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First, your general input tank. Any clean water from the wild, as well as Geyser outflow, goes here. Water from this tank is pumped out and goes through a series of 2 or 3 Aquatuners, submerged in the 3rd tank (more on this later).
This now cooled water empties into your primary water storage tank, from which all your internal water usage is drawn. Lavatories, Showers, Electrolyzers, etc. Everything internal to your base comes from here.
Water that comes back from your base will now be Polluted, and what comes from the Lavatories will be contaminated with germs. Dump it all into that 3rd tank from earlier, with the Aquatuners in it. Add Tepidizer(s) as necessary to maintain the temperature of the water. At this temperature, Food Poisoning will die off rapidly. This should also be enough to push the Polluted Water to boiling. This will produce Steam and Dirt. Cool the Steam back into Water and it will now be clean.
Route that recondensed water back to the first input tank to complete the loop.
There's also liquid tepidizers, they're supposed to be used for this sort of thing.
I think the max temperature for food poisoning germs is 75 C, so if you've already filtered the water you don't actually have to boil it for sterilization.
Thermo Regulators cannot be submerged. They can only stand in very shallow liquid.
The new one for liquids, the Aquatuner, can be submerged.
pretty sure i do. the dirty water > pure water machine states that it doesn't get rid of the germs in the process, wich is how i got this problem to start with.
was not aware of the aquaturner. must have never reached that part of the reserch tree.
Yes, but if you have already converted the P-H2O to H2O, you don't need to actually boil it to kil the germs in it. Food Poisoning germs already begin dying simply by being in H2O instead of P-H2O, and will die significantly faster if that water is over 167 F / 75 C. Depending on your current infrastructure and resource availability, boiling the water may be a waste of resources. Especially given that methods of heat containment and dispersal are limited.
Okay well, pretty sure i still need to boil it or sanitize the water somehow, given as despite what you say, my water summply was littered to the brim with thriving food poisioning germs.
Okay fair enough. all i know is i had four or five space heaters beneath the water tank and they never got hot enough for the germs to die out.
Its a little expensive to make all that but its energy free since you can make e loop using a gas bridge.
i will change a few more more thing
(see screenshot comments, mostly about reducing the electrical cost with gas pump and some minor maintenance/repair access changes)
but it's my first efficent result after many many tries, and i had some hurry elsewhere on my colony
anyway to have it working alone without the need to control the valves it's all about the water temperature input to be as constant as possible using a few network pre-routing / feeding thing
also the launch is easy if you lower slighty the valves the re-up them once launched
(once you found your balance eliquibrium not to produce too much heat)
http://steamcommunity.com/sharedfiles/filedetails/?id=1195850884
http://steamcommunity.com/sharedfiles/filedetails/?id=1196170388
@round day cycle close to 2000 i mostly run out of sand to dig from the map & i was in need of water purifying to refeed my network
(edit: typo & some copy/past links fix)
https://forums.kleientertainment.com/topic/82779-updated-the-compact-supercharged-10kgs-distiller/