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As for "No one is going to pay $1000 for a game no matter how popular it is, I would save up and buy it if it was a crazy amazing game. People spend insane amounts of money on MMORPG's in the real world all the time, and the game Spiffing Brit created was made to bring all of them in.
I used to play a FTP MMO that had dozens of people (when I started playing.) who spent over $1000 on a single weapon, then later on before I quit like a year later there was around 6 or 7 people in the game who spent over $20,000 to become super OP along with at least 20 people on each of the servers who had to of spent at least $5000 at that point if not more. Then you have other people who sped, just less than that.
People who earn a large amount of cash IRL and don't care about cars and the like spend it on silly things like in games, it's fun beating everyone and being someone everyone looks up to in MMORPG's.
No, actually. The first I have heard of Star Citizen was last night when I watched the Spiffing Brit video, and then again here when you mentioned it.
oh ♥♥♥♥... I just looked it up, just now in the middle of this comment. How ♥♥♥♥♥♥♥ stupid do you have to be to drop that much real world cash on a digital item? Holy ♥♥♥♥♥♥♥ ♥♥♥♥. I honestly thought people wouldn't be *that* ♥♥♥♥♥♥♥ retarded, like there was no way they would be *that* brainless to have their savings drained. I just...
Okay. I stand corrected, and have now lost even more faith in humanity. Have a nice day.
Yeah, I just now looked up Star Citizen, and I didn't realize that people out there would be *that* stupid. And if anyone dumps $20,000 on an MMO, then they probably never deserved to have that amount of money in the first place, because they were so utterly irresponsible.
This actually make me pretty angry. This is why EA Games knows it can do anything it wants: because there are always going to be players out there who are so miserably stupid, they will pay *any* cost to dive into their fantasy world.
Anyway, thank you for your informative response. I'm going to go try to forget that there are members of my same species who are complete and utter brain dead morons.
Wishess from PWI, a specific player that spent amounts like that in a f2p game. Top tier status.
The game is in early access the economy and the business side of the game hasn't been changed much since its early days. The dev is aware of the issues in the economy and the way money works right now and it will be looked at properly at somepoint in the future.
Well, that's good news for this game and its development, I think. Unfortunately, the bad news I've discovered from this thread is that we have people who are willing to pay literally thousands and thousands of dollars in real money to play certain MMO games. Like, the concern for "MMO Tycoon 2" just kind of dissolved when I realized the broken buggy economy in the game *was* actually reflective of real life players, albeit an incredibly small portion of real life players. It made me embarrassed for them, that they are the real life equivalent of a grossly unbalanced game exploit.
I agree, it's pretty wild what those developers have been able to pull off for years now. Sadly, this game can be very accurate in this regard!
As for the graveyards, the charge is only for respawning AT the graveyard, not moving to their corpse.
For logging out, after watching RTGame's stream on it, the players seem capable of logging out without an inn, but most likely has some negative effects on their enjoyment.
secondly, the devs are interested in addressing those types of issues. My players already are hesitant to spend real money on a flight path when i tested it after buying the game. They've also stated in earlier threads that theyre interested in changing the way the dev team (in game) is more responsible for improving your game than just placing down dozens of the cheapest assets you can find.
With a building game like this, it is probably impossible to make the game "exploit free" without also making it "too hard" or force the player into a specific playstyle, making it less fun.
Maybe giving every player traits like "hates microtransactions", "Whale", "Plays for free", would punish you for changing the payment method too much as different games attracts different players. Of Course The Spiffing Brit would probably ban anyone who "Plays for free",:)
Perhaps a boycot of your game if you upset your playerbase too much. A hardlimit of how many whales exist in the world would counter a game that is too overpriced.
Do /YOU/ want to exploit the game? Do /YOU/ want to play the intended way?
You have the choice. It is not multiplayer so the exploits for economy do not hinder or harm you, you can chose to exploit it if you wish or ignore it.
I, personally, just use sandbox mode.
Now...If these were bugs that harmed gameplay? That would be a different story.
If there were limits on these things, you couldn't do that.
If there was some sort of more in-depth economy system in place that could reasonably determine whether players can or cannot afford to use a graveyard or if it's simply too high a price for any player to be willing to pay, then it would make more sense for it to need to be changed; but there is not.