Seven: Enhanced Edition

Seven: Enhanced Edition

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janIMGN Mar 22, 2017 @ 9:03am
Hello from the Development Team!
Welcome to all our supporters!

We are a Team of committed individuals with only one aim in our professional lives: to bring you the best game possible! Starting from here, we would like to encourage you to share all your ideas about the Seven: The Days Long Gone and discuss them together.

Seriously, your support is crucial and will help us to plan all the works on the game itself, but also about everything around it. E.g., if you visited our booth at some Expo and you think something could have been done better, simply let us know about it, so we could apply the right changes next time.

We welcome all kinds of feedback from you, negative or positive. There is obviously nothing that motivates us more than your appreciation of our hard work and we hope to achieve that at the end :)

Have a nice day!
IMGN.PRO and Fool’s Theory Team
Last edited by janIMGN; Mar 22, 2017 @ 9:15am
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Showing 1-15 of 50 comments
Kodiak-Rush Mar 24, 2017 @ 8:14pm 
I can't wait to play your game. I have been waiting ever since I first saw it last year:MMForFun:
janIMGN Mar 25, 2017 @ 11:40am 
Originally posted by Kodiak-Rush:
I can't wait to play your game. I have been waiting ever since I first saw it last year:MMForFun:
Thanks Kodiak-Rush. Which elements made the best impression on you? Maybe we should work harder on some other ones?

Take care!
IMGN.PRO and Fool’s Theory Team
Last edited by janIMGN; Mar 25, 2017 @ 11:41am
Kodiak-Rush Mar 26, 2017 @ 1:26pm 
The whole world that you have poresented and the idea of being a thief with free reign. I hope there are things to find and lots of secrets. I am very much looking forward to seeing what you have to offer.
karl.millsom Apr 3, 2017 @ 10:42pm 
I have been so excited about this game since I first saw it teased what feels like an age ago. Since then, I have visited the website and done google searches almost weekly to keep an eye on developments. It would be great if you could most more regular updates in the run up to release... I've read all of the narrative sections on your website already and think the world you're building is thoroughly interesting. Very keen to learn more about the intricacies of the character building, skills development, optionality, interactionality, NPCs, enemies, combat styles and controls, etc. Keep it up; you have me on the edge of my seat!!!
Last edited by karl.millsom; Apr 3, 2017 @ 10:44pm
janIMGN Apr 4, 2017 @ 6:01am 
Originally posted by Kodiak-Rush:
The whole world that you have poresented and the idea of being a thief with free reign. I hope there are things to find and lots of secrets. I am very much looking forward to seeing what you have to offer.
There will be a lot to discover. It's one of the reasons, why the whole production takes us so much time. It will be an open world game with all the characteristic values.
Originally posted by karl.millsom:
I have been so excited about this game since I first saw it teased what feels like an age ago. Since then, I have visited the website and done google searches almost weekly to keep an eye on developments. It would be great if you could most more regular updates in the run up to release... I've read all of the narrative sections on your website already and think the world you're building is thoroughly interesting. Very keen to learn more about the intricacies of the character building, skills development, optionality, interactionality, NPCs, enemies, combat styles and controls, etc. Keep it up; you have me on the edge of my seat!!!
Thanks karl.millsom. Your support is awesome! We can't wait to show you more. We have many aces up our sleeves and we will reveal them at the right times. Lately, we were at the PAX East and media coverage from that event should bring some light to the mentioned elements.

Take care!
IMGN.PRO and Fool’s Theory Team
goopah Apr 25, 2017 @ 5:29pm 
I just recently found out about this game, but know very little. I had heard that it was partly inspired by "Thief: The Dark Project". Is that true? If so, I will almost certainly buy this on day one. I realize (by seeing the trailer) that the viewpoint and gameplay are completely different, but maybe you could explain the things about this game that would be attractive to people that loved "Thief". For me, that would be a good starting point.

I understand that this game will not be overall similar to Thief, and will have a completely different gameplay and identity, which I will certainly come to love, but I'm just looking for a little common ground to whet my appetite.
goopah Apr 25, 2017 @ 5:35pm 
By the way, you have an excellent trailer. I was very impressed with the music. Will the in-game music be of similar quality? Will there be a soundtrack available for purchase? Can you tell us something about the people who are doing the music?

Sorry if I'm blathering. I just got all excited when I came here and watched the trailer. I haven't even been to your website yet. I'll fix that right now.
Last edited by goopah; Apr 25, 2017 @ 5:35pm
janIMGN May 15, 2017 @ 3:52pm 
Originally posted by goopah:
I just recently found out about this game, but know very little. I had heard that it was partly inspired by "Thief: The Dark Project". Is that true? If so, I will almost certainly buy this on day one. I realize (by seeing the trailer) that the viewpoint and gameplay are completely different, but maybe you could explain the things about this game that would be attractive to people that loved "Thief". For me, that would be a good starting point.

