Conan Exiles

Conan Exiles

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Something Ironic
Dune is going to be monetized with the DLC system Conan Exiles had before the Bazaar. Kind of flies in the face of the idea that Conan Exiles needed the Bazaar because they weren't making money off the DLC packs.
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Showing 1-15 of 16 comments
Well, the DLC packs are almost exclusively cosmetics, and even with the sale going on now, they're still around 6 dollars a piece. Of course nobody's gonna drop a ton of money on that.
Palad1n Mar 22 @ 8:52am 
I know a lot of gaming groups who wont even touch that game until it is fully set up for private servers. The sad reality is, "official" servers are always filled with griefers, exploiters, and those who just want to ruin other players experiences, which is why I never play on any Conan "official" servers, only modded ones.
Last edited by Palad1n; Mar 22 @ 8:53am
Originally posted by Palad1n:
I know a lot of gaming groups who wont even touch that game until it is fully set up for private servers. The sad reality is, "official" servers are always filled with griefers, exploiters, and those who just want to ruin other players experiences, which is why I never play on any Conan "official" servers, only modded ones.

Out of curiosity, what constitutes as 'griefing' in a survival game where players are constantly raiding each other's bases for much needed supplies?
Deklend Mar 22 @ 10:24am 
Originally posted by GrandMajora:
Well, the DLC packs are almost exclusively cosmetics, and even with the sale going on now, they're still around 6 dollars a piece. Of course nobody's gonna drop a ton of money on that.
I don't think you quite understand the issue. The justification for the Bazaar and breaking up what SHOULD have been more DLC packs was that they weren't making enough money, but if that's the case then why are they doing the same DLC pack monetization that we originally had here in Conan in Dune? It shows the Bazaar, it's exorbitant prices, and locking us out of those Bazaar purchases when offline was 100% unnecessary and was implemented in bad faith.

Originally posted by Palad1n:
I know a lot of gaming groups who wont even touch that game until it is fully set up for private servers. The sad reality is, "official" servers are always filled with griefers, exploiters, and those who just want to ruin other players experiences, which is why I never play on any Conan "official" servers, only modded ones.


Originally posted by pcgamersentry:
The above post from Paladin is dead accurate!
A private server shared with friends is the way to go, or simply play in solo mode.
Agreed with both of you here, and with how cagey Funcom has been about the private server and offline single-player modes in regards to Dune it's definitely something we should all be concerned with.

Originally posted by GrandMajora:
Originally posted by Palad1n:
I know a lot of gaming groups who wont even touch that game until it is fully set up for private servers. The sad reality is, "official" servers are always filled with griefers, exploiters, and those who just want to ruin other players experiences, which is why I never play on any Conan "official" servers, only modded ones.

Out of curiosity, what constitutes as 'griefing' in a survival game where players are constantly raiding each other's bases for much needed supplies?
They're talking about the rampant cheating that goes unenforced already in the official Conan servers. They aren't talking about things like offline raiding or the such, but 3rd party hacks which anyone who has spent any amount of time on Official knows about. It's ridiculous how hands off Funcom has been with enforcing rules against blatant speed and invulnerability hackers, or the noclipping into player bases and emptying them out without destroying ANY of the building pieces.
Last edited by Deklend; Mar 22 @ 10:26am
Originally posted by Deklend:

They're talking about the rampant cheating that goes unenforced already in the official Conan servers. They aren't talking about things like offline raiding or the such, but 3rd party hacks which anyone who has spent any amount of time on Official knows about. It's ridiculous how hands off Funcom has been with enforcing rules against blatant speed and invulnerability hackers

Ah, I skimmed through some parts of the EULA, but I noticed it explicitly states that using those hacks is illegal.

Well, the players themselves might be invincible, but I doubt their bases are. ;-)
Hefutoxin Mar 22 @ 10:43am 
I dunno.

I think we should probably wait until it has launched before we start whining about their long term funding strategies.
Deklend Mar 22 @ 3:33pm 
Originally posted by Hefutoxin:
I dunno.

I think we should probably wait until it has launched before we start whining about their long term funding strategies.
How reductive.

It's less about "whining" about Dune's long term funding strategies, and more about the blatant lies the Conan community was told about the Bazaar being "necessary" because the "DLC model wasn't profitable".

