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Alternativly you could use it to turn clean water (if you have a lot of it) into polted water with carbon scrubers, if you're low on that. (it's a good way to cool down the water btw, and then just filter it back to normal, or get the gulp fish to clean it for you)
You'd need to control the flow and have geysers to fuel it with hot water, but you can even convert pwater to cold water by just running it through a synth, then a thermo aquatuner in itself. It even deletes heat if you start with hot pwater.
Even though it is a little distance from my base, I am building a power line to it and returning with a long vent.
I am sealing the geyser with insulated tiles, putting a heater on the floor (with automation in case the liquid CO2 needs a little help to boil into a gas,) and a gas pump in the top of the room.
I will use an insulated gas vent to carry the very cold CO2 around my base to the heat creators in order to cool them down. (Mostly power generators and Oil/Plastic Refining.) In the rooms with excess heat, I will create long radiator vents to cool the room down.
The final area that I will take the vent is to a gold volcano just below may base. It is currently blocked because I have not completely dug out the volcano yet. I had a Iron volcano in a previous base and it created such high amounts of heat that it melted anything near it, including the exosuit checkpoint and dock outside the airlock. Hopefully the extremely cold CO2 will be able to cool the area around the volcano enough so that I can salvage the gold.
As for slicksters, I do have a ranch for them, but no need to warm this CO2 for it, I just send in the exhaust from my Natural gas generators for them.
I agree, Slicksters are a good sorce of cooled of oil!
Scratchg what I just said, Amazing idea!