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Is it really that bad for some people? I have been playing these games since release on many different systems and never experienced constant stutters that made the game unplayable. Even when the game loads a group of enemie, like 10+, there is a two second delay max, and then it returns to normal.
I've never had any stutters that lasted anywhere near 2 seconds. My stutters are more like 0.2 second mini-pauses when running through the landscape as new alife loads in. I know it's the alife cause if I disable it by setting eg. switch_distance to 1 meter the stutters disappear completely.
I've had a similar issue with stutters in Skyrim and that turned out to be the fTreeLoadDistance setting which on my system needs to be <= 40000.0000 for it to not stutter when traversing the landscape. All other settings can be at Ultra, so it's that one tree setting that is the culprit.
I run all my games off a Samsung EVO 850 SSD, so I think it's either an issue with the threading strategies by the games or something about my 2014 hardware / drivers that doesn't play nice with these open world type games.
Yeah, that's why I said at max and it's true that A-Life causes it, though I never had it so bad that made the game unplayable. I played it on Vista, 7, 10 with different hardware, both AMD and NVIDIA cards, with SSD and HDD, anything you can think of.
I also played mods that change A-Life, those that extend the radius or even make it active even though the player is not in that vicinity or in the same map, offline A-Life etc. and never had unbearable micro-stutters.
Though the games are definitely problematic in that regard, I think your problem stems from your hardware.
Probably. Here is a huge list of everything I tried back in 2017 to solve it
https://www.overclock.net/threads/ongoing-pascal-latency-problems-hotfix-doesnt-work-for-everyone.1605618/post-26043680
I play a NS mod. Just did a quick run thru with your changes to the alife.ltx & all stuttering has gone.
Good stuff. Thanks.
Thanks to codex_ at moddb for helping to sort that out.
It does make for one hell of a zone though. Changes things completely. Every NPC is way more aggressive. If you can keep quest givers alive then give it a go.