MMORPG Tycoon 2

MMORPG Tycoon 2

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RexIvan Jul 17, 2021 @ 7:39pm
3
The Spiffing Brit ripped this game apart, and are the devs going to fix those exploits?
I legitimately want this game to be great, but with one 30 minute video, this dude absolutely laid bare a massive exploit problem. Once his fictional MMO got popular, it didn't matter how much he would raise the price of *anything,* including buying the game initially. The devs should take that into consideration, otherwise the entire thing just feels completely phony. No one is going to pay $1000 to buy the game no matter how popular it is, and no one is going to pay $10 in REAL WORLD MONEY to respawn from a more advantageous area. And no one is going to pay real money for the privilege of LOGGING OUT.

In the real world, if a game dev tried to pull that crap, the popularity of the game would SEVERELY drop. People would rip the game, the devs, and the entire company a new one, and there might even be lawsuits filed. The devs of MMO Tycoon should consider this, and maybe make alterations that if the MMO-building player is trying to pull a move like EA Games, then game popularity would drop. They would end up losing subscriptions or at the very least not gain subs. *Something* should happen, and not just the players keep acting like they *aren't* paying through the nose for entertainment. Maybe set a budget for each of the categories of player? Like most people would have a fairly limited budget, and a few would have a larger gaming budget, and very very select few would have the massive gaming budget.

**EDIT** Sadly... yes, I have since found out about "Star Citizen." I didn't want to believe it at first, but... crap. People like this actually DO exist. It has lowered my opinion of the human race as a whole. However, for the sake of the balance of this particular game, I would still suggest boundaries on how much the game-generated "players" can spend per month on their MMO.

Another point: Yes, there should be a sandbox mode. There should be an area where you can make exploding chickens and rocket shoes that fire off into space and books that can call Cthulhu into your game to possess the players' minds to give you more money. Yes, all that fun random crap should happen, but only in sandbox mode. There should also be a "serious mode" - for lack of a better word - where there are constraints on what can be done, so as to provide a satisfying gaming experience for the real life player who bought this game in the first place. Because if this game is only going to be a 20 minute LOL fest, then it won't be that terribly compelling, and it will probably fail.
Last edited by RexIvan; Aug 16, 2021 @ 2:58pm
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Showing 1-15 of 75 comments
Barick Jul 18, 2021 @ 12:41am 
It's not really an issue in a single player game like this if people want to break it like that. The only real fixes would harm the game for the rest of us that play normal. I don't really see an issue if we want to create a rich person game that only has room for those with large bank accounts.

As for "No one is going to pay $1000 for a game no matter how popular it is, I would save up and buy it if it was a crazy amazing game. People spend insane amounts of money on MMORPG's in the real world all the time, and the game Spiffing Brit created was made to bring all of them in.

I used to play a FTP MMO that had dozens of people (when I started playing.) who spent over $1000 on a single weapon, then later on before I quit like a year later there was around 6 or 7 people in the game who spent over $20,000 to become super OP along with at least 20 people on each of the servers who had to of spent at least $5000 at that point if not more. Then you have other people who sped, just less than that.

People who earn a large amount of cash IRL and don't care about cars and the like spend it on silly things like in games, it's fun beating everyone and being someone everyone looks up to in MMORPG's.
DuffBeer Jul 18, 2021 @ 8:34am 
It's like you have never heard of Star Citizen. This is a bad thread and you should feel bad for making it.
RexIvan Jul 18, 2021 @ 11:28am 
Originally posted by DuffBeer:
It's like you have never heard of Star Citizen. This is a bad thread and you should feel bad for making it.

No, actually. The first I have heard of Star Citizen was last night when I watched the Spiffing Brit video, and then again here when you mentioned it.

oh ♥♥♥♥... I just looked it up, just now in the middle of this comment. How ♥♥♥♥♥♥♥ stupid do you have to be to drop that much real world cash on a digital item? Holy ♥♥♥♥♥♥♥ ♥♥♥♥. I honestly thought people wouldn't be *that* ♥♥♥♥♥♥♥ retarded, like there was no way they would be *that* brainless to have their savings drained. I just...

Okay. I stand corrected, and have now lost even more faith in humanity. Have a nice day.
RexIvan Jul 18, 2021 @ 11:33am 
Originally posted by Barick:
It's not really an issue in a single player game like this if people want to break it like that. The only real fixes would harm the game for the rest of us that play normal. I don't really see an issue if we want to create a rich person game that only has room for those with large bank accounts.

As for "No one is going to pay $1000 for a game no matter how popular it is, I would save up and buy it if it was a crazy amazing game. People spend insane amounts of money on MMORPG's in the real world all the time, and the game Spiffing Brit created was made to bring all of them in.