I understand that this game will not be overall similar to Thief, and will have a completely different gameplay and identity, which I will certainly come to love, but I'm just looking for a little common ground to whet my appetite.
Seven TDLG was inspired by Thief in a different way than just first person perspective. The inspiration comes from playing as a thief, with all the sneaky toys you can use and gameplay based on freedom of movement, and multiple combat options (stealthy or open fight).
Originally posted by goopah:
By the way, you have an excellent trailer. I was very impressed with the music. Will the in-game music be of similar quality? Will there be a soundtrack available for purchase? Can you tell us something about the people who are doing the music?

Sorry if I'm blathering. I just got all excited when I came here and watched the trailer. I haven't even been to your website yet. I'll fix that right now.
Don't be sorry. It's a fantastic thing to know that you like what we do. This project is something more than just a job for us ;)

Music will be very similar in our game. The soundtrack was mainly created by Marcin Przybyłowicz. In the past, he was the main composer for The Witcher 3.

Take care!
IMGN.PRO and Fool’s Theory Team
Last edited by janIMGN; May 15, 2017 @ 3:53pm
goopah May 21, 2017 @ 9:17pm 
Thanks for your reply. Will the soundtrack be available for purchase so I can listen to it when I'm not playing the game?
jack_of_tears May 22, 2017 @ 12:12am 
Are you going to be at PAX Prime this year (called PAX West now, I guess)?
In a thief game I really want there to be a lot of secrets to discover. There should be secret doors, secret vaults, and personal secrets you can sell.

Traps as well, potentially placed by you, but certainly the kind you have to disarm or bypass.
The chance to overhear important or valuable conversations if you take more dangerous routes around guards.

Don't make the stealth so hard it isn't fun. If you're a professional thief you should be good at what you do. (possibly offer difficulty options, casual, normal, hard ...)

Make sure that someone who wants to do either a complete stealth or a complete murder playthrough has the ability to do either.

Dialogue should be more than just surface discussion, the addition of philosophy, deep thinking, moral questions, and so forth, will really enrich the game.

Make difficult moral questions, actual difficult questions not easy morality.

Don't put important parts of the game behind one kind of playwall, i.e. you can't get the best experience unless you kill people or are good at stealth. BUT likewise give each playstyle something of their own in the story.

Let you get around some combats, or being discovered, through conversation. If someone sees you, sometimes give the player the option to convince them not to reveal you. (you don't have to do that all the time, but a few times would be nice)

Give players the option of playing good, neutral or evil playthroughs and don't make evil "cartoony evil".

If there is enough of a story, include a couple romance options - people love romance. (Say one or two options for men and women, make them "PC sexual" so gay or straight players both have options).

Include a stash somewhere so if you know you'll need X later you can store it and not be forced to go back.

Let people pause during combat so they can plan what they're going to do.

Auto-looting of certain things, like dropped coins and potions.

Add a quest marker to the map and let people turn it on or off in options. (I know there are a lot of people who hate getting lost in missions)

Add drugs and alcohol with actual benefit/drawback balances (A drug gives you a speed boost but lowers your armor class in the process; alcohol gives you more hit points but lowers your attack value ...)

Make items you gather fun or interesting - Torment did this well.

Sell instant revival items or potions so you can get around having to restart at a checkpoint every time you die (the frustration of getting through a difficult area and then being forced to do it all again when you die can be maddening). They can be expensive but give people a chance to have 1 every major mission.

Encourage and reward exploration with tangible benefits (rp opportunities and items you wouldn't have otherwise).

There's probably more, but all I can think of right now.



janIMGN May 22, 2017 @ 2:30pm 
Originally posted by goopah:
Thanks for your reply. Will the soundtrack be available for purchase so I can listen to it when I'm not playing the game?
Nothing isn't set yet. Reception of our latest music trailer was really good, but we have to wait a little longer with any final decisions for this one. Stay tuned :)

@jack_of_tears,
Thanks for a fantastic feedback. We have noted everything down. It is a very interesting lecture for us. If you have anything more, we will love to read it too :)

When it comes to the PAX West, we are checking the grounds right now, but it's still too early to announce if we will or not. Stay tuned :)

Take care!
IMGN.PRO and Fool’s Theory Team
RWB~Lurch~(bwg) Jul 15, 2017 @ 7:26pm 
I'm looking forward to getting my hands on this game
janIMGN Jul 18, 2017 @ 5:28pm 
And we can't wait to show our work to wider audience :)

Best wishes!
IMGN.PRO and Fool’s Theory Team
oogaッbooga Jul 19, 2017 @ 3:53pm 
Good thing I noticed this. Last update I saw was on May and before that on April and I thought the dev team died. Can't wait. Is there any pre-alpha I can try or something like that? Game seems promising!
janIMGN Jul 19, 2017 @ 4:08pm 
Originally posted by Got Milk?:
Good thing I noticed this. Last update I saw was on May and before that on April and I thought the dev team died. Can't wait. Is there any pre-alpha I can try or something like that? Game seems promising!
Thanks @Got Milk?
We don't have any plans about the alpha version at the moment. It's still for us to decide about the ways of releasing our game. Right now we prepare another big announcement, so stay tuned!

Take care!
IMGN.PRO and Fool’s Theory Team
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