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So I wonder if you had modded the game in the past maybe and some of the files got left behind? I thought I saw before that somebody else had done a reinstall of the game and some of the files were still left behind from the mods. So I think they had to manually go into the game files and erase them and maybe even the ones in the app data folder?
My bad if this info is all useless. I don't even know if you ever modded the game.
If you truly have a fresh install with all new files and no old ones I guess this couldn't possibly be the problem/solution
The only mod I've tried was ZRP after I was unable to create a new save. After ZRP didn't work, I went back to a fresh install. I disabled steam cloud, uninstalled the game, and then deleted what was left of the install folder. None of it helped
Loading saved game "ahhh1.sav"...
* Loading spawn registry...
* 8661 spawn points are successfully loaded
* Loading objects...
stack trace:
That doesn't seem very likely though.
I pretty much have the same setup you do, but with a different processor. I also capped the FPS to about 150 because I was getting like 600 FPS. Haha
I never had any issues though, not even modded.
* Detected CPU: 13th Gen Intel(R) Core(TM) i9-13900K, F6/M7/S1, 2993.00 mhz, 17-clk 'rdtsc'
* CPU Features: RDTSC, InvTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
Data root directory: $fs_root$_appdata_\
! does not exist, creating...
--found external arch mp_military_2.xdb0
FS: 30263 files cached, 6002Kb memory used.
Init FileSystem 0.485157 sec
'xrCore' build 7461, Jul 11 2019
Initializing Engine...
Executing config-script "user.ltx"...
[c:\program files (x86)\steam\steamapps\common\stalker shadow of chernobyl\_appdata_\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[3990220 K], reserved[93780 K], committed[110240 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[7687 K], process heap[2272 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1032 K], smem[0 K]
Executing config-script "c:\program files (x86)\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\rspec_high.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[c:\program files (x86)\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
! Unknown command: sv_statistic_save_auto
[c:\program files (x86)\steam\steamapps\common\stalker shadow of chernobyl\_appdata_\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:2782]: NVIDIA GeForce RTX 4070 Ti
* GPU driver: 32.0.15.6614
* Enumerating displays on '\\.\DISPLAY1'...
* Display #1: Generic PnP Monitor [\\.\DISPLAY1\Monitor0, active, attached]
* \\?\DISPLAY#ACI27EC#5&14593f6a&0&UID4353#{e6f07b5f-ee97-4a90-b076-33f57bf4eaa7}
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4087 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=4
load time=9 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [45 ms]
"c:\program files (x86)\steam\steamapps\common\stalker shadow of chernobyl\bin\xr_3da.exe" -noprefetch
* phase time: 0 ms
* phase cmem: 104416 K
Prefetching objects...
* phase time: 10 ms
* phase cmem: 93550 K
SERVER: Starting...
* phase time: 24 ms
* phase cmem: 93770 K
SERVER: Loading alife simulator...
* phase time: 0 ms
* phase cmem: 93770 K
Creating new game...
* Creating new game...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : .\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: error in error handling
stack trace:
Then select to verify integrity of game files in game's properties in STEAM.
Also disable in-game overlay there.
https://youtu.be/U0JtR7pPZ5s