And yes, we can now firmly state this WAS a lie since Dune is following the supposedly "unprofitable" DLC model Conan Exiles originally had. The Bazaar should NEVER have been implemented into Conan Exiles, and Dune's monetization announcement is proof of this assertion.

And yes, that's even accounting for an increase in prices to account for inflation. The Bazaar's pricing is egregious, especially when it locks us out of the content it sells when we're offline or trying to play on a LAN server.
Last edited by Deklend; Mar 22 @ 3:34pm
Hefutoxin Mar 22 @ 10:06pm 
Originally posted by Deklend:
Originally posted by Hefutoxin:
I dunno.

I think we should probably wait until it has launched before we start whining about their long term funding strategies.
How reductive.

It's less about "whining" about Dune's long term funding strategies, and more about the blatant lies the Conan community was told about the Bazaar being "necessary" because the "DLC model wasn't profitable".

And yes, we can now firmly state this WAS a lie since Dune is following the supposedly "unprofitable" DLC model Conan Exiles originally had. The Bazaar should NEVER have been implemented into Conan Exiles, and Dune's monetization announcement is proof of this assertion.

And yes, that's even accounting for an increase in prices to account for inflation. The Bazaar's pricing is egregious, especially when it locks us out of the content it sells when we're offline or trying to play on a LAN server.

Conan DLCs weren't cost effective as people could just mod them in without paying a cent.

The Bazaar's online only requirement acts as DRM. It's pricing is only expensive compared to Conan's DLC packages, not to other online games.

I would expect Dunes cosmetic prices to be comparable to other MMOs. Don't expect half a million cosmetics for $10. I would expect a building set to be in the range of $30 while a cosmetic suit with some weapons in the $15-$20 range.
Deklend Mar 23 @ 5:30am 
Originally posted by Hefutoxin:
Originally posted by Deklend:
How reductive.

It's less about "whining" about Dune's long term funding strategies, and more about the blatant lies the Conan community was told about the Bazaar being "necessary" because the "DLC model wasn't profitable".

And yes, we can now firmly state this WAS a lie since Dune is following the supposedly "unprofitable" DLC model Conan Exiles originally had. The Bazaar should NEVER have been implemented into Conan Exiles, and Dune's monetization announcement is proof of this assertion.

And yes, that's even accounting for an increase in prices to account for inflation. The Bazaar's pricing is egregious, especially when it locks us out of the content it sells when we're offline or trying to play on a LAN server.

Conan DLCs weren't cost effective as people could just mod them in without paying a cent.

The Bazaar's online only requirement acts as DRM. It's pricing is only expensive compared to Conan's DLC packages, not to other online games.

I would expect Dunes cosmetic prices to be comparable to other MMOs. Don't expect half a million cosmetics for $10. I would expect a building set to be in the range of $30 while a cosmetic suit with some weapons in the $15-$20 range.

Reread that last paragraph of my post you quoted, because I knew this was going to be your counter argument before you made it.
Originally posted by GrandMajora:
Originally posted by Palad1n:
I know a lot of gaming groups who wont even touch that game until it is fully set up for private servers. The sad reality is, "official" servers are always filled with griefers, exploiters, and those who just want to ruin other players experiences, which is why I never play on any Conan "official" servers, only modded ones.

Out of curiosity, what constitutes as 'griefing' in a survival game where players are constantly raiding each other's bases for much needed supplies?

The real answer is "anything that ruins my experience ever so slightly because I am entitled!"
Originally posted by Deklend:
Reread that last paragraph of my post you quoted, because I knew this was going to be your counter argument before you made it.

No, you need to go back and actually read what I wrote because you didn't listen the first time.

https://wiki.guildwars2.com/wiki/Gem_Store

Guild Wars 2 launched in 2012. This shows the current prices of Gems (premium currency) and what the store is offering right now. You can even click on an individual item to view it's price history.

Not good enough?

Once Human launched last year:
https://store.steampowered.com/app/3379260/Once_HumanDouble_Agent_Theme_Pack/

Other games have in-game purchases (like the Bazaar), which makes it more difficult to compare.

