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Bir çeviri sorunu bildirin
I knew I had launched the game once awhile back, and it worked. I was hooked to an external tv using HDMI, and was playing it on that screen.
I have tried that again and it does launch both games correctly. You do, however, have to have your display setting set to only output on the external tv/monitor (laptop screen OFF).
I have an ASUS ROG Strix gaming laptop, and it has the MUX Switch feature, which bypasses the internal/integrated gpu, and outputs directly from the dedicated gpu to the screen, instead of the normal flow where it passes through the internal gpu first, and then it outputs to the dedicated gpu/screen. When using an external screen, it automatically bypasses the integrated gpu. I turned on this feature, restarted (which is required), and then disconnected the HDMI cable. I now can launch both games successfully just on my laptop itself.
So it seems maybe on Windows 11 (I am on 11), or maybe with a newer Windows update, it has caused this to become an issue seeing the other comments on here. I think there are ways of adjusting your system through the BIOS to do the same thing as this MUX Switch does, but I don't have knowledge on that process to skip integrated graphics.
Maybe if others have a MUX Switch feature on their systems, they can turn that on and then see if the games will run, or try outputting exclusively to an external monitor or tv.
I was literally playing this game a day ago with no issues and now it won't load up. Just pops up a message saying there is an issue with XR_3DA. I've uninstalled which solved nothing
And yes, I have a regular PnP monitor connected, verified by DxDiag.
Also you could beta pre 1.0007 test branch.
ETA: Interestingly, once I got into the game and set the resolution to match my screen resolution it launched correctly even with the GOG application running. Seems it might be a conflict triggered by the change in screen resolution. Not sure if there's a way to fix that in a text config file somewhere but setting the game to run at your native resolution could fix the problem.