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https://www.gunsamerica.com/userimages/10094/965195247/wm_7023047.jpg
as you can see its not a mistake, in regards to the 0G-7V i dont think it was misnamed by
mistake but rather they instead used the PG-7VL design because it offered a cooler looking profile much like all the other special things regarding SoCs weapon lineup, and it still retains the functionality of the 0G-7V anyway.
So you have to pick that it's either misnamed, or the model is wrong. Because either way the model and name are not a match.
And anyway, no, the wiki literally says otherwise about the Chaser.
The Chaser 13 has the words "Mossberg model 88" printed on it. This is commonly visible if the game's: texture, object, and anti-alias levels are set near half the bar.
I'll be honest, I thought it was a Mossberg 590 before I knew this, but it's a Mossberg Maverick 88 Cruiser/Persuader.
Yeah well most of the original devs left after SoC so my point still stands in regards to the OG-7V being the way that it is unlike the other games, the CS-CoP devs moved a lot of weapon related things around like textures to reflect their irl counterparts or reverting to build textures like the PMm/PM and TRS-301/LR-300 instead of the custom stuff SoC has, and the wiki is VERY wrong on many things, almost comically so, so its not a proper source to prove your point even if its correct like once in a blue moon xd
Late, but its definitely not a oversight, the weapons were modeled and textured in 2002-2003, they had like at most 5 years to change it if it was a mistake, the RPG only ever had its sounds changed while other weapons were given new and updated textures that went into retail, so the only thing that makes sense is that its intentional, the only other oversights in the game that come to memory is leftover NPCs at the CNPP (that most will never see) and the unused playable army uniform being obtainable in the army checkpoint in Cordon (which is also very easy to miss even if you know where it is) and you have to go out of your way to see those.
the point is that it being a oversight is very unlikely, while retaining the functionality, and just instead opting to choose a more "cool and menacing" profile, most of the weapons fall under that umbrella because that was the norm for games of the early 2000s, and ive just seen like multiple Winchester 1300s in that exact same config that SoC models it after so its still a 1300 and not a Maverick, this one is a better example, the CS developers just thought it was a Mossberg because they pretty much had to re-interpret a lot of the things left behind by most of the old devs.
https://www.gunsamerica.com/userimages/99054/979585330/wm_6549090.jpg
Weapons come in many configs and shotgun profiles havent really changed much, so i understand the confusion, its just still incorrect, you made me doubt myself for a moment but at best you could argue its a hybrid design.
Translation errors is something completely different from actual game ones, the script that was used is based on a slightly outdated version which is why a small amount of things dont make sense, and its translated from a language that is structured differently from English, the translation was done by a third party aswell so its not on GSC for that, thats just more of a nitpick than anything as a arguement to prove your point about how GSC didnt bother to look up the weapons they modeled and textured?
Nevermind that mistake in particular dosent really matter in the discussion at hand, thats just how games from slavic countries were made back then, look at literally any of those games from the early 2000s and it speaks for itself.
but the way i see it its intentional and theres no evidence to contradict it besides balance changes in the later titles that were done by different people anyway, besides even in the final correct russian script its still called as such.
If thats how you wanna act then so be it, im just trying to convince you that you are likely incorrect about your assumption among other things.
As Strelok has said, it's a game originaly designed in early 2000s, in an era where:
1. Internet access wasn't as widespread to the east of Oder river, in what you guys often call "Eastern Europe". Finding stuff online was also harder. Today there's plenty of references available nearly everywhere. These were not nearly as common back then.
Even in western titles this was often a problem and you could encounter such problems and sometimes these reappeared in more modern games. Battlefield 3 for example has what's essentially a Norinco NDM-86 being used as a model for the SVD and unlike STALKER that's a game made right at the start of 2010s (release was in 2011).
Many other titles tend to use Airsoft guns as reference.
Rainbow Six Siege (2015) and Ghost Recon: Wildlands (2017) for example both have a Light Machinegun called either LMG-E or MK249 respectively, that while based around the Ares Shrike, are both modeled entirely after an airosft Krytac Trident LMG Enhanced (krytac . com /product/trident-mk2-series-2-trident-lmg-enhanced/ - not sure if Steam likes links, I think it does not, let's just be safe here).
2. Real names were rarely used due to the fact that games with real guns weren't exactly a common thing yet. Getting licensing for them would be a problem. That's for example why the AK in original Counter-Strike game is called CV-47. Hell, people in the west STILL do their damnest to misname the AK and AKM rifles as AK-47's.
Glock to this day is making it troublesome to get their license too, hence why so many games have a generic "G17", "G18" or something similar instead of an actual "Glock 17" for example.
Similarily, again, Rainbow Six Siege has a weapon called AR33 available for one of its characters. It's basically a renamed HK33.
Model or name being incorrect is a common game element, especially in titles made in late 1990s and early to mid 2000s and should really not be seen as an issue. Even more so when talking about games from an era when access to guns for reference and accurate data about them was hard to come by and even then it could still be wrong. For example the photo of OG-7VL round on Wikipedia was added in May 2009. Years after STALKER went into production and 2 years after it first released.
Meanwhile we still have games with inaccurate descriptions, names, models, sounds and they come from not a small studio in Kyiv but from large, multimillion corporations like EA or Ubisoft. I don't think it's a problem really. And if you think it is, then I'll just call you nitpicky. That's not an insult last time I checked.