Minion Masters

Minion Masters

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Cole420 22 DIC 2017 a las 9:03 p. m.
Cursebearer
This card is a very big problem right now. I'm not seeing how high hp units can be viable at the higher tiers of play with this card existing. It is not fair or reasonable to have someone playing a Statue deck be able to fully support their Statue push everytime, otherwise their 5 mana statue just gets killed very easily to this card. Brutus is also much weaker now with this card existing. I can go on and on with how many cards/situations this Cursebearer has too much of an affect on but there is no point. There is basically never a reason to run Warrior over this card. The curse effect is way too good.
I hope in the next patch this card is nerfed to 4 mana, I think that would be a good start in the right direction for this card. Even at 4 mana I think it will be on the strong side, but at its current mana cost of 3 it is just beyond broken. I am really struggling to make viable decks these days mainly because of this card.
Última edición por Cole420; 22 DIC 2017 a las 9:07 p. m.
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Mostrando 16-29 de 29 comentarios
Freeman 27 DIC 2017 a las 5:21 p. m. 
Publicado originalmente por Omicron:
Or maybe make its aura hit allies too.

I think that would push him into top 5 least popular cards (even though it wouldn't be that big of a deal in most situations he is played in).
fnu# 28 DIC 2017 a las 2:09 a. m. 
Publicado originalmente por Omicron:
Or maybe make its aura hit allies too.
a decent suggestion for 1v1, but a nightmare for team.
Última edición por fnu#; 28 DIC 2017 a las 2:10 a. m.
Eazotop 28 DIC 2017 a las 4:54 a. m. 
Curse hitting allies could also synergise a bit with ravager perk 2.
And laser turret is not rly viable compared to cursebearer because as the game goes longer, it's very easy to swarm it with smaller minions and break the charge/force it to retarget using shock rock
Pierce Hawthorne 28 DIC 2017 a las 2:56 p. m. 
Publicado originalmente por Omicron:
Or maybe make its aura hit allies too.

was literally just thinking this last night, it would negate the necessity of increasing the mana cost because you would automatically have to better choose how and when to play it, plus the combo with the guardian or double guardian would still be strong for a hard push, but would make it less impossible to deal with once it got to your master tower
carlospaul 29 DIC 2017 a las 11:58 a. m. 
Cursebearer is too OP pls nerf, it ruins the fun :(
Última edición por carlospaul; 29 DIC 2017 a las 11:58 a. m.
Khazlariko 29 DIC 2017 a las 9:46 p. m. 
My issue with some of the suggestions (including my own) is that it doesn't solve the issue of how much value it gets for killing big units or heavily damaging big units so easily. Curse it or curse the friendly units around it and it'll still take down half of Colossus's health alone in a 1v1 for 3 mana. It'll still rip through Statue and Troubadour for very little room for counter play for the opponent.
Pierce Hawthorne 29 DIC 2017 a las 11:26 p. m. 
that's a good point. so maybe change curse damage to 2% for AOE curse, but keep it 4% for single-target curse (i.e. ghost)?
Khazlariko 29 DIC 2017 a las 11:28 p. m. 
Publicado originalmente por Mentok, the Mind Taker:
that's a good point. so maybe change curse damage to 2% for AOE curse, but keep it 4% for single-target curse (i.e. ghost)?
Confusing. Best to leave curse consistent. Raising the mana cost would help to solve the value issue.
BIT Bear 31 DIC 2017 a las 6:23 a. m. 
Publicado originalmente por StevenEven:
Publicado originalmente por BIT Bear:
Idk. I've used Cursebearer a bunch of times now and I don't believe he's overpowered.


Publicado originalmente por Cosmos94:
I also used cursebreaker a lot of times i didnt find him op .Unless there is a speficic combo people use and it makes this card extrelemy strong .
Maybe becasue you played with it and not against it? it is a big difrence, and maybe he is jsut frustateing to play against.

Considering almost everyone uses them. Yes, I did play against it plentiful.

