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翻訳の問題を報告
But, he's really not OP. He's not even the best flank. When he was slightly worse, and I mean just slightly, he was considered "bad". So, they can't really nerf him without trash binning him. I think he's in a really good state right now.
So when I'm against Andro or other hitscans, I don't fly and snipe lol.
Yes, thats what i though.
High Rate of Fire,
High Velocity Bullet,
Shortgun Punch,
Dash to the air with flexible changing ,
AOE ultimate
and my god reversal damage, what on earth is this paladin.
Literally Sea Air and Land Master
Andro has very high skill ceiling, one of the highest in the game. But he Is very hard to play good, very rarely you will see a skilled enough Andro that you just can't beat.
His damage has falloff, so you basically have to headshot to be efficient, which isn't easy at all when you are in the middle of enemy backline under pressure.
I for one suck at Andro, and i can play most of other flanks really well.
The range on his punch is just insanely lame. Longer/same range as Terminus' axe? What a joke.
Don't feel bad to lose to Andro. 80% of the playerbase play him because he is OP compared to other flanks.
Ash is a great counter pick as she can ram his ass when using reversal.
In fact I dont understand why people get such a boner for judging stuff by "DPS" on here. It seems like one of the biggest noob traps in the game.
Now that I think about it as I write this edit. I actually do appreciate the DPS noob trap for judging champions. It allows you to spot a bozo from a mile away and hope you aren't teamed with him.
Saying that Andro has 1200 per second assumes that the champion is DIRECTLY IN YOUR FACE while landing EVERY SINGLE SHOT while you are moving around, healing, getting damage reduction buffs and of course. Shooting back.
DPS Means nothing in a game where the average "burst champion" needs to think "Alright how many shots or hits will I need to take out this champion."
"Hmm, this champion took Haven. I'm going to need an extra hit to take them down.