Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
HUGE SPOILERS OBVIOUSLY
AND THIS IS GOING TO BE SO FAEN LONG, BEWARE
I don't count deaths in bad endings, because everyone dies then and the topic is pointless. Although I intend to count Ravens dying if you lose to Bolverk at White Tower.
So, this topic tickled my masochistic curiosity too. Recently I've done a super-bad walkthrough, killing everyone possible, and here's what I discovered:
- Alette-Rook/Oddleif/Bastion: only one of them can die during one walkthrough, and Bastion isn't really killed, he just never joins. So, you have to either open the gates without dredge child (Alette/Rook dies), take Oddleif with you and not have Alette-mender (Oddleif dies), or don't open the gates at all so Bastion is left out.
- Iver is unkillable (unless you count the event in which the entire Raven caravan is annihilated during Alfrun's ritual).
- Egil (actually, he was the only one in my playthrough of doom who I decided to spare, I ship him with Alette too much) but he has like 6 killpoints:
Skogr (take kids into battle and hesitate to shoot the Dredge afterwards)
Frostvellr (lose supply cart battle and Onef kills him)
Einartoft (don't fight during second day and he'll be crushed)
ONEF (a man will look at you right through his helmet and lie, so he will slay Egil during unpreventable mutiny)
Surprisingly, Egil has no killpoints at second part as far as I know.
But he has two more chances in the third: linger at the walls in chapter 18 for too long and Rugga's loyalists kill him, and if you make a very wrong choice at fourth return, he will die alongside Gunnulf.
- Hakon: unkillable, as far as I know. He can leave the roster if you side against varl or insult him later, but he will reunite with you at fifth return anyway.
- Canary: same situation as Hakon, you can send her away for pillaging a village, but at fifth return you reunite for a final stand.
EDIT: I think it is possible to get the final sunset picture without Hakon and Canary if you send them away, but manage to finish the game before the fifth return, haven't tested it though.
- Yrsa is unkillable by all means, the only answer to that is witchcraft))) She may leave your party temporarily, you may even plain see her slain along with Ludin, but she reapperars in Saga2 and acts as though she disappeared during forest fire. A little glitch, yes (or maybe WITCHCRAFT on her part))), but I guess she's too important for the story when it involves burning things to kill her off.
I haven't checked whether she returns when you knock out the prince and send him to Grofheim with his retinue, but I suppose she will mysteriously reappear in Saga2 regardless.
- Aleo: survives till the end to recite his poem.
- Mogr: dies in Saga1 if you let him lead the dredge away in Ridgehorn. Also dies in Saga2 if you don't stop at Etinbekkr and ask the varl to lead people away from fire.
- Gunnulf: my beloved frog warrior has two killpoints: money cart (damn that encounter) and fourth return: he holds a wall and will be crushed unless you tell him to let go (again). Also, some walkthroughs say that Ubin dies instead if he lets go, but that didn't happen in my game.
- Ubin: again, I heard he could die at fourth return, but my game didn't confirm that. Apart from that, unkillable.
- Eirik: if he's with Rook/Alette - unkillable, don't know how he fares in darkness, because my save refused to aknowledge that he remained in Strand. Dies with Ravens if you lose to Bolverk, if you count that.
- Ludin: you have several chances to knock him out and send away (where he presumably perishes in Grofheim), also he will die if you agree with Mogr's plan and stay in Ridgehorn - he will become pissed and leave on his own. In Saga2, is presumably backstabbed by Dagr the Backstabber (oh the irony, another traitor in helmet) if you send them to Dredge backlines in Lundar.
EDIT: actually he DOESN'T die if sent to Grofheim, and neither does Bersi, I was doing another killerthrough and found this out much to my dismay, had to replay the entire third chapter. Never thought I would be furious that a character DIDN'T die because of my choices.
- Griss: you can continuosly refuse to let him join you, also he dies if you lose a war to dredge after encountering him for the first time. Saga2 kills him if you order him to make an opening in Dredge ranks at chapter 8. And ultimately he can die at Saga3 if you try to save Rugga's loyalists from fire and enlist the Varl to do it.
- Fasolt: unkillable. Mostly jumps in and out of the caravan, but doesn't die anyway. Can leave in Saga3 if you don't share food with varl when devising a plan to blast Ruin, but reunites with you at fifth return regardless.
- Bersi: dies/leaves alongside Ludin in Saga1, otherwise has no known killpoints.
- Hogun:
Side with brothers and lose the battle, don't accept them in caravan at all or wait at Frostvellr walls without doing anything to get them both killed. Additionally is killed if you insist on pushing through the Summer path for the second time.
Can be dismissed in Saga2 to become an ordinary clansman, or can die from exhaustion in Saga3 at third return.
- Mogun: see Hogun for most deaths at Saga1. You can decide to kill him in Saga2 after he attacks Bolverk, or he is backstabbed by your Ravens if you lose the battle against him. Perhaps can die in Saga3 too, but he never survived in my games to test it.
EDIT: also dies in Chapter 19 if you rest before Warped Wood.
- Krumr: leave Einartoft without destroying the bridge and he stays behind (and presumably falls there). At Boesgard, if you command him to oversee the walls and don't fight with dredge much, he dies. There are killpoints in Saga 2 and 3 as well, but I haven't explored them.