Is it slightly higher on the power curve?
Against Boss decks definitely. Against Zoo decks definitely not.
I'm not against a slight rebalance of the card. Maybe -50 less hp and it's on the power curve.
If you give it +1 mana cost i'm afraid it'll become a niche card barely used by anyone.

Publicado originalmente por Khazlariko:
Curse it or curse the friendly units around it and it'll still take down half of Colossus's health alone in a 1v1 for 3 mana.

This is heavily exaggerated.

Publicado originalmente por Khazlariko:
It'll still rip through Statue and Troubadour for very little room for counter play for the opponent.

This I can get behind. Because the Statue and Troubadour don't attack back therefor the CB racks in much value just for being there. But then again.. that's also the point of the Curse effect.

I think the developers wanted to give us a tool against the rise of Boss decks we've seen last 2 months and I think it's a good thing to try to speed up the meta by making people use more cheaper and smaller minions.
Última edición por BIT Bear; 31 DIC 2017 a las 6:24 a. m.
Eazotop 1 ENE 2018 a las 2:14 a. m. 
Publicado originalmente por BIT Bear:
Publicado originalmente por StevenEven:


Publicado originalmente por Khazlariko:
Curse it or curse the friendly units around it and it'll still take down half of Colossus's health alone in a 1v1 for 3 mana.

This is heavily exaggerated.

Colossus takes 2 hits to kill CB if both are unsupported, that's 6seconds.
That's 2 hits from CB because he has shorter attack range so 100dmg
Since the curse lingers for 5seconds after death and colossus is slow, it stays for around 11seconds in total under the effect of curse (not counting the time it's in while they're walking towards each other)
That's 44% of its health (528 dmg)

Curse damage + hit dmg is 628dmg of the 1200hp total
Última edición por Eazotop; 1 ENE 2018 a las 2:14 a. m.
Pierce Hawthorne 2 ENE 2018 a las 1:12 a. m. 
Publicado originalmente por Khazlariko:
Publicado originalmente por Mentok, the Mind Taker:
that's a good point. so maybe change curse damage to 2% for AOE curse, but keep it 4% for single-target curse (i.e. ghost)?
Confusing. Best to leave curse consistent. Raising the mana cost would help to solve the value issue.
after reasoning through it, i find i am in agreement actually. however i also find myself in agreement with BIT Bear's point about becoming a niche card with a mana cost increase, i think that might be too heavy of an initial nerf. I feel like the ultimate intended use for the card was for the curse damage, so maybe decreasing its melee damage by 10-15 would give it less duel potential for various 4-5-cost minions, more counterplay (i.e. shi hous, other skeletons, possibly even elite swarmer/armored scrats) without damaging its place in the meta, while actually encouraging it to be used as intended, as a general counter for big units. though that doesn't really mitigate the colossus situation, it could be a step in the right direction.
necropolis 7 ENE 2018 a las 8:53 p. m. 
Maybe the card should've been changed to legendary and not supreme.
Frosty the Pyro 7 ENE 2018 a las 9:53 p. m. 
Publicado originalmente por necropolis:
Maybe the card should've been changed to legendary and not supreme.
balanceing by rarity is not actually ballancing, it just makes it harder for someone to have an equal playing feild vs someone who has been around longer (and thus have a more complete collection). The only way balancing by rarity works is if decks have a limit to which rarities can be in it. I am fairly new, but I do not recall having any limits based on rarity.


As another posibility if you want to radicly alter the curse bearer, remove its attack entirely and have it if it reaches the enemy tower it curses their entire feild untill it is killed. without an attack it will run past enemies making it a moving curse feild instead of one that gets stuck in.
necropolis 8 ENE 2018 a las 7:53 p. m. 
spawn living statue, they put out cursebearer, curse has range of 6. plasma marine and most ranged monster has range of 8. I feel like 300 health is kind of big but i don't feel like it's not such a huge deal.
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Publicado el: 22 DIC 2017 a las 9:03 p. m.
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