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Ein Übersetzungsproblem melden
id love to see undying skeletons 2nd form to not be able to contest/capture bridges and when mordars tombstone triggers on a 2nd form skele to not rezz him in the 1st form
call to arms shouldnt spawn warriors at all, adjust manacost if necessary
the problem with warriors is that they arent weak to any kind of aoe with their 350hp, but the nature of what call to arms is currently capable of (and it will only get better with more new buildings) needs them to be weak to proper aoe, like last stand, dragon pack, infilatrion etc are
people arent even splitspawning bigger call to arms since its simply not required, like last stand demands it
the coremechanic of call to arms is fine, since buildings are easily exploitable through bridgecontrol and other stuff and you build your whole deck around a single card anyway, which promotes deckdiversity
Also Rea, Beam of Doom does actually kill warriors, I know it's 6 mana, just wanted to be sure you knew it.
Undying Skeleton is obviously supposed to be a value creature but it's a weaker warrior for 4, twice. And it's really slow. I've seen it used a lot but I didn't feel like I have to use because it lacks immediate tempo and I already run Demon Warrior as a value card. Making the Skeleton even weaker would mean it's effect would be a major upside which it isn't and nerfing it's HP to half would probably just kill the card completely.
Undying Skeleton is very good and it replaced the Warrior in my decks that had it. The card is very mana efficient, but it is a long term investment. Against fast decks the card can be a tad slow and expensive at 4 mana. Undying might be a little stronger than other cards, but you will always have that. I think it is too early to talk about nerfing it.
As for Call to Arms i think that the card it self is not really the problem. I just think it should not count the free Tombs from Mordar. That would limit the mass amount of Warriors significantly.
My main issue with the buildings meta is that it is too easy to keep up in XP with the Bridge Shrines. They are very cheap at 3 mana and there is no real mana efficient counter to them (besides rush/zerg). The Rammer costs 4 mana and is easily countered by the Ghost Turret. The Zeplin also gets taken down by the Ghost Turret or some Crossbow/Plasma. Defending is just so much easier and more mana efficient than attacking. (Demon Warrior decks have the same thing.) Bridge control should be the weakness of those decks, but it is not. My experience is that being offensive and keeping bridge control the majority of the time is not rewarding enough.
Currently the best decks are either rush/zerg decks or late game stuff like c2a and DW. "Normal" decks that would normally win mid/late game and that contest the control of the bridges are just getting completely destroyed by the current meta decks. I loved beating the meta decks with just a good normal deck, but that is getting close to impossible now. The meta decks are just getting too refined now.
What i have found to be the most OP currently is Ratbo spam + Demon Warrior. It is the best of both worlds. You can zerg mid-late game builds like c2a and have a second win condition with the DW.
Of course it is a building.
But I agree that the master should count as something else.
Good news is that BetaDwarf will be taking a look at it.
Mordar is basically essential for the deck to work effeciently. It can work with other Masters, but you're basically playing handicapped compared to how it could work. The synergy with tombstones is enormous.
1. he gives you a free building as his second perk to get an extra warrior
2. his attack gets buffed for every level 5+ card in your hand, and my building deck has at least 4 cards that are level 5+, so he almost always is buffed.
3. he gives you two free cards for his 1st and 3rd perk, which gives you something to throw at the enemy while you build buildings. I've gotten free undying skeletons, free blimp bombers, free crossbowmen.
I've won most of my games with that deck in rank 1 silver and rank 5 gold, it takes a while to build up but if my opponent doesnt kill me off early on in the match I just get stronger as the match drags on. If I hit mana frenzy things go completely nuts, I think I had an 8 or 9 warrior blob from a call to arms during the last time I hit mana frenzy. The level 4 free card I got was dragon's nest, so another free building to toss in heh.