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Critcial quest related mobs like the military guarding the bridge should not respawn, but a lot of other mobs wil respawn, thats normal.
Difficulty spikes dont come from respawning, for the simple reason you can ignore the junkyard skirmish, just like you can ignore a lot of other stuff.
You have choices, use them.
Also when the game goes from easy to hard abruptly, its time to take a breath and think about a strategy.....this approach always works, take it from a player that spent over 1k hrs in these three efin games and all their mods.
As for Easy v Hard? I think Hard (master) is best to play for one reason, it brings less NPC but, they're more accurate than the easier level ones so, there's less of a mob of them at any given moment. I play them all on Master difficulty and enjoy the games much better. Your weapons are more accurate than when playing on the lower levels. Also, keep checking your weapon in the inventory for weakness and always swap it out for a better one when you pick them up. There's no upgrades in SoC as there are in CS & CoP, keep that in mind. However, you may find some upgraded guns either in stashes or, by picking one up from a dead NPC. I'm only talking aobut the Vanilla games, not using mods.
Don't forget, the Bandits are criminals all around. They only take from the Zone, they also take from everyone else, mainly, Stalkers. Most Stalkers are Loners so, there's always less of them in most camps. They aren't really there to take over camps so, once you kill the enemies at a camp and leave, more will return at a later time.