Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Warcraft is a ripoff of Warhammer and Warhammer 40k/Starcraft. - you're welcome
This is an RTS base building game which is played out in the Warhammer universe. Has nothing to do with space, though it is implicated that several races get their reinforcements from spacestations in orbit. However, all the action takes place on the ground.
I'd say check the store page to get a good impression... the main difference between classic RTS titles and this one is that instead of mining resources you need to head out to occupy so called strategic points which will then gain you more influence which in its turn unlocks new options.
The emphasize of this game is definitely on the conflicts and less so on the base building, though that is an important part also of course. Despite being very dated right now this is actually still one of my favorite RTS titles. Well, series, because I enjoy many of the "DLC".
I just sense there is a corruption in your reasoning.
"Dated" makes no difference if the game is playable in modern-day satisfactory manner and the PCgamingWIKI[www.pcgamingwiki.com] does give some answers on how this might happen.
For the day I am considering only vanilla, even though as I have learned on this forum, the expansion packs have effectively sabotaged any modding support for it.
The objective-based resources management system, basing on what you describe, reminds me somewhat of 'Infested Planet' that I enjoyed quite a bit.
You cant imagine my surprise when eldar turned out to be elves in DoW2 x) In DoW1 they all were helmeted and so you were free to imagine what was under those helmets.
Btw blizzard actually took heavy inspiration from warhammer, at least in starcraft. Rogue Trader space marines are literally ones we see in starcraft, brainwashed criminals in power armor. And obviously zerg are tyranids.
Chaos was introduced to both 40K and WHFB at the same time, and both settings had the same gods and demons and metaphysics (except in 40K Slaanesh had a different backstory).
I do not really know what is their job in the gothic universe of WH40K.
They are this kind of a joke race, but maybe WH40K needs them because of this.
WarCraft - shamanic race corrupted by demons and used to weaken Azeroth before demonic invasion.
Warhammer - big muscly brutes who like to bash heads and can't live without war.
TES - followers of an elven god who was "eaten" by another evil god and shat out as a god of pariahs, making his followers ugly and unwelcome.
HoMM - an experiment in mixing sentient races with the demons, used as shock troops to fend off demonic invasions, rebelled and searching for their place in the world.
Sure, everywhere they are strong and a bit ugly and usually green (or brown), but there is enough differences.
Talk for talk, imagination.
Anyhow, seeing how the game runs I do not think I will be getting into mods or DLCs, so glad that I just got the bare naked GOTY edition cheap in retail. The game does run, sure it is a merit, but these are not the times when you should be happy anything runs at all. You expect quality. I heard the expansion packs go better but I just feel like meh about it. Maybe I will get through half the campaign at least or something.
It is all because of the 'Impossible Creatures' I bet.
Also addons (DLC was a nonexistent term at the time of release) expand on the factions, so if you want more of them I'd say try addons. Winter Assault has a better campaign and imperial guard (simple humans), Dark Crusade has a planet conquer mode instead of campaign and adds necrons and tau and was considered the best version of DoW1, and Soulstorm adds woman zealots and dark eldar but was made by a new studio who had less experience and it was pretty crap on release (cant say how its today). Also DC and SS have native widescreen unlike this one.
And if you want tyranids - try DoW2. They even have campaign in the last addon, Retribution. Or try StarCraft 1-2, zerg were pretty much inspired by tyranids but are different enough.
When it comes to Tyranid aesthetics, it is the face of poverty compared to the genius of artists such as Giger and Beksiński, which is kind of understandable, but still. Whatever merit do Tyranid have, it is the elaborate lore and structure the WH40K universe gives them.
WH40K is a lot about scope of imagination and metaphysics of the Warp is essential to it. There is no metaphysics of the Warp without Chaos. Chaos is natural, order is artificial beyond the order of natural. One could say the Orks represent primordial chaos forces as much as the Tyranid or the Chaos Space Marines. I disagree. While they all represent an aspect of something that is natural to them, direct Chaos military does not exist without the Empire.
I would even go as far and say Chaos Space Marines is a fantasy - a lie.
I imagine that Chaos as anti-order extravaganza manifests itself from being believed in, which means that any material appearance of Chaos entities - which are beings of the Warp "interpreted" in flesh and actuality - is already a failure of artificial order. It means doubt. To Chaos, Empire is an iron-curtained niche of self-inflicted ignorance and despotism.
The question is: once you face Chaos, how can you not believe in it? Empire believes there are answers to all of questions. The Chaos is just the questions.
If I was to summarize in one sentence what the direct Chaos is to myself, then I would say that it is the backlash caused by application of will, force, labor or effort.
Speaking more liberally, chaos is simply anything the artificial order would like to avoid, but such configuration leaves plenty of room for uncertainty.
By the way, when I played WH40K tabletop, there was not yet Tau.
But need a little cleanup, text feels a bit strange.
I agree on tyranids, and I agree that lore makes even lamest looking things interesting.
You can read about old lore by looking up Rick Priestley interviews, he basically is the father of Warhammer.
Btw literally anyone is tied to chaos, be it orks, humans or anyone else who can feel despair (Nurgle), hope (Tzeentch), conflict (Khorne) and excess (Slaanesh). And the imperium isn't disbelieving chaos, they are forcing a curtain over it so that citizens wont start worshipping it or doing stupid things that will lead to imperiums destruction. Total secrecy.
Also interesting that in WHFB\Age of Sigmar Nagash (supreme necromancer) is trying to wipe out chaos by turning everyone undead, so there would be no emotion and all will will be one. Pretty interesting!
Anyhow, that is Chaos divided. Chaos undivided - the way I see it - is natural, primordial force driving the races. The human Empire took a certain stance towards it, but nonetheless remains tightly connected with this force, only through the rule of negation. That is also why their denial and effectively self-denial gave rise to Chaos Space Marines, their shadow-self. Most other races accept the primordial chaos, as I imagine. The one chaos is like an ocean, it can be deadly or nurturing, it bears life within, it is dark and hard to grasp, sometimes it punishes and sometimes it rewards, but no mariner can ever deny it without succumbing into contradiction, provoking paradox over oneself. Some could argue chaos is essentially randomness or unpredictability of sort, but I think there is more to chaos than that. Chaos means acceptance.
When it comes to the undead or the Necron, is their being not a punishment ready?
When it comes to Nurgle, it is probably the most cherished of all gods, for his touch of decay soothes the pain of living demise he brings, this god of gardeners and croppers.
Tzeentch and hope? Come on. Tzeentch is nothing but twisted, lost in his own labyrinth of thoughts. How anyone as twisted can have hope for any better future or even a future, emerging from something else than sheer veil of ignorance? This god of fools and idols.
Slaanesh, is just not serious, but the Eldar like him - each drawn to their own.
Khorne, is the oldest of gods and for a reason 'WH40K' is a universe of war.
When I met Khorne for the first time, he treated me with a bloody steak and fine olive oil. Once I tasted it, I knew my fate. This is what Tzeentch will never seize, Nurgle never touch.
Why? Do you think they will reward me? I do not think so. I am already rewarded.
I took my reward in advance.