I used to play a FTP MMO that had dozens of people (when I started playing.) who spent over $1000 on a single weapon, then later on before I quit like a year later there was around 6 or 7 people in the game who spent over $20,000 to become super OP along with at least 20 people on each of the servers who had to of spent at least $5000 at that point if not more. Then you have other people who sped, just less than that.

People who earn a large amount of cash IRL and don't care about cars and the like spend it on silly things like in games, it's fun beating everyone and being someone everyone looks up to in MMORPG's.


Yeah, I just now looked up Star Citizen, and I didn't realize that people out there would be *that* stupid. And if anyone dumps $20,000 on an MMO, then they probably never deserved to have that amount of money in the first place, because they were so utterly irresponsible.

This actually make me pretty angry. This is why EA Games knows it can do anything it wants: because there are always going to be players out there who are so miserably stupid, they will pay *any* cost to dive into their fantasy world.

Anyway, thank you for your informative response. I'm going to go try to forget that there are members of my same species who are complete and utter brain dead morons.
sudokek Jul 18, 2021 @ 11:49am 
Originally posted by Barick:
I used to play a FTP MMO that had dozens of people (when I started playing.) who spent over $1000 on a single weapon, then later on before I quit like a year later there was around 6 or 7 people in the game who spent over $20,000 to become super OP along with at least 20 people on each of the servers who had to of spent at least $5000 at that point if not more. Then you have other people who sped, just less than that.

Wishess from PWI, a specific player that spent amounts like that in a f2p game. Top tier status.
yxxxx Jul 18, 2021 @ 1:08pm 
Originally posted by RexIvan:
I legitimately want this game to be great, but with one 30 minute video, this dude absolutely laid bare a massive exploit problem. Once his fictional MMO got popular, it didn't matter how much he would raise the price of *anything,* including buying the game initially. The devs should take that into consideration, otherwise the entire thing just feels completely phony. No one is going to pay $1000 to buy the game no matter how popular it is, and no one is going to pay $10 in REAL WORLD MONEY to respawn from a more advantageous area. And no one is going to pay real money for the privilege of LOGGING OUT.

In the real world, if a game dev tried to pull that crap, the popularity of the game would SEVERELY drop. People would rip the game, the devs, and the entire company a new one, and there might even be lawsuits filed. The devs of MMO Tycoon should consider this, and maybe make alterations that if the MMO-building player is trying to pull a move like EA Games, then game popularity would drop. They would end up losing subscriptions or at the very least not gain subs. *Something* should happen, and not just the players keep acting like they *aren't* paying through the nose for entertainment. Maybe set a budget for each of the categories of player? Like most people would have a fairly limited budget, and a few would have a larger gaming budget, and very very select few would have the massive gaming budget.

The game is in early access the economy and the business side of the game hasn't been changed much since its early days. The dev is aware of the issues in the economy and the way money works right now and it will be looked at properly at somepoint in the future.
RexIvan Jul 18, 2021 @ 1:19pm 
Originally posted by yxxxx:
Originally posted by RexIvan:
I legitimately want this game to be great, but with one 30 minute video, this dude absolutely laid bare a massive exploit problem. Once his fictional MMO got popular, it didn't matter how much he would raise the price of *anything,* including buying the game initially. The devs should take that into consideration, otherwise the entire thing just feels completely phony. No one is going to pay $1000 to buy the game no matter how popular it is, and no one is going to pay $10 in REAL WORLD MONEY to respawn from a more advantageous area. And no one is going to pay real money for the privilege of LOGGING OUT.

In the real world, if a game dev tried to pull that crap, the popularity of the game would SEVERELY drop. People would rip the game, the devs, and the entire company a new one, and there might even be lawsuits filed. The devs of MMO Tycoon should consider this, and maybe make alterations that if the MMO-building player is trying to pull a move like EA Games, then game popularity would drop. They would end up losing subscriptions or at the very least not gain subs. *Something* should happen, and not just the players keep acting like they *aren't* paying through the nose for entertainment. Maybe set a budget for each of the categories of player? Like most people would have a fairly limited budget, and a few would have a larger gaming budget, and very very select few would have the massive gaming budget.

The game is in early access the economy and the business side of the game hasn't been changed much since its early days. The dev is aware of the issues in the economy and the way money works right now and it will be looked at properly at somepoint in the future.


Well, that's good news for this game and its development, I think. Unfortunately, the bad news I've discovered from this thread is that we have people who are willing to pay literally thousands and thousands of dollars in real money to play certain MMO games. Like, the concern for "MMO Tycoon 2" just kind of dissolved when I realized the broken buggy economy in the game *was* actually reflective of real life players, albeit an incredibly small portion of real life players. It made me embarrassed for them, that they are the real life equivalent of a grossly unbalanced game exploit.
Barick Jul 18, 2021 @ 4:34pm 
Originally posted by sudokek:
Originally posted by Barick:
I used to play a FTP MMO that had dozens of people (when I started playing.) who spent over $1000 on a single weapon, then later on before I quit like a year later there was around 6 or 7 people in the game who spent over $20,000 to become super OP along with at least 20 people on each of the servers who had to of spent at least $5000 at that point if not more. Then you have other people who sped, just less than that.

