Oxygen Not Included

Oxygen Not Included

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Liquid pipe germ sensor doesn't work.
As in title, this sensor doesn't have any meaning. It acts like "i have water with germs in me, ok i will send this forward and change myself to not active" (i want to have pure water) and the next pure water will go where water with germs should go and change itself to active in repeat. Besides that liquid shutoff works wierd to, even if somethings go to him when he should stop it just accept it and wait for next activation, the liquid just dissapears and then after next activation again appears.
Any ideas how could i separate pure water from water with germs in same pipe in a diffrent way?
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Showing 1-7 of 7 comments
Mykepatch Nov 8, 2019 @ 12:35am 
I separate pure water from contaminated just this way and it works fine. I noticed (myself and thanks to other players), than if you have a "bend" (don't know exactly if this is the right word) just after the shutoff, the behaviour can be strange...
Better way for me is to put a sensor, then the shutoff on a straight pipe. That is you put a straight pipe, let's say 4 tiles long, you put the sensor on the first or second pipe tile, then the shutoff to head water or other out of the main way, and if you don't have any bend just after the shutoff, it should work fine (at least it works for me).
You have also to be sure there is no back up at the output of the shutoff, or water that should go through the shutoff will simply go the other way and ruin your intentions...

EDIT:
Here are screenshots. A bit complicacted a first view, but this is how I sort liquids with a first sensor for germs, sending the liquid to chlorine room, and sending it back to the loop.

All sensors and shutoffs are on the same loop, one after the other. This fixes the back up issue on one of the shutoffs. In case the output of the shutoff is full, liquid goes forward in the loop. Actually it moves the backup at the entrance of the loop, if the loop gets full of liquid running round...but this is much less impacting and easier to manage.

I know it's not very evident as this configuration has been modified in the run according to my needs. It has to be reorganized, but it works perfectly.
I send into the loop (always through a bridge not to block the loop itself) all the liquids I need to sort into dedicated reservoirs, and I never had any mix so far. Contaminated liquid goes to decontamination and comes back to the loop to be sorted...

https://steamcommunity.com/sharedfiles/filedetails/?id=1908403536

https://steamcommunity.com/sharedfiles/filedetails/?id=1908403624

Hope it helps... Sorry my English is a bit poor sometimes.
Last edited by Mykepatch; Nov 8, 2019 @ 12:55am
Czan The Araner Nov 8, 2019 @ 12:53am 
Yeah i finally found one video after long search yesterday that shows this, couldn't make it to work in any other way.
Btw, idk why but in sandbox mode when my pipe started to pump water with germs, the water in pipes was without germs or with like nearly noone, even thought water in "place" had like 400k+ germs on start.
Czan The Araner Nov 8, 2019 @ 12:54am 
Yeah, thanks i found it after like 2h long search and experimenting in sandbox ;p
Mykepatch Nov 8, 2019 @ 12:59am 
To see the germs in water inside a pipe, you have to activate the germ overlay, and then it shows the germs in water. Without the overlay, you just see the volume and nature of the liquid.

But maybe you did it and there is some other reason I don't see just now.
Czan The Araner Nov 8, 2019 @ 1:02am 
I did, but even the sensor was showing it wrongly, soo yeah, idk what happend to my new sandbox game ;p
Mykepatch Nov 8, 2019 @ 1:07am 
Sorry I have no better idea!

Have a good game :steamhappy:
Czan The Araner Nov 8, 2019 @ 1:19am 
Thanks, u2 :praisesun:, besides it's just a bug in my sandbox test game, soo it's nothing special ;p
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Date Posted: Nov 7, 2019 @ 2:34pm
Posts: 7