EDIT: If you let Bolverk win in Saga 2, Krumr WILL die in Saga 3. Alfrun with all varls except Iver lead resurrected Bellower away, buying some time. Krumr is scripted to die first; however, if he's not present, I presume Sigbjorn or Bersi die instead. Funnily, if no varl are present, Alfrun goes alone and without any consequences.
- Eyvind: unkillable till the end, he's crucial to the story.
EDIT: Yes, you can kill him in the end with Iver, which makes Alfrun finish the ritual instead. She isn't able to contain the energy and the entire tower collapses, killing the Raven caravan.
- Nid: won't appear if you discourage Oddleif to train archers. Dies if you lose her first fight near Haukstorp (?) Wants to leave in Saga3 if you don't convince her otherwise.
- Sigbjorn: you can leave him to his drunk fate and make sure he won't follow shortly after encountering him in chapter 6. Bolverk will snap him over a knee in Saga2 if you choose a wrong dialogue option. And he can die during one of rests with Raven caravan in Saga3 (can't confirm which one, he was dead long before then in my game).
EDIT: dies in chapter 19 if you decide to take an alternate path after seeing Bolverk's forces waiting for you.
- Onef (is he even a proper hero? Doesn't matter, dies anyway)
- Ekkill: Finally played with him and I can tell he has a lot of killpoints. First, he won't ever join if you killed/refused Onef in various ways (the infamous mutually exclusive Egil/Ekkill situation). Second, you can kill him on spot when he begs to take him prisoner. And third, when you learn that Alette is talking to him, you yet again have a chance to kill Ekkill. Also, in Saga 2, if you let him to run against Dredge, he won't come back.
- Tryggvi: in Saga2, if you cross kragsmen burial grounds and send him to parley with them, they will murder Tryggvi. In Saga3, at the third return, encourage the drunkards to fight and he will die, "taking the advice to heart".
- Folka: Saga3, trust her intuition, and she will die by Bolverk's hand.
- Zefr: does some caravan-switching but survives anyway.
- Nikels: boy just dies.
- Gudmundr: refuse to help seal the entrance to caves and he dies.
- Apostate: won't show up if you kill him at Saga2.
- Bak: refuse to take command over his clansmen and you will have to fight and kill him. Split up in the darkness after Juno is grabbed by Serpent and he will be slain.
- Scathach/Petrus: Depends on how you handle the situation at walls in Saga3: assigning Scathach at the walls will get him killed, and refusing to lend any help to Zefr will result in Yrsa mercy-killing Petrus before he would be warped. Can't kill them both in one playthrough, however.
- Ro'ech: dies if you chose to save Ettingbekkr and lost the battle against the chieftain.
- Deirdriu: during second return, ask the horseborn whay happened, they will recite it, become angry again, and Canary will kill Deirdriu with her own poisoned blade.
- Castaway: leave her at the godstone or kill her as the fat b*tch demands.
- Sparr, Oli, Dytch, Alfrun, Kivi, Valgard: only losing to Bolverk at the White Tower kills them all.
EDIT: Yes, killing Eywind during the ritual also kills them all when the tower collapses.
- Juno: does the ending count as her "death"?
I hope I listed them all, please correct me if I missed someone. Gosh, this was heartbreaking to make, but it had to be done for science. Hope this satisfied your morbid curiosity as much as it has quenched mine!
TL; DR: Iver, Hakon, Canary, Yrsa, Aleo, Fasolt, Zefr, Ubin (?) are unkillable; Eyvind, Sparr, Oli, Dytch, Eirik, Valgard, Kivi, Alfrun can't die too if you don't count Bolverk loss and Iver caravan's annihilation due to an ending. All others have at least one chance of dying, although some deaths are mutually exclusive.
For me, only Griss and Deidru in the 3rd happened to die for me, and then I just reloaded my game then lol.
I never got to do a 3rd return onwards to Abberang again, because I was so freaked by the "Abberange Broke" message, I went as fast as I could to the White Tower there; now I wanna go back and do other returns haha.
Thanks mate, cheers!
Just checked, the name of the village is Etingbekkr.
Yeah, me too! I definitely recommend doing all five returns, it's very satisfying ang gives the right grim vibes. If you returned to Arberrang once BEFORE the Dredge godstone, you may rest remaining days there and then you'll get to the White Tower just in time (provided you make mostly the best choices in all returns; otherwise you may leave some days in reserve when leaving the godstone if you are not sure).
Aha, thanks, added those to the list!
- In Saga2, If you choose to save Ettingbekr in Chapter 12 and lose the battle against the enemy horseborn cheiftain then he kills Ro'Ech.
- In Saga2, Krumr can be dismissed temporarily in Chapter 13 to rescue Fasolt and the other Varl from Einartoft, but he will return victorious and alive. But he can leave permenantly later in the chapter if you refuse to give him fighters to assail the Dredge vanguard. He goes off alone and this time won't return.
- In Saga3, Mogun dies if you decide to rest before the Warped Wood in Chapter 19.
- In Saga3, Sigbjorn dies if you try to take an alternate route when you see Bolverk's forces waiting for you on the other side of the land bridge, also in Chapter 19.
- At the very end of Saga3, if you choose to strike down Eyvind and leave the ritual to Alfrun, she will succeed at the cost of her own life. So... she and Eyvind die, but it's the end of the game so it doesn't really affect much gameplay-wise. Just makes Juno's fate even more tragic because you kill her lover before she goes.
Actually, this choice has the White Tower collapse, so everyone in the Ravens caravan dies.
I think it's Petrus, and he can handle it well!