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You need to use gamedata extractor or download it somewhere from the internet.
I am assuming you have a mod because there is no gamedata folder in the default game, just the default game folder and misc folder in side with the game dbase files. The dbase unpacker is getting to be a very hard thing to find. It was a down load from Stalker File Front that is no longer available, this web sight closed down.. But it dosen't mean you can not still find it.
I would look up..
"STALKER Data Unpacker"
This is the only one that I know of that can unpack the dbase, it comes with two types, on RU and Eng. I have this and it works great.
My advice is if you do find it and get it, burn it a cd for future use.. That is what I have done with all my stalker unpacker programs including my all spawn unpackers.
The system.ltx file belongs in the gamedata folder itself.
The actor.ltx file belongs in the creatures folder.
There are files that are primary files that are binded to saves. The actor and system files are 2 of many that are binded in this manner. So when testing or modding, you have to always start a new game, there is no getting around this...
Trader files are the only ones that can be altered regardless of the save because their inventory works off precentages if they will be available or not.
If you start a new game and it crashes after you place these files in the correct folders, then the crash is a result of something..
Missing,
wrong settings in ltx files
spawn failuer
conflict with the dbase exe trunk
over stack flow or stack trace (usally the result of running out of memeory)
When you get a crash to desktop (CTD), after the event just open note pad, and paste directly into it. I understand you didn't copy anything, that is neither here or there. If the debugger went active. The result will copy to clipboard memory all the time. ALL stalker games do this. Just paste into note pad, and then it will display the reason for the crash..
There you can dertermine what needs to be corrected. If your not sure, then copy that result into your post so we can look at it and figuer it out from here.
Remember, the previous crash from your save file will not be useful because you are placing the correct files into the correct locations. So it dose not count... Because all this time, the game has been working the system file in the dbase because it dose not exsist in the gamedata folder. Now once this has been restored back to the gamedata folder, any setting in the system.ltx file that has been change, will not be the same as what was written into the save file, and this will cause a crash because it is now reading the system.ltx file in the correct folder, so it is now useing it..