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With enough trams (lately I'm only using trams in cities) you can have no/minimal jaywalkers and no cars in 5k+ cities.
In the end, a bad traffic jam means your transportation system is lacking.
Nevertheless I'd also like some sort of traffic control in the next game.
Until then, we have some solutions:
https://www.transportfever.net/filebase/index.php/Entry/3617/
https://steamcommunity.com/sharedfiles/filedetails/?id=1628551520
https://steamcommunity.com/sharedfiles/filedetails/?id=1226070524
I rarely have true traffic snarls due to the amount of cars(I rarely have the patience to get past 1930). I do find that riding along in a taxi or Bus, really shows the problem. I've seen them stop many times between stations that are fairly close, due to multiple crossings and pedestrian traffic.
The game actually states that the town/city folk, have varying travel cost preferences, and not all of them are going to use your transit, so you will always have pedestrian traffic. It's no big deal to me...but, like I said, I found it odd, that the coding to stop pedestrians from walking in front of trains, was not incorportated into some kind of crosswalk mechanic or, dare I say it...traffic lights.
This is a compact bus station embedded with two bus stops and a pedestrian underpass.
There is also the K01 intersection, which is a 3 way road intersection with pedestrian underpass.
Pedestrian traffic, as I've stated, isn't a major game-breaker for me. I was just surprised to see that rail-crossings indeed had the coding to prevent people from walking in front of trains. I just wonder why that code was never implemented into, say...not walking in front of busses, taxis or trams?
The Tram-/Bushaltestelle mit Bucht mod does look appealing...I may have to get that.
Edit: that is why I prefer establishing Passenger trains in strong Industry areas in the early game. I have delivery options (goods) and travel jobs are fulfilled thus preventing most unintended pedestrian traffic. Commerce is usually impractical because it is typically center City. All in all, force your sims to use the intercity transport network as much as possible.
Thanks RabbitRidge.
Those sound like pretty good strategys.
I always assumed that getting both passenger and freight stations as close to city central without having to level half the town/city to do so, was a good idea. I may want to try your approach.
I'm guessing you have some kind of public transport from the residential/commercial areas to the jobs/industrial areas?
Many make the mistake of thinking Residential is the most important catchment area (could be in extreme circumstances).
Edit: don't forget to have a bus/tram stop directly at your train station(s)! The real distinction between trams and busses: trams generally have much better tractive effort which is really what counts in cities (stops and starts). ;)
That is interesting. I've always placed my bus/tram stops as close to intersections as possible, due to their tendency to continue all the way to the end of the block to turn around anyway. In fact I avoid putting any stops mid-block for the reason stated. I also try to stagger them so that they are not all converging at the same intersection, as they tend to interfere with each other.
I had no idea there were maintenance differences/quirks involved.
I like the circular aproach, but find that I end up with towns that look roughly the same circular shape. However, I rarely get to see cities, as either I get tired of waiting for the next generation of vehicles, or the game crashes due to some mod or other. (A good reason to avoid as many as possible.) *You may have mentioned that before. :)
However; I'm still running into the issue of industries shutting down for no apparent reason, and refusing to start up again. I've just spent most of the night trying to get my oil well to co-operate...then the game crashed. So, I'm probably going to stick with the Import/export mod for now, as it seems to be the only way to get stable through-put on anything.
The info on trams was great too! I've always had trouble making a profit with them, although I do love the way they look. Even if they don't make any money, the do provide my real "money-makers" with customers, so it not a huge deal.
Edit: and back to the original subject, discourages people walking.
https://steamcommunity.com/sharedfiles/filedetails/?id=1186433290
https://www.transportfever.net/filebase/index.php/Entry/3617/
General problem with such mods (crossing / special tram or bus stations, etc) that they don't allow buildings next to them. They are not real streets in that regard.