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It's a compromise between power and number of pellets...I kept reading for home defense #1 buckshot was better since it had like 16 pellets that were still 0.30caliber. 00 Buckshot is only like 8 pellets and 0.33 caliber. They claimed #4 buckshot was 20+ pellets of .22 caliber like the popular 22 rifle people plink with.
I honestly never used shotguns in this game but I liked the Striker shotgun in Call of Pripyat with the buckshot or slugs which was good against the armored Mercs which would come after you sometimes.
I happen to live in the south USA where it's pretty common for nearly everyone to have guns >_>
I might try reconfiguring it to #1 buckshot and 16 pellets and see how it feels.
I really would not recommend a shotgun as a full-time primary in any of the stalker games other than call of pripyat. There are going to be too many guys running around with rifles for you to be able to get to lethal range unless you know how the AI thinks and the layout of the area. With call of pripyat combat with humans is rare until you reach pripyat, but if you stockpile slugs the entire time you should be fine in pripyat as well.
I feel its due to the small number of pellets only hitting armor. EI bad luck :P
The #1 buckshot mentioned earlier works much better in the game. I halved the damage, halfed the penetration and doubled the pellet count. Its actually likely to do less damage now, but much more likely to hit your target.
When it comes to bigger game, we're supposed to use hunting rifles instead of buckshots where I live at.
When it comes to SoC :), I'm refreshing my experience with Autumn Aurora 2 atm. I think it's supposed to be rather close to vanilla ballistics and mechanics-wise. Shotguns are definitely a good option for defending oneself from mutants and work fine against unarmoured enemies.
Clear Sky's shotguns tho...these are bad.
Yeah, clear sky's shotguns suck, but that is more due to the more rng affected gunplay in clear sky. As far as armoured targets go, dart rounds and slugs are pretty good for that, although darts are extremely limited in shoc, and absent in COP, atlthough slugs play pretty much the same role as darts in COP.
I know about RNG in CS, I'm pretty sure that it's present in all stalker games, but it's substantially reduced/removed on master difficulties in SoC and CoP.
In CS however, master difficulty doesn't make enemies less bulletspongy and gun accuracy is still all over the place, it ruins CS for me.
I have a MP310 Baikal (20ga) and i really like it, but I only used it with birdshot. The scariest thing about 12ga is the 12/20 burst :)
Now I want to get me some slugs :D