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If you ever do take your time to learn to play the game and accept its mechanics instead of trying to force something different, it becomes very much like a stealth game. Especially in COP at the start when you have no money. It forces you to take your time, use your binoculars and observe. The more you observer and understand your surroundings the higher chances you survive. YOu dont proceed to stealth kill anyone but you just learn to avoid huge packs of mutants, enemy stalkers, anomolies etc which imo is a form of stealth.
Also playing any of these games at night time in the dark greatly increases your stealth. You prob didnt even try to do a night raid anywhere. Whatever if you have given up so easily then the zone will tear you to shreds anyways.
"Dont just stand there, I said come in Stalker"
Stalker I don't think has auto-aim or controller support and hopefully never will. If coming from console games you probalby aren't going to be able to appreciate the game play.
If Stalker 2 is announced as being developed for the consoles you can bet it's not going to live up to it's previous titles significance.
I don't think there is one title on the market today sold as a FPS where you can go to Youtube and actually find a video of soemone playing it that way. Most play with a controller in 3rd person. It's sady really, but funny when those that play a MP FPS game in 3rd person claim they don't do it for the advantage but complain when a dev solves the issue by taking the magic out of the 3rd person view.
After agroing a whole area becuase you killed 1 guy, you can still reposition and use foliage sometimes for cover as they will innevitably swarm the area where they heard you last.
I believe they tried to imliment stealth comabt in other mods but the only way to do so was to completely dumb down the AI to the point where they where useless and posed no challenge.
Think of it like playing some of the multiplayer survival games where players are not friendly and all they want to do is KOS everyone, camp out at loot locations, camp on hills and snipe you all the time just to steal your gear. DayZ,Miscreated, and more are all the same. The Bandits are there for profit and only hang out with others that are of like minds. They don't care about doing missions, they aren't there for searching out any cause as to what happened. Making a profit is their only goal and they'll do whatever it takes to make it so.
The military are there to stop the looting because, the Zone is a dangerous place. They're there to do their job, even though they don't want to be. They're also there to stop people from trying to find out what happened because, it was an experiment gone wrong.
Marked One's agenda is to find out what happened, not only to the Zone but, to himself, by doing things for Sodoravich and help others as well, in order to collect information to find this STRELOK and kill him, according to the message on his PDA. No-one knows who he is. He's called Marked One by Sodoravich (w/e) after he was rescued from the Death Truck. He was marked for death yet, he survived. He is a 'Marked One.'
This only concerns Vanilla SoC, not any game that uses mods or, CS & CoP. Those games were later dumbed down to give you more RP as to being able to choose sides, as to what you wanted to be and how to play a part in the Zone.
Talk about irony. However if you aren't trolling yourself, you're supposed to storm the base loud, like all other segments in the game. alternatively you can snipe them from a distance, although the alarm will be raised anyways.
From what I remember of the army briefcase mission the developers obviously intended for you to skirt around to the back of the base, jump the fence, jump onto the roof, and then drop down into the base, grab the case and leg it. You can however just kill everybody in the original game (at which point you end up with a tonne of AK-94s that you can sell).
With Lost Alpha you have to do the mission stealthily or it fails. It's frustrating. Just sneaking up to the base is hard enough - there's a certain route you have to take. Once inside it actually gets easier because the soldiers are mostly asleep, but even so I only managed it with a tonne of quicksaves and quickloads.