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IMO, there are no "must have" mods for Shadow of Chernobyl as the base, "vanilla" game is a great and challenging experience.
But, I second @cacodemon suggestion of Starter Pack 2019 if you want to upgrade the graphics along with a mod to fix some of the bugs the patches didn't address. I'm currently playing Starter Pack and it's a good mod even if this is your first play through or you haven't played the game in a long while because it doesn't alter the game play or the "vanilla" experience.
Here is the link: https://www.moddb.com/mods/starter-pack/downloads/starter-pack-2019-fixed-re-upload
It contains the following mods:
Dynamic Shaders from AA2.1
FoV switcher
OWR3 weapon pack for Shadow of Chernobyl
Photo Realistic Zone 2.1 textures
HD Models addon for Shadow of Chernobyl
Stalker Weather Overhaul v3.1.1
Zone Reclamation Project 1.07 R5 RC
COMPLETE mod nightvision animation for suits with bad NV
NOTE: That OWR3 weapon pack does NOT add new weapons nor does it change the mechanics of weapons in the game. It is just remodels the weapons for Shadow of Chernobyl as well as changes the weapon animations and sounds. Some of the remodels look good, but to be honest, I'm not a fan of all the remodeled weapons for the game this part of the pack implements, but overall it's a decent upgrade in the textures and animations.
If you just want bug fixes, you can just download the Zone Reclamation Project (ZRP for short) from Moddb https://www.moddb.com/mods/starter-pack/downloads/starter-pack-2019-fixed-re-upload . I prefer the re-upload at Moddb over the one from the original site at http://www.metacognix.com/files/stlkrsoc/index.html#ZRP1.07 because it fixes some lighting and shader issues.
Another graphical and textures update that keeps the S.T.A.L.K.E.R. look and vibe, is CrommCruac's Absolute Nature and Structures: http://www.absolute.crommcruac.com/shadow-of-chernobyl/
I DO NOT recommend the STALKER Complete 2009 (2012). It isn't bad, but the reason I don't recommend it because it changes the game play, messes with NPC and mutant AI and reduces detection range compared to vanilla. The AI felt "dumbed" down IMO and I found the AI a little buggy as well as far as the NPC behavior. For example, in the second special mission, Fox would become hostile towards me after the wild dogs attacked even though I didn't shoot him or at him. Complete 2009 (2012) also introduces some "game breaking" additions IMO such as being able to reset faction hostility as well as teleport in the game to different locals. It also introduces Repair Kits in the game and messes with the game economy. I tried it and didn't like it after about an hour of game play and went with Starter Pack 2019 instead.
Here is a simple modding guide video from Valde for S.T.A.L.K.E.R. https://www.youtube.com/watch?v=kfYoIrrF66E
As far as I know, this fixes this issue, my source being me because I tried it myself. Medkits, food, drink, and bandages don't crash with the "use this" option in a dead npc's inventory.
I'm not a fan of Stalker Complete 2009 (2012). It really messes with the AI of the NPCs in the game. Not saying it is a terrible mod, but the AI is dumbed down to a point that sometimes it breaks how some of the NPCs act from my experience. Plus it doesn't use the latest version of ZRP, which may be part of the problem with the buggy AI.
I uninstalled it after a couple of hours of game play and went with Starter Pack 2019 instead.
Don't bother to actually answer me that. You are blocked.
Its Google algoritm. If Google finds google..guess what, it comes up first.