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I think that would push him into top 5 least popular cards (even though it wouldn't be that big of a deal in most situations he is played in).
And laser turret is not rly viable compared to cursebearer because as the game goes longer, it's very easy to swarm it with smaller minions and break the charge/force it to retarget using shock rock
was literally just thinking this last night, it would negate the necessity of increasing the mana cost because you would automatically have to better choose how and when to play it, plus the combo with the guardian or double guardian would still be strong for a hard push, but would make it less impossible to deal with once it got to your master tower
Considering almost everyone uses them. Yes, I did play against it plentiful.
Is it slightly higher on the power curve?
Against Boss decks definitely. Against Zoo decks definitely not.
I'm not against a slight rebalance of the card. Maybe -50 less hp and it's on the power curve.
If you give it +1 mana cost i'm afraid it'll become a niche card barely used by anyone.
This is heavily exaggerated.
This I can get behind. Because the Statue and Troubadour don't attack back therefor the CB racks in much value just for being there. But then again.. that's also the point of the Curse effect.
I think the developers wanted to give us a tool against the rise of Boss decks we've seen last 2 months and I think it's a good thing to try to speed up the meta by making people use more cheaper and smaller minions.
Colossus takes 2 hits to kill CB if both are unsupported, that's 6seconds.
That's 2 hits from CB because he has shorter attack range so 100dmg
Since the curse lingers for 5seconds after death and colossus is slow, it stays for around 11seconds in total under the effect of curse (not counting the time it's in while they're walking towards each other)
That's 44% of its health (528 dmg)
Curse damage + hit dmg is 628dmg of the 1200hp total
As another posibility if you want to radicly alter the curse bearer, remove its attack entirely and have it if it reaches the enemy tower it curses their entire feild untill it is killed. without an attack it will run past enemies making it a moving curse feild instead of one that gets stuck in.