Conan Exiles

Conan Exiles

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depi Sep 18, 2022 @ 2:15am
I can not move
Official server #6454 PvE Isle of Siptah
depi#63513

I can't move my character. This problem occurs when I start the game every time. It looks like running or walking in a loop. It started with the last big update 3.0. I take a step in any direction, my character goes back to the starting point, jumping or climbing does not work. Dodges / flips end in an endless loop.
The game was checked for file consistency. Sometimes the server lag helps to break free, and my character starts working normally ... until the next game start. Removing the bracelet helps, but in this way I lose all the perks from the "dungeons / shrines" - Official Isle of Siptah Server. Besides, starting each session with suicide is not fun. At this point, I cannot refresh the decay time in my other camp.

My main base is mostly build with Argo + Arena style elements. Maybe these DLCs have some kind of collision - I have all the DLCs.

I uninstalled all mods, even if they are not used on official servers. Last week the game was running normally (after removing the mods), today the problem has returned. At the moment, the game in which I have invested a lot of time and money is absolutely unplayable. It makes no sense for me to abandon the current state of the game and start a new game - I have no guarantee that I will not end up the same way as I do now.

Has anyone encountered a similar problem and found a solution? I need help, thanks in advance.
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Showing 1-14 of 14 comments
depi Sep 26, 2022 @ 1:37am 
I am still stuck with this problem. I have no chance of playing normally and continuing in this state of the game. If I log out of the game while standing on the elements of my base, I cannot move, climb or dodge.
It looks like all the elements of my base that were built before patch 3.0. are faulty and have some strange collision. I would like to add that these are construction elements from the DLC.
So basically the whole game state is corrupted and I have to give it up.
Aurelia Sep 26, 2022 @ 1:44am 
I have this same issue, every other time i log into the server me and my friend have set up. Logging out and back in fixes it for myself, but it is very annoying, as it feels like every other login causes this to occur.


Originally posted by depi:
I am still stuck with this problem. I have no chance of playing normally and continuing in this state of the game. If I log out of the game while standing on the elements of my base, I cannot move, climb or dodge.
It looks like all the elements of my base that were built before patch 3.0. are faulty and have some strange collision. I would like to add that these are construction elements from the DLC.
So basically the whole game state is corrupted and I have to give it up.

I can confirm that it is not related to anything built before 3.0, as we started this server fresh after 3.0 came out, however I think you might be onto something with it being DLC block related. This issue did start when we started turning our base into DLC buildings away from sandstone..
I wonder if logging off atop non-dlc floors might remedy this problem.
Last edited by Aurelia; Sep 26, 2022 @ 1:45am
CPU Oct 19, 2022 @ 5:56pm 
same here.To be clear, this game is full of bugs.
Transport stones also disappear.
And the biggest problem is that Fancom neglects these fatal bugs.
Aurelia Oct 19, 2022 @ 6:19pm 
Ever since I stopped logging off on DLC floors, this issue has vanished for me entirely. Another friend that joined us also experienced this issue, and I told him not to log off on dlc floors, but on a bed or something instead, and it hasn't happened to him again either, so i'm fairly confident that this happens via DLC floors as one case. There are others who have stated that what they experience is not from DLC floors though, so maybe multiple issues, or just different things that may be causing it.
CPU Oct 19, 2022 @ 6:37pm 
I have experienced this bug many times.
Certainly it may be caused by logging off on the DLC floor.
It would be helpful if the story is true.
Thank you for giving me this information.
depi Oct 20, 2022 @ 1:00am 
And now they announced Yogtober: A Building Contest

How ... Well, how are we supposed to participate since probably all the dlc building components are broken ?
Aurelia Oct 20, 2022 @ 2:37am 
Originally posted by depi:
And now they announced Yogtober: A Building Contest

How ... Well, how are we supposed to participate since probably all the dlc building components are broken ?

They still function normally. It's just a weird thing when you log back in ontop of them - you need to then log back out and back in to be able to move again. But aside from that, they work as normal and as expected. Just dont' log out standing on one of them. logging out on furniture (like carpets) ontop of them is fine though.
Xevyr Oct 20, 2022 @ 12:23pm 
This is not a "bug" per se... it's actually a feature :)
So in the past the game allowed you complete freedom when logging in, which allowed for some severe exploits, like for example walking into bases before their walls rendered and looting all the chests (since they rendered sooner).

What you're experiencing is more than likely this same system that immobilizes your character until everything around you is loaded.. except that with 3.0 and new stuff added.. things tend to load a lot slower at the start and this thing suddenly became way more noticeable.. especially if you don't have top-notch connection to the server.

