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Not to mention that combo pace could be considered part of it as well, and this is a game with cancel chains for normal attacks, along with normals being able to be cancelled into jumps/low jumps, rolls, and assists.
Melty Blood fan here, still I cant see why was all this nonsense. People wants all the fighting games to be the same...
- BB would actually be the most classical air-dasher imho, except it has Overdrives (freeze the timer and allow to deal more damage) since CP;
- GG has Roman Cancels that slow down time and allow to chain attacks that could normally not be used together. Plus Instant Kills and some other things;
- MB keeps the meter between rounds, has a shield button (while it works differently in BB and GG), and you can enter modes that drain your meter (Max) and/or make you recover health (Blood Heat), plus you have Moons that allow for different playstyles with the same character.
And this game is too; granted, characters are walking a little too slowly imo, but attacks and combos are fast-paced...
Perhaps MB's maps are smaller as well, that might play on your perception of how fast is the game.
And MB feels fast enough, because moving forward isn't drastically slower than moving upward.
See, this game is nothing like GG/BB. People just look at GG/BB and say "Oh, this has anime style graphics, it's instantly GG/BB. Except the mechanics and ingame systems are entirely different. But what do you expect from casual players? xD
The reality is, this game is a lot deeper than it lets on. It's got a simple control scheme and the commands are few so that there's not an overabundance of unused moves, like in street fighter or Tekken. Instead, all of the moves are there for a reason and have specific uses. All of the characters fight as if they're from different games entirely, as the same button has different effects based on the character. For example, Saya's evade move teleports her through enemies, whereas sabers helps you continue combos rather than avoid damage.
The logic of "Oh this is a X clone" is faulty because that's based soley on visual cues alone. If people had any damn sense, they'd realize it would be like saying "Skyrim is a call of duty clone" or "Need for Speed is a clone of Micromachines on the NES."
The movespeed in this game is pretty damn high. Walkspeed is not really that much of a factor in a game where you have one-button half-screen teleports. It's intentionally slow to help you make minor fidgets and changes for range and zoning.
Then I tell ya what. Try playing melty blood without air-dashes or ground dashes. If you consider that "Fast" gameplay then I'm pretty sure you're just playing super casually in training mode or something. It is literally the SAME command to dash -FASTER- than MB as it is to to a slight movement forward in MB.
I'd argue that MB is actually a SLOWER paced anime fighting game compared to most of the speed-centric fighting games. It's only marginally faster than Arc and that game was pitifully slow in terms of footsies game.
It kind of smells like you've heard the term "Walkspeed" in a youtube video on fighting games but have no clue what or how it plays into actual combat. When you get into the meat of fighting games, you almost NEVER walk. Street fighter has the most "walking" but only when opponents are trying to size each other up and see who moves first. And that's not even walking. That's jigging.
TL:DR, walkspeed is pretty meaningless in anime fighting games, including melty blood. If you're using walking as a main method of movement in an anime game, you're literally playing it wrong. xD
- ground/air dashs, double jumps, high jumps
- bursts that have a different effect depending on whether you use them offensively or defensively (in BBCP, there are also bursts that make you temporarily stronger)
- 6A anti air, GG's dust attack down that can sweep the opponent
- some kind of dead angle attack
- the vanishing guard is similar to the barrier block in BlazBlue, and the yellow / green defense in Guilty Gear Accent Core
- BBCP also has guard crushs
- gatling combos (A < B < C)
- follow ups after throws
Of course there are important differences as well, like the assist system, the evasion button and so on.
But I agree about the main point you're making, and I wouldn't call the game slow just because walking speed is slow. Though I never played MB, so I won't say anything about how both games compare in speed. ;)
You probably should at some point, it's pretty good. Although it's 2002 and it looks way older than that.