Transport Fever

Transport Fever

İstatistiklere Bak:
Open TTD Player trying to make cargo full load.
I know how this game works.

T1 production does not work.

The most basic cargo wont even spawn into the trains.

What the frack guys, lets patch this already!
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9 yorumdan 1 ile 9 arası gösteriliyor
LOL so emphatic! It works buddy, you're just doing it wrong. Give us more info and/or screenshots and we'll try to help you figure it out.

My gut tells me you - like many people today - are getting hung up because every cargo needs a line that drops off where the cargo is in demand, or it won't be moved to freight stations or onto trains/trucks.
En son Cougarific tarafından düzenlendi; 8 Kas 2016 @ 23:25
I think the most common error is that people are accidently using passenger stations instead of freight stations, wich one are you using?
Your train needs to depart at least once for the game to realize that there is a freight connection, something like a "trial" run.


Check your T1 industry. In the information window, it show line usage as YES or NO. After your first train departs, this will change to yes, and your station will receive cargo.

Sadly, the wait till full option is not a good choice in this game, for the above reason.
I don't use the "wait for full" option but there was another thread with a similar problem. It turned out that the problem was, that the processed goods weren't delivered to a city, so the production stopped/didn't work. After fixing that it worked, even with "wait for for load". Maybe you have a little error in your setup like wrong station or no connection to the street near the industry or the industry not being inside the station radius. Maybe it needs a trial run like Balu suggests...

Or you don't know how the game works (which is no shame because the game doesn't really explain itself), because in OTTD you build from raw material to goods. A good money line first like in OTTD (for example oil to refinery) is impossible in Transport Fever, because the processed oil has to be delivered or the line will fail. This is a problem for a lot of people and the game should really do a better job telling us. (Like give a warning when the production stops because the storage is full or have a little icon near the industry that tells us if it is running or not)
En son Knub tarafından düzenlendi; 9 Kas 2016 @ 4:55
This is an issue in european mission 2 because you need to get the full chain set up right at the beginning. I finally managed to do so within the budget and make profits. But you should not transport too much at a time, then increase capacity when you're able to dispatch the tools at the end of the chain... The issue is the closest city only accept 30 tools/cycle. so you need a far connection to export more which is quite frustrating...

I thought there was a bug because the raw ressources goes to 0 quickly but in fact it was just me doing it wrong. Now I understand better how it works.
"I know how this game works"

No you don't! xD
All of my routes were working perfect, but now the most basic of goods do not spawn at their respective places.

imo this is a really bad design choice if you do need the full chain to produce anything lol. game is odd so far. OTTDs supply chain mechaincs make sense but i guess ill try another shot at this to see if lumber will even spawn to send it to a sawmill lol. With the limited time i have to game in any given day its a real downer to have to keep restarting games because production just stops for no rhyme or reason.

With the little time i have in, game feels meh so far.

Thank god for bitcoin payments.
There is a reason why it stopped. And "wait for full load" doesn't seem to work for the first travel, it is better to completely avoid it (this is a bug I guess).

If you don't have time then lumber is a bad start because you need a multi-item chain (lumber --> planks --> tools --> city. You could set the game to easy and try to start with the full line or just start with stone --> construction material --> city.

Lumber to sawmill won't work without transporting the planks and the tools...
En son Knub tarafından düzenlendi; 9 Kas 2016 @ 10:19
Is there a site out yet with each tier of goods that need to be transported?
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Gönderilme Tarihi: 8 Kas 2016 @ 23:21
İleti: 9