S.T.A.L.K.E.R.: Shadow of Chernobyl

S.T.A.L.K.E.R.: Shadow of Chernobyl

KillWonder 24/set./2018 às 9:02
Stealth in this game is unrepairable
I played with different mods such as Complete, ZRP 1.07 and my own modifcation.
Yet nothing seems to make this game into a reasonable stealth game! Try to sneak up to an enemy from behind witouth making them totally blind and deaf and you will see what I mean.
As much as I loved this game I'm just done with this game.
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Exibindo comentários 1630 de 39
Shredder 25/set./2018 às 11:49 
Nope. It all plays the same no matter what mod you use. Stealth in this franchise isn't good by todays standards but was ok 10 yo. I'm sorry to see another stalker lost to the zone.
Última edição por Shredder; 25/set./2018 às 11:50
KillWonder 25/set./2018 às 11:54 
I started playing CK now and I noticed stealth on CS has been improved and there you are able to sneak on a enemy NPC from behind unlike in SOC. But the immersion and horror ellements are nearly all gone in CS.
Última edição por KillWonder; 25/set./2018 às 11:55
laff 25/set./2018 às 12:10 
The enemies in ShoC have very good hearing and once one enemy is alerted to your presence, the rest usually are as well. You have to hold ctrl + shift if you want to sneak up on an enemy, only holding one of them will make too much noise once you get close enough.
KillWonder 25/set./2018 às 12:12 
Escrito originalmente por laff:
The enemies in ShoC have very good hearing and once one enemy is alerted to your presence, the rest usually are as well. You have to hold ctrl + shift if you want to sneak up on an enemy, only holding one of them will make too much noise once you get close enough.
Thanks but too late to try that now as I deleted SSOC already.
Última edição por KillWonder; 25/set./2018 às 12:12
HunterKiller 25/set./2018 às 18:44 
'Get out of here, Stalker.'
Heresy 30/set./2018 às 15:48 
You have to basically play this game like rambo running around between cover, rushing guys , never staying still. I always approach with stealth then go guns blasing after the whole area aggroes. In sure it has something to do with the wicked AI programming i mean they are some of the strongest AI in any series when ramped up. They will have insane accuracy, they will flank you and surround you as a team working together. In some mods they have perfect grenade accuracy etc. The only way to add stealth is by basically making the AI useless and dumbed down which would make the game no fun.

If you ever do take your time to learn to play the game and accept its mechanics instead of trying to force something different, it becomes very much like a stealth game. Especially in COP at the start when you have no money. It forces you to take your time, use your binoculars and observe. The more you observer and understand your surroundings the higher chances you survive. YOu dont proceed to stealth kill anyone but you just learn to avoid huge packs of mutants, enemy stalkers, anomolies etc which imo is a form of stealth.
Also playing any of these games at night time in the dark greatly increases your stealth. You prob didnt even try to do a night raid anywhere. Whatever if you have given up so easily then the zone will tear you to shreds anyways.

"Dont just stand there, I said come in Stalker"
Última edição por Heresy; 30/set./2018 às 15:52
2ugly 3/out./2018 às 21:46 
I can remember the game being very stealthy. Sneaking around a lot instead of run and gun. Was one of this games good qualities.

Stalker I don't think has auto-aim or controller support and hopefully never will. If coming from console games you probalby aren't going to be able to appreciate the game play.

If Stalker 2 is announced as being developed for the consoles you can bet it's not going to live up to it's previous titles significance.

I don't think there is one title on the market today sold as a FPS where you can go to Youtube and actually find a video of soemone playing it that way. Most play with a controller in 3rd person. It's sady really, but funny when those that play a MP FPS game in 3rd person claim they don't do it for the advantage but complain when a dev solves the issue by taking the magic out of the 3rd person view.
Última edição por 2ugly; 3/out./2018 às 21:48
♕Gattsu♕ 4/out./2018 às 12:43 
You can definitly sneak from behind with ctrl-shift in this game i've done it already many times.
Heresy 4/out./2018 às 17:29 
Oh you can avoid conflicts with stealth. You can traverse maps safely with stealth. You can get your first kill of an ambush in stealth but thats it. If you attack a compound with several enemies they will all agroe onto you after your first kill. It doesnt matter if you make this kill with a knife, the guy you kill makes no sound and doesnt shoot his weapon it will STILL alert all other enemies to your position. So yes stealth in a way doesnt work inside of combat.

