Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Modding or installing mods is fairly simple. Typically you just download the mod and extract the package to: C:\Users\muttl\Documents\Electronic Arts\The Sims 3\Mods\Packages - Or similar directory.
If you're into lewd, I highly recommend Kinkyworld, it's highly configurable and has enough options and features to satisfy even the most depraved. I'm using build 399 which is considered old, but apparently there is a better/newer version on their patreon.
I did a bit of digging before my first post, heard the sims 3 only uses 2 gigs of ram when it could use more, there's a few other mods for performance issues (something about removing stuff at 3am everyday, such as out of bounds cars if i'm not mistaken) but since there's no "definitive" sims 3 website for mods, it's a pain in the arse to find everything up to date and in a digestable format (no, forums are not the best suited websites for mod lists, i'm affraid lol
It's only a matter of a drag and drop ? neato, this I can understand. Does it require to use the Steam version or the Origin one ? (or whatever ♥♥♥♥♥♥ launcher they use outside of steam)
Yeah, i'm into lewds, I'm familiar with the modding aspect of Skyrim so i'm not just some casual going into it, but at least skyrim has NexusMods to find easily most of the vanilla mods and LoversLab for the rest. Here it's a warfield full of dead links, which is why I came to steam as a last resort...
I'd be happy to get any help I could get, that KW mod does look nice, however doesn't it require to start looking for textures first or any script extender ?
The 3:00am clean up is part of the mod Overwatch mentioned above. It fixed a really chronic issue in my game of too many cars or car records bloating the game.
For KW, read the description there on the Loverslab page carefully just so you know what you are getting yourself into. All you really need is the base game v1.67 and basic content requirements listed on that page. I've actually got it running on older versions so I don't think it's all that picky.
I would recommend sorting out the tweaks and enhancements first before installing KW. That way you will have a baseline for performance and general behaviour of the game independent of any mods.
I'll try in a moment to start with the overwatch and get on with it, hopefully I don't ♥♥♥♥ this up
It seems to have been updated since last I saw it but the fundamentals are all still there.
I would start with that guide. I wouldn't say you need to follow every single step in the guide unless you have the patience for it. A lot of it I found superfluous for my needs so mileage may vary.
In terms of utility mods, I'd say the bare essentials are Mastercontroller and Overwatch. KW comes packaged with the main nuts and bolts necessary to start super sexy adventure. The only thing else you need are those content requirements, animation packages and body part files.
For mods that fix things, NRaas is the consensus best source.
https://www.nraas.net/community/home
The short version is, the absolutely necessary mods are ErrorTrap and Overwatch, Register, Traveler if your sims will ever travel, probably Traffic (and definitely if you install Showtime), and MasterController. MC doesn't do anything unless you use it to issue a command; the others clean things up in the background. I wrote up a more detailed guide, with more mods that fix some more particular issues, here:
https://answers.ea.com/t5/Technical-Issues-PC/Sims-3-Common-Game-Fixing-Mods-Hero-Approved/m-p/9838855#M244208
The posts also have a link to an excellent guide on installing mods. The install process is the same on any Sims 3 install: they all read the same user folder, the one in Documents > Electronic Arts.
If you have a proper gaming computer, I highly recommend Lazy Duchess's Smooth Patch, but only versions 1.x if you're adding NRaas MasterController and will change any Create a Sim settings at all. The versions 1.x don't come with the CAS changes 2.x, but they have all the other benefits of the later versions.
Sims 3 is large-address aware and has been since 2010, so it can use up to ~3.7 GB RAM all by itself (4 minus some overhead). If you see a guide telling you that it only uses 2 GB and you have to edit some file to increase this, ignore it, and really, ignore the whole guide because it's bound to have other inaccuracies. If you've already edited some value as instructed, revert the change: this is actually the default size of the game's script heap, and it's 20 GB, not 2 (count the zeroes). Changing this value might be okay, but it also might cause problems, and there's no benefit to doing so.
Additionally, most Steam guides are far too detailed and cause more problems than they fix. For example, see the script heap value above. The only step you absolutely need to take is to limit your in-game framerates, which you can do in a variety of ways. (If you want help with this, just ask.) You can get your graphics card recognized if you want, but it's not strictly necessary. (Again, ask if you'd like help.) The other steps in these guides can be irrelevant on higher-end computers or harmful to new ones; or they can recommend mods that will do more harm than good, or will conflict with each other, or will crash your game if you don't have the right expansions installed; or they can simply waste your time with lots of irrelevant extra steps to get the game running.
