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You can build food gathering in any spot, you just can't upgrade them. So if you're real desperate for food you can do that. Stone is incredibly easy to get with the Emporia knowledge to upgrade the Anchorage to a Seaport. Getting an upgraded food building by the end of year 1 isn't that difficult. You definitely want one early in year 2 if you don't have it by then.
Focus one type of thing per zone and try to reach 8 livability for food. Upgraded house, military camp, barroom, adjacent hostelries, vow of obedience, and develop zone are all ways to do that.
You can share zones if it's something you don't need 8 of. But food you definitely want one tile by itself.
Also you can use multiple subjects to build things faster.
The relic was just nerfed with the latest patch. You only get 30% of faith as happiness instead of 100%.
Don't forget also you can forage for food on ANY tile, and don't require silos to store all your food. Until your food producers are on the right tiles and massively upgraded to provide food for your whole clan, you can slap a foraging building on literally every tile, then in winter pull everyone off every other job and make them forage.
After winter, you can send everyone who is injured to your chapel and while they're healing they'll consume none of your food. Free healing AND free food!
Once you hit your first 6 lores, pick the 20% food reduction one (bottom left, I forget the name, Vow of Chastity IIRC?) to boost your over-winter survival even more. But late-game it's super easy to survive on a single specialised fish/deer building with 6 or more workers in it (upgrade taverns, upgrade the tile itself, put a smithy on it, put a house on it, and you're laughing).
spend 100 gold to improve a tile (+1 livability)
build upgrade houses (+1 livability per, and it can stack)
build upgraded taverns (+2 per)
take the Lore bonus that gives +1 livability in all tiles if you want to stop spamming upgraded houses
in some cases, military camps (NOT forts) grant +1 livability. I found this wasn't always active in Campaign.
lastly, the Hotel upgrade to the tavern gives all adjacent spaces +1 livability. This means that you need 1 fewer upgrade House on each space, but this one tile will have a harder time hitting 8 livability, so it may not be worth it.
Lion is really good economically once you get rolling, but they are slow the first year. One of their strengths is that they can build food foragers on any tile, so there's no reason to starve the first winter. I find that they have an insane rate of creating new villagers because you can choose to assign excess pop to taverns to massively boost happiness and there's no waste if you move the pops from them later to make a dedicated tavern tile. I strongly recommend making Ports that can generate free stone or iron resources on any beach tiles you can. There's a good Lore that gives you a free Port upgrade so literally no reason not to.
Rush for iron. If you have to throw a couple of sentries at a wolf, do it. Sentries are weak but they can handle a wolf. Two wolves? Three sentries. Three wolves? Four sentries, etc. Throw sentries at your wolf problem until you have 5 iron then get your warchief out. She can clear the rest of the tiles around you pretty easily, and she's much faster and more powerful than throwing sentries out into the wild.
If you've got Eldthursar right next to you you are going to have to push for Ost (for the free building upgrade) and support her with archers. Let her tank while they do the damage from a safe distance.
Troo's recommendation is still valid. To expand on it a little more, Eldthursar go down hard to archers, especially if an archer is given enough time over target without being harassed. Kill everything with a high movement speed or reach in the tile you want cleared (wolves, bears, valkyries, ranged draugar) in a normal tanking setup. Then if you want to conserve HP, say, if you don't have a monastery up yet, kite the eldthursar / remaining draugar with your warchief while your archers clean house.
The conquest bonus for the first map gives you a huge HP restore when your warchief participates in an Eldthurs kill, and a decent amount of HP for other targets. Use that to keep your momentum up.
I guess the main problem is overpopulation. NEVER build a house before you are completely sure that you can support them or they drain the place. Screw the Livability it just complicates things, TWO per building is more than enough.
https://steamcommunity.com/app/466560/discussions/1/1640927348813671792/?ctp=9