Wishess from PWI, a specific player that spent amounts like that in a f2p game. Top tier status.
Ahahaha PWI was the game I was talking about! I used to play on the Harshlands server lol
DuffBeer Jul 18, 2021 @ 6:40pm 
Originally posted by RexIvan:

Yeah, I just now looked up Star Citizen, and I didn't realize that people out there would be *that* stupid. And if anyone dumps $20,000 on an MMO, then they probably never deserved to have that amount of money in the first place, because they were so utterly irresponsible.

This actually make me pretty angry. This is why EA Games knows it can do anything it wants: because there are always going to be players out there who are so miserably stupid, they will pay *any* cost to dive into their fantasy world.

Anyway, thank you for your informative response. I'm going to go try to forget that there are members of my same species who are complete and utter brain dead morons.

I agree, it's pretty wild what those developers have been able to pull off for years now. Sadly, this game can be very accurate in this regard!
Ice3 Jul 19, 2021 @ 1:16pm 
While the paying for 1k currency for the game is high, it does affect how many buy the game.

As for the graveyards, the charge is only for respawning AT the graveyard, not moving to their corpse.

For logging out, after watching RTGame's stream on it, the players seem capable of logging out without an inn, but most likely has some negative effects on their enjoyment.
Fighterchan Jul 20, 2021 @ 10:37am 
look ultimately, it doesnt hurt anyone to p;lay that way if you want to. It's a single player game, and no one is forcing you to play that way if you dont.

secondly, the devs are interested in addressing those types of issues. My players already are hesitant to spend real money on a flight path when i tested it after buying the game. They've also stated in earlier threads that theyre interested in changing the way the dev team (in game) is more responsible for improving your game than just placing down dozens of the cheapest assets you can find.
The thing is all games have exploits and just like we see In the Spiffing Brits video, finding exploits can be fun.
With a building game like this, it is probably impossible to make the game "exploit free" without also making it "too hard" or force the player into a specific playstyle, making it less fun.

Maybe giving every player traits like "hates microtransactions", "Whale", "Plays for free", would punish you for changing the payment method too much as different games attracts different players. Of Course The Spiffing Brit would probably ban anyone who "Plays for free",:)
Perhaps a boycot of your game if you upset your playerbase too much. A hardlimit of how many whales exist in the world would counter a game that is too overpriced.
Dragoon Jul 20, 2021 @ 4:15pm 
Cheating / Exploiting a single player game is not really an issue.

Do /YOU/ want to exploit the game? Do /YOU/ want to play the intended way?
You have the choice. It is not multiplayer so the exploits for economy do not hinder or harm you, you can chose to exploit it if you wish or ignore it.

I, personally, just use sandbox mode.


Now...If these were bugs that harmed gameplay? That would be a different story.
boltentoke Jul 20, 2021 @ 6:03pm 
As others have mentioned, I think this is mostly a non-issue. Having the option to charge players to use a building or respawn point is nice. Them being willing to pay any amount can be hard to balance. Especially since there is no economy in the MMORPG either. It can be hard to justify putting arbitrary limit on how much people will pay but yet still adding the option to change the amount they pay to begin with. If you want your players to have to pay $20 just to respawn when you only charge them $10 for the game itself, that's up to you. Maybe you design a F2P model with premium sections of the game, such as OSRS model. Maybe even the higher level, the more expensive.
If there were limits on these things, you couldn't do that.
If there was some sort of more in-depth economy system in place that could reasonably determine whether players can or cannot afford to use a graveyard or if it's simply too high a price for any player to be willing to pay, then it would make more sense for it to need to be changed; but there is not.
Last edited by boltentoke; Jul 20, 2021 @ 6:07pm
Ice3 Jul 20, 2021 @ 6:06pm 
Originally posted by boltentoke:
As others have mentioned, I think this is mostly a non-issue. Having the option to charge players to use a building or respawn point is nice. Them being willing to pay any amount can be hard to balance. Especially since there is no economy in the MMORPG either. It can be hard to justify putting arbitrary limit on how much people will pay but yet still adding the option to change the amount they pay to begin with.
If there was some sort of more in-depth economy system in place that could reasonably determine players can or cannot afford to use a graveyard or if it's simply too high a price of any player to be willing to pay, then it would make more sense for it to need to be changed; but there is not.
Remember that players always respawn at the closest graveyard, although I don't know about cross region graveyards. Either way, the player is ONLY CHARGED WHEN they respawn AT the graveyard. They can always just float to their corpse and revive there for free.
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Date Posted: Jul 17, 2021 @ 7:39pm
Posts: 75