I even get this locally for like 4-5 seconds if I start the game up on the server, but it goes away very fast there... on official servers... it lasts a lifetime sadly :D
Bottom line... there is really nothing you can do on your end except optimize your network.. but given that official servers are hosted on gportal it's very rare that the bottleneck would be on your end... so.. yea we're back to "you can't really do anything about it except beg Funcom to optimize"
depi Oct 20, 2022 @ 2:31pm 
You're wrong in assuming the problem is mine. My internet is good - on optical fiber. Ping is optimal, same with the connection to the official gportal server, even the fps server is optimal. I know that after the recent server merge confusion, we are experiencing performance issues. But it's not possible for my base to load 15-30 minutes. I tested it too. ToggleDebugHUD was used too - and the data was good. I am sorry I will not provide any data because I do not remember them. And I will not check anything from the run because I put this game away. So, further tests on the abandoned state of the game are not possible - because the base does not exist, the decay time worked.
Aurelia Oct 20, 2022 @ 2:59pm 
Originally posted by Xevyr:
This is not a "bug" per se... it's actually a feature :)
So in the past the game allowed you complete freedom when logging in, which allowed for some severe exploits, like for example walking into bases before their walls rendered and looting all the chests (since they rendered sooner).

What you're experiencing is more than likely this same system that immobilizes your character until everything around you is loaded.. except that with 3.0 and new stuff added.. things tend to load a lot slower at the start and this thing suddenly became way more noticeable.. especially if you don't have top-notch connection to the server.

I even get this locally for like 4-5 seconds if I start the game up on the server, but it goes away very fast there... on official servers... it lasts a lifetime sadly :D
Bottom line... there is really nothing you can do on your end except optimize your network.. but given that official servers are hosted on gportal it's very rare that the bottleneck would be on your end... so.. yea we're back to "you can't really do anything about it except beg Funcom to optimize"

Well, yeah? Ofcourse the server is going to try to load collisions before anything else, that's a given. Doesn't even have to specifically do with "exploiting", even if there was nothing to exploit, failing to load collisions before anything else would bring about a multitude of problems. Loading collisions is always the most important thing to load first.

I'm not sure why you'd say something like "it's a feature, not a bug". All bugs are components of features that are going awry, it's specifically that unintended behavior that makes a bug So yeah, bug, not feature.

There is something wrong with those DLC floors that is "hitching" or failing to finalize the collisions on those floors. The server end just fails to load them and gives up. It has nothing to do with ping or network as I can confirm that through our own server, which is hosted for 3 people spread out across the world, and it will impact people with far less ping than others, and -only- on those floors. Even a rug on the ground will stop it from happening.

At one point instead of logging out and back in, i just opted to dismantle everything around me, leaving a giant gaping hole in my structure, with the intent of just simply replacing it after it "let me go", but all it did was rapidly rubberband me in the air as I was "trying" to fall. I figured this would atleast correct the collision or update it, but no-go. The server was absolutely hitched on something and wouldn't finish it or let it go.

---
Also... just remembered.. another thing to note is that this may not even just be about collisions at all. an effected player can still take actions, and all their animations play on their screen, but someone else watching just sees that player standing still do nothing at all. If it was just about collisions, one would still see them "jumping" "rolling" and attacking, but it doesn't show anything for others. They are completely innert.
Last edited by Aurelia; Oct 20, 2022 @ 3:04pm
Xevyr Oct 20, 2022 @ 3:07pm 
I don't think you understood what I meant.. I wasn't talking about loading collisions.. I was talking about your character being purposely immobilized hence the "rubber-band" effect..
Aurelia Oct 20, 2022 @ 3:18pm 
Originally posted by Xevyr:
I don't think you understood what I meant.. I wasn't talking about loading collisions.. I was talking about your character being purposely immobilized hence the "rubber-band" effect..

We can further say that it is infact the collisions that is triggering it, since this behavior does not occur anywhere else in the world, and only on DLC floors. This means that the server end is detecting that the player is touching that collision on loading, and is "immobalizing" while it attempts to make sure the collision is validly loaded before letting the player move, and fails to do finish that check.

I know what you were talking about. Doesn't change the idea that loading the collisions seems to be the issue here.
Xevyr Oct 20, 2022 @ 3:29pm 
Yes, at least I suspect, not entirely sure. Also it's not even immobilizing, it's actually teleporting back to their previous location and it's not just DLC floors, I had this happen multiple times out on the dirt without being in a building, it just goes away in seconds if you're playing locally, lasts much longer when playing on a remote server.
But the point was that there's not much the users can do about it, like uninstalling mods and reinstalling the game and stuff like that doesn't help.. what helps a bit is faster loading ofc and what would help is redesigning some of these loading checks and how the collisions get initialized.
Ilyrian Oct 29, 2022 @ 8:49am 
Quitting this game now since half the time I can't get onto the Official Server (IoS #6111) where my main is located. The ping is now often above 300 (today it is 700 something). My internet is great, my computer is fast--the problem is ALL on Funcom's end. Tired of trying to play what is a very broken game. Yes, you can has my stuffs!
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Date Posted: Sep 18, 2022 @ 2:15am
Posts: 14