After agroing a whole area becuase you killed 1 guy, you can still reposition and use foliage sometimes for cover as they will innevitably swarm the area where they heard you last.

I believe they tried to imliment stealth comabt in other mods but the only way to do so was to completely dumb down the AI to the point where they where useless and posed no challenge.
HunterKiller 5/out./2018 às 2:10 
S.T.A.L.K.E.R. is a hard as you make it to be. The Bandits are always on alert. They're bandits, that's why. They're out to take everything you have. They don't lounge around like the Stalkers do. They hear something, they check it out. With Bandits, it's Kill On Sight, all the time. I have bypassed a lot of fighting many times in this game, using stealth. The Zone is very large. There are many avenues to get where you're going without conflict until you reach some of the crossing points, from one Zone to the other. However, other avenues can lead you into other dangers in the Zone such as; Bloodsucker,wild dogs,wild boars,dangerous anamolies,zombies and the like. Side missions, as well.

Think of it like playing some of the multiplayer survival games where players are not friendly and all they want to do is KOS everyone, camp out at loot locations, camp on hills and snipe you all the time just to steal your gear. DayZ,Miscreated, and more are all the same. The Bandits are there for profit and only hang out with others that are of like minds. They don't care about doing missions, they aren't there for searching out any cause as to what happened. Making a profit is their only goal and they'll do whatever it takes to make it so.

The military are there to stop the looting because, the Zone is a dangerous place. They're there to do their job, even though they don't want to be. They're also there to stop people from trying to find out what happened because, it was an experiment gone wrong.

Marked One's agenda is to find out what happened, not only to the Zone but, to himself, by doing things for Sodoravich and help others as well, in order to collect information to find this STRELOK and kill him, according to the message on his PDA. No-one knows who he is. He's called Marked One by Sodoravich (w/e) after he was rescued from the Death Truck. He was marked for death yet, he survived. He is a 'Marked One.'

This only concerns Vanilla SoC, not any game that uses mods or, CS & CoP. Those games were later dumbed down to give you more RP as to being able to choose sides, as to what you wanted to be and how to play a part in the Zone.
Última edição por HunterKiller; 5/out./2018 às 2:18
Escrito originalmente por KillWonder:
That ends in mission failure troll!

Talk about irony. However if you aren't trolling yourself, you're supposed to storm the base loud, like all other segments in the game. alternatively you can snipe them from a distance, although the alarm will be raised anyways.
HunterKiller 6/out./2018 às 7:16 
Question for the OP. How can it be, "unrepairable" when it was broke?
Ayearepee 6/out./2018 às 10:26 
I'm not an expert, but my understanding is that the AI is hard-coded so that if one member of an NPC team is alerted to your prescence - this includes killing them - they all are, so stealth will never work in the Stalker games.

From what I remember of the army briefcase mission the developers obviously intended for you to skirt around to the back of the base, jump the fence, jump onto the roof, and then drop down into the base, grab the case and leg it. You can however just kill everybody in the original game (at which point you end up with a tonne of AK-94s that you can sell).

With Lost Alpha you have to do the mission stealthily or it fails. It's frustrating. Just sneaking up to the base is hard enough - there's a certain route you have to take. Once inside it actually gets easier because the soldiers are mostly asleep, but even so I only managed it with a tonne of quicksaves and quickloads.
AlabasterSXS 14/out./2018 às 8:07 
Everystalker has on themselves a PDA with biomonitoring sensors that automatically transmits to all other PDAs when life-signs are zero.
Krezzin 14/out./2018 às 13:29 
Stealth game? Of what essence, a HITMAN wannabe? Pfeh!... decade later you found out it isn't a stealth focused series. Cheers!
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Publicado em: 24/set./2018 às 9:02
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