as high of a frame rate as possible.