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Anyway, if you have any problems, go to moddb.com forums or on official GSC sites forum (where LA have 2 own sections)
It looks like you have to follow a very specific path or it triggers a failure
Did you find a solution to this issue?
Sid always says I'm straying from the route?
Of course there is no path except the invisible one that I have no way of knowing.
Staying along any fence, until you no longer can as there is no fence logically to stay against, in order to get to the building with the case makes for a very frustrating experience.
There is a broken barbed wire fence that leads towards the tower outpost with a joining wood fence that leads to the building but I still receive the failed mission if I try.
I had to use a cheat feature to get the case. Didn't want to, but I had no other choice.
It's a scripting issue with the mod and not a stealth issue.
Even though you haven't been spotted, Sid with his all seeing eye, will tell you that "You've strayed from the route" and the mission will fail unless you immediately get back on the path, wherever that is.
Here's the topic:
The topic is Lost Alpha and not the original unmodded game.
I really don't know how this fact escaped the attention of the last three posters.
Obviously didn't read any of the previous posts as well and just posted useless info.
On the approach I stuck to the extreme edge of the map, up on a hill - there are a couple of anomalies when the fence stops. Then I descended to the broken part of the fence and moved through. The minefield is easy. The fence also has a couple of anomalies and a small branch (unlike the release version of the game, where there's a large branch).
In the release version you can hop onto the roof, enter the attic, and drop down into the barracks. You can't do that in Lost Alpha - there's a hole in the roof, and underneath it a leather jacket, but although there's a hole in the barracks ceiling it's too small to fit through. It looks as though you're supposed to wait for the guard to patrol around, then inch up a broken drainpipe and hop gently through one of the windows. This is awkward. There's a sleeping guard just to the right as you enter the barracks.
From what I remember if you alert anyone the case disappears and you can't finish the mission. You have to grab the case, get out, then exit the area. In the end I just got frustrated and ran straight for the fence, which worked because I was lucky. It's a frustrating, irritating mission.
yea I know, its not a big deal mission though I just decided to cancel it.
I also had problems finding some of the items for the bandit base mission on the forest map for duty, not a big deal misison either.
only 2 issues I had in lost alpha 1.4002
https://i.imgur.com/Qeff2Fr.jpg
that quest is so poorly done its not even funny