Conan Exiles

Conan Exiles

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Wolf Jun 10, 2023 @ 12:52am
Temperature rating on armor makes no sense! (Rant Warning)
This is seriously immersion breaking. Where armor with no substance, such as the light armor has same weather protection a heavy armor clad in fur! I am not exactly one to have max immersion but this is stupid. Who came up with this system? After googling around I found out you gotta have a high level armor to magically make things more weather proof, vs putting on some obviously warm armor to combat the cold. And make me sweat bullets if I wore it in the desert. If this is it, then why not just remove the temperature and save some embarrassment or bring some common sense back. It is like every big update you trade immersion for what? More arcade like experience?
I do love the game I really do. But i'm not sure about the direction the game is going. I realize I am one person and that don't make much of a difference here, but starting to realize why this game is dying and its very sad. I was excited about the upcoming combat rework, but now I am nervous about it. The game is becoming a shadow of what it once was.

P.S
Is there a mod or something that isn't a complete overhaul that adds common sense to armor? Or maybe I should just remove temperature all together.
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Showing 1-15 of 16 comments
Jethro Jun 10, 2023 @ 9:04am 
I agree that this needs some attention. My friend and I got the game about 2 months ago and played just about every night on Exiled Lands. The armor system was very confusing. Each piece of armor has 1 heat resist and 1 cold resist. You’d think that would cancel itself out. But it only took me about a month to realize you can see the accumulative armor under your stats tab. Cool. But there’s still no real explanation for each individual piece.
Xevyr Jun 10, 2023 @ 10:13am 
Originally posted by Jethro:
Each piece of armor has 1 heat resist and 1 cold resist.
Not true. Those bars are intervals so 1 bar can be anything from 1-4
Aedryk Jun 10, 2023 @ 11:02am 
Originally posted by Xevyr:
Originally posted by Jethro:
Each piece of armor has 1 heat resist and 1 cold resist.
Not true. Those bars are intervals so 1 bar can be anything from 1-4
Sweet. So how do I see what that interval is?
Xevyr Jun 10, 2023 @ 11:13am 
Originally posted by Aedryk:
Sweet. So how do I see what that interval is?
That's the trickier part :) The game doesn't do a good job at pointing this out as you can see from the comment I replied to and many other similar comments all over the internet.

Even if it's deliberately obfuscated, it would be nice to have some form of visual indicator.. like maybe partial bars or idk that would allow players to judge if a specific item is better than another even if the game does not want to give away the actual value.

In any case as it stands, you do have various options outside of the game.
You have the wiki, which displays the temperature protection of each armor piece, you also have a simple list with basegame items I made specifically for this
https://docs.google.com/spreadsheets/d/17sGUffIeI1sY8au5ZauAF0_rZp1vB1SbwQ6bPv5F5w0

However, if you're on PC and playing in SP or a private server, then the best option is probably my mod that displays the stats of things in your crafting stations, including the temperature protection.
https://steamcommunity.com/sharedfiles/filedetails/?id=2875171748
Last edited by Xevyr; Jun 10, 2023 @ 11:13am
Xevyr Jun 10, 2023 @ 12:55pm 
Originally posted by KamikazeTMX:
that mod still dosn thelp much because i havent found any armor that is really against the cold or the heat... for some weird reason the armor doesnt match in this game what it is supposed you to be protected from... its still a arcade game and not a rpg if cold and warmth into it....

That's not the mod's fault... it clearly shows you numeric temperature resistance instead of bars.. lol

And there are plenty in the game btw... even the simple leather workgloves that any armorer thrall can craft have 4 cold protection on them.. the black hand trousers and vest have 3 each - these are all accessible at a low level before epic armor.

Later on for example Skelos cultist master set has 5 on each piece... redeemed legion has 6 on each piece... Epic vanir has 4 on each piece... etc.

And no.... a user interface mod is not going to magically help create new armor in the game that didn't exist up to then :D or fix any immersion breaking complaints you may have about it. Which is why the specific reply containing it had nothing to do with the silly whining of OP about it being "immersion breaking" :P and "oooooo the game is dying" scarecrow prophecies :D
There's literally a quote at the top of my comment as to which message it was a response to and I'm sure Aedryk appreciated the information :)
Cheers!
Jethro Jun 10, 2023 @ 1:36pm 
Originally posted by Xevyr:
Originally posted by Jethro:
Each piece of armor has 1 heat resist and 1 cold resist.
Not true. Those bars are intervals so 1 bar can be anything from 1-4
I should have worded better.

