Oxygen Not Included
Debug commands
Hey I wanted to play around in "creative mode" with debug, but I dont know how to add entities, such as morbs, anyone know how?
< >
กำลังแสดง 1-15 จาก 24 ความเห็น
All Debug commands are as follow (Be warned, I heard some of those just crash your game):

DebugToggle Backspace
ToggleProfiler Backquote/Tilde
DebugPaintForceFlower AlphaO

DebugVisualTest SHIFT + F1
DebugGameplayTest SHIFT + F2
DebugElementTest SHIFT + F3
DebugRiverTest SHIFT + F4
DebugTileTest SHIFT + F5

DebugSelectMalerlia! CTRL + 5
DebugToggleMusic CTRL + M
DebugFocus CTRL + T
DebugUltraTestMode CTRL + U
DebugSpawnMinion CTRL + F2
DebugPlace CTRL + F3
DebugInstantBuildMode CTRL + F4
DebugShowTestMode CTRL + F5
DebugDig CTRL + F6
DebugExplosion CTRL + F8
DebugDiscoverAllElements CTRL + F9
DebugTriggerException CTRL + F12

DebugRefreshNavDell ALT + N
DebugTeleport ALT + O
DebugGotoTarget ALT + O
DebugToggleSelectInEditor ALT + T
DebugPathFinding ALT + P
DebugReloadMods ALT + M
DebugReloadLevel ALT + L
DebugSuperSpeed ALT + Z
DebugNotification ALT + X
DebugNotificationMessage ALT + C
DebugToggleUI ALT + F1
DebugCollectGarbage ALT + F3
DebugInvincible ALT + F7
DebugApplyHighAudioReverb ALT + F8
DebugApplyLowAudioReverb ALT + F9
DebugForceLightEverywhere ALT + F10
DebugCellInfo ALT + F11
What do they do? Alot of them doing say what they do.
โพสต์ดั้งเดิมโดย TotalAbyss:
What do they do? Alot of them doing say what they do.
All of them say what they do, the buttons just might be a bit too close to each other, or you just don't get what the name of the action stands for.
Ok thats cool, thanks! But I don't see anything for spawning creatures :(
โพสต์ดั้งเดิมโดย 5had0wblad3:
Ok thats cool, thanks! But I don't see anything for spawning creatures :(
CTRL + F2 spawns another duplicate. I know what you mean though. Spawning morbs and whatnot would be cool.
So what do these do?

DebugVisualTest SHIFT + F1
DebugGameplayTest SHIFT + F2
DebugElementTest SHIFT + F3
DebugRiverTest SHIFT + F4
DebugTileTest SHIFT + F5

How to enable in game? Backspace has no reaction.
http://forums.kleientertainment.com/topic/74232-howto-enabling-debug-commands/

โพสต์ดั้งเดิมโดย Moonkis:
This can easily be done by just creating a simple (empty) text-file inside the " OxygenNotIncluded_Data"-folder which is located at the root of the game-folder. The text-file needs to be named:

debug_enable.txt
โพสต์ดั้งเดิมโดย Moonkis:
This can easily be done by just creating a simple (empty) text-file inside the " OxygenNotIncluded_Data"-folder which is located at the root of the game-folder. The text-file needs to be named:

debug_enable.txt
[/quote]
Not working.
โพสต์ดั้งเดิมโดย cbuhka:
โพสต์ดั้งเดิมโดย Moonkis:
This can easily be done by just creating a simple (empty) text-file inside the " OxygenNotIncluded_Data"-folder which is located at the root of the game-folder. The text-file needs to be named:

debug_enable.txt
Not working. [/quote]
when you look at the file in it's folder it should read to you debug_enable
if you right click, create new text file and then name it that it will work. Then press backspace in game.
to be clear. Do not write.txt at the end of the file.
โพสต์ดั้งเดิมโดย 5had0wblad3:
Ok thats cool, thanks! But I don't see anything for spawning creatures :(

Yes you cant do that and looking for this answer is how I got here but I think I found a work around that I tested with the wheezeworts but not with animals.

With the new update on dev mode we have the power of templates, which is essentialy a copy paste tool meaning that you can find a wort in the world, copy it and then paste it =)

Hope this helps the next poor souls looking for this answer
whenever i press backspace for the tile painter it crashes my game. i have the debug_enable text. please help!
โพสต์ดั้งเดิมโดย ye' old apple:
whenever i press backspace for the tile painter it crashes my game. i have the debug_enable text. please help!

There are some map gens where certain elements is just spawned wrong, and it will crash the game when that part of the map is revealed.

It's best to just start a new map because the game will crash when your dupe discovered that buggy spot anyway.

oh ok thanks
Has anyone else had elements turn to black unkown element when using the fill commands? Like I did it with two small rows of water and then hide the debug screen and the was I had just filled in turned black and was then unknown.
< >
กำลังแสดง 1-15 จาก 24 ความเห็น
ต่อหน้า: 1530 50

วันที่โพสต์: 12 มี.ค. 2017 @ 5: 29pm
โพสต์: 24