When I installed the game on my current gaming desktop, I got my GPU recognized and limited fps, then I downloaded a few mods, and everything has been fine and quite stable since then.
I've played KW (3.99) for some time over 3 separate games on two game versions and never had a single crash or any error specifically related to KW. Granted I'm not able to offer any guarantees that it won't cause problems, but in my experience these alleged outcomes related to KW seem overhyped to say the least.
If you read through the mod in it's entirety you won't actually find anything truly sinister. Most problems are quite superficial or come down to user-error.
Irrespective of that, KW does have a lot going for it and you won't find a mod that does what it does the way it does it. I'd say its still worth trying just for the experience.
I'll give the guide a shot, probably will only do/install the stuff I feel I need and see how it goes. from what I understand, Nraas mods are the base for everything, then we put anything we like on top of that.
I may be wrong but that's the best lead I got thus far
Here, I'll list all the Nraas modules I have installed if that would be any help. Though for simplicities sake, just grab the core modules, at least to start with.
NRaas_MasterController.package
NRaas_Overwatch.package
NRaas_Relativity.package
NRaas_SleepFreedom.package
NRaas_Woohooer.package
NRaas_CareerDataSchool.package
NRaas_Career.package
I'm trying to recall exactly which steps I followed in that guide. I know for certain that I used the GPU tool. But you should be able to intuitively select the stuff that stands out as being important. If I remember anything I'll report back.
Also, if you are going to give KW a go, know that it's not compatible with Errortrap. It is mentioned on the KW mod page that it could work with (NRaas_ErrorTrap_Tuning_DisableDereferencing.package) - but have not seen any evidence of it working. Perhaps some elements of it are working I can't actually tell lol.
There are at least two significant issues with KW that are serious enough that I'd never recommend it to anyone, full stop. That doesn't mean that no one should use it, but when you're suggesting a mod to someone else, it's probably best to make sure that either the mod won't break anything or that person knows what they're getting into. I've seen a number of users install KW without receiving any kind of warning about it and then find their saves have been completely destroyed.
The first issue with KW is that it injects code into the game core with no way of cleaning it up. That doesn't mean that errors will happen, only that when they do, there's no way to fix them. So it could take a long time for a save to devolve into an unplayable state, or it could happen quickly, but there's no recovering from it in any case.
The other problem is that KW disables a critical part of ErrorTrap, which is itself as close to critical as any Sims 3 mod can be. ET adds functions for collecting and removing garbage data and "trapping" errors before they become serious enough to introduce corruption. This function was apparently in Sims 3 in its development stage, but the devs removed it later for unknown reasons. The point is, this is necessary to keep saves viable in the long term, and any mod that disables it is damaging the overall health of the save.
Like I said, if you want to use it anyway, that's totally your choice. But please don't tell other people to use it without making sure they understand the very significant risks.
As far as I'm concerned there is nothing inherently wrong with the mod. Lots of mods have the potential to foul things up. I'm not going to and never will take the responsibility to warn people about issues I'm not even aware of.
Frankly I find the notion of yours that for someone to recommend a mod it must be first vetted and understood on a deep technical level by them utterly absurd. I think you'll find a lot (most) mod users aren't programmers and don't have a degree in computer science which is what a lot of these observations are contingent on.
KW is a great mod and I still highly recommend it. It's very much a take it or leave it deal. I'm not really fussed what other people chose to play with. My recommendation was offered purely for the satisfaction that someone else gets to experience what is arguably the best adult mod out there.
Seems your just a little sour that someone else tries to help in your domain. Don't be so obtuse.
I'll give all that a go tonight, still haven't slept yet, and will surely come back to tell if it went well (or not).
As for KW, I'm aware that some mods can ruin a game, I mentioned earlier that I modded Skyrim, I'm not new to getting crashes and stupid game bugs at this point.
What KW proposes seems good enough to give it a try, and if the game risks a lost save in the long run, we can always just... You know... Use another save ?
My main problem with the modding scene isn't the potential issues this old game can get, but the lack of support it has from the community, and by that I mean not finding a mod that fits my needs. Coming from Skyrim where any and everything you can think of exists and is still being supported by the players, to the Sims3 that feels on life support.
I'd say the journey begins, but first I'll take a nap