Go ahead and compare prices with the Bazaar.
Deklend Mar 23 @ 7:42am 
Originally posted by Hefutoxin:
Originally posted by Deklend:
Reread that last paragraph of my post you quoted, because I knew this was going to be your counter argument before you made it.

No, you need to go back and actually read what I wrote because you didn't listen the first time.

https://wiki.guildwars2.com/wiki/Gem_Store

Guild Wars 2 launched in 2012. This shows the current prices of Gems (premium currency) and what the store is offering right now. You can even click on an individual item to view it's price history.

Not good enough?

Once Human launched last year:
https://store.steampowered.com/app/3379260/Once_HumanDouble_Agent_Theme_Pack/

Other games have in-game purchases (like the Bazaar), which makes it more difficult to compare.

Go ahead and compare prices with the Bazaar.
So yeah, you're not even thinking about what you're saying. Dune has chosen to do the DLC system Conan Exiles already had. That alone refutes any argument you're trying to make here, let alone the fact that your 2 examples are free to play games where you can earn either the currency or the cosmetics themselves through gameplay.

The Bazaar was unecessary. Funcom themselves have proven that with the chosen monetization of Dune.
Originally posted by Deklend:
So yeah, you're not even thinking about what you're saying. Dune has chosen to do the DLC system Conan Exiles already had. That alone refutes any argument you're trying to make here, let alone the fact that your 2 examples are free to play games where you can earn either the currency or the cosmetics themselves through gameplay.

The Bazaar was unecessary. Funcom themselves have proven that with the chosen monetization of Dune.

You aren't listening to me at all.

1.
Originally posted by Hefutoxin:
Conan DLCs weren't cost effective as people could just mod them in without paying a cent.

The Bazaar's online only requirement acts as DRM.

Now read it again.

Dune Awakening is ONLINE ONLY. DLC packs will function exactly the same as the Bazaar since the game is online only.

2. Guild Wars 2 launched as buy to play. Since you want to split hairs, here:
https://us.shop.battle.net/en-us/family/world-of-warcraft
Buy to play AND subscription.
$20 for equipment cosmetic set.

https://store.finalfantasyxiv.com/ffxivstore/en-us/category/3
Buy to play AND subscription
Piecemeal at $3 per slot for cosmetic sets.
Deklend Mar 23 @ 9:09am 
Originally posted by Hefutoxin:
Originally posted by Deklend:
So yeah, you're not even thinking about what you're saying. Dune has chosen to do the DLC system Conan Exiles already had. That alone refutes any argument you're trying to make here, let alone the fact that your 2 examples are free to play games where you can earn either the currency or the cosmetics themselves through gameplay.

The Bazaar was unecessary. Funcom themselves have proven that with the chosen monetization of Dune.

You aren't listening to me at all.

1.
Originally posted by Hefutoxin:
Conan DLCs weren't cost effective as people could just mod them in without paying a cent.

The Bazaar's online only requirement acts as DRM.

Now read it again.

Dune Awakening is ONLINE ONLY. DLC packs will function exactly the same as the Bazaar since the game is online only.

2. Guild Wars 2 launched as buy to play. Since you want to split hairs, here:
https://us.shop.battle.net/en-us/family/world-of-warcraft
Buy to play AND subscription.
$20 for equipment cosmetic set.

https://store.finalfantasyxiv.com/ffxivstore/en-us/category/3
Buy to play AND subscription
Piecemeal at $3 per slot for cosmetic sets.
IF it's a cash shop instead of DLC packs, like you're asserting, then why did they make the distinction?

What you're asserting is they're lying to us about Dune's monetization now.
Tervuren Mar 23 @ 10:15am 
Originally posted by GrandMajora:

Out of curiosity, what constitutes as 'griefing' in a survival game where players are constantly raiding each other's bases for much needed supplies?

Trollolololols decided it would be funny to steal my feats.

However this trick works it untags you from having the knowledge but not from the tag having already acquired it.

So, no longer have the ability to craft things and any attempt to re-learn the recipe is met with you already have this recipe.

This means I can't re-acquire it without deleting my character and starting over.
Last edited by Tervuren; Mar 23 @ 10:17am
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Date Posted: Mar 22 @ 6:32am
Posts: 16