Each piece of armor has a visual indicator. But in my experience it’s mostly 1 bar of each.

Either way it’s a bit confusing. But again, I still consider myself a newb even though I pumped 200 hours into the game in about 2 months 🥹
Lekker Jun 10, 2023 @ 1:51pm 
It worked well before.

After DLC's dropped, people were unhappy they can not wear what they have paid for because the DLC armor was tied to temperature.

So, they scrapped the whole thing.

The moment they start to cash in, the integrity went down the drain.
Last edited by Lekker; Jun 10, 2023 @ 1:52pm
Xevyr Jun 10, 2023 @ 2:10pm 
Originally posted by Jethro:
I should have worded better.

Each piece of armor has a visual indicator. But in my experience it’s mostly 1 bar of each.

Either way it’s a bit confusing
That's why I tried clearing it up by pointing out that even though the visual indicator shows 1 bar... two items, both showing 1 bar can actually have vastly different temperature resistances (one of them can actually be 4 times better than the other)

Why? Because those bars represent intervals.. the same 1 bar is used to represent anything between 1-4... two bars is 5-9, 3 bars is 10-14, 4 bars is 15-19 etc.
Hope that makes more sense now.

Originally posted by Lekker:
It worked well before.

After DLC's dropped, people were unhappy they can not wear what they have paid for because the DLC armor was tied to temperature.
It's not just that.. people didn't like the inconvenience of having to deal with it in the first place so they complained, which made Funcom dial back on the harsh temperatures.. (Before that you couldn't walk in most of the desert portion without getting a heatstroke unless you constantly drank or wore a turban)

And even then the "immersion" problem already existed since for example the Guardian set which is pretty much a plate metal bikini... had cold protection :D While the Pictish Warchief which has enough fur to make up half a bear.. was heat protection...
It's something that I found funny though and made fun of frequently, not something utterly upsetting I needed to write doomsday "omg game dying" threads about :P

In any case, I preferred the initial much harsher system as well.
Macdallan Jun 10, 2023 @ 2:17pm 
There's no good reason why the temperature values aren't expressed as integers. This is just one more thing that Funcom has not bothered to remedy. All your other stats and character related data are expressed in numbers but for some reason heat/cold protection on armour isn't. It's inconsistent with the other game mechanics and it also makes zero sense.

Also nonsense are the types of armours that protect well from heat or cold. For some reason many types of armour that appear to be something that could be worn to protect from the cold actually don't really help at all, and other armour that exposes a huge amount of bare skin actually does more to protect against the cold. It's a senseless system that they need to completely overhaul, or just remove. Years ago the old system they had made a bit more sense than it does now but it's been neglected since basically day one and needs to be addressed.
ExecutiveOdin Jun 10, 2023 @ 2:35pm 
I need to get to the frost forge but every single armor I can craft says it only has 1 pip of resist.
I make a full set of vanir and get a whopping total of 3 cold resist despite each piece saying it gives one.
Meanwhile I got people in the server telling me that "oh you can go into the frost temple with coarse with spicy steak and a torch!"
So I try that since coarse does give MORE cold protect than ♥♥♥♥♥♥♥ fur armor and I immediately get frostbite.

What the hell is this?
I'm actually angry about this. Whats the deal with cold resist?
Xevyr Jun 10, 2023 @ 2:36pm 
Originally posted by ExecutiveOdin:
What the hell is this?
I'm actually angry about this. Whats the deal with cold resist?
You clearly didn't read any of the posts above...
ExecutiveOdin Jun 10, 2023 @ 2:38pm 
I did. They boil down to "the pips don't mean anything lol"
Doesn't make me less angry.
Xevyr Jun 10, 2023 @ 2:43pm 
Maybe so.. but they contain all the information you need... including a link to a full list of vanilla items with their cold protection.. where you could've seen that indeed :P the coarse armor has 2 resistance per piece not 1 as most regular armor. (Heck, I even provided a really good starter combination above that doesn't require epic stuff.. just an armorer thrall)

and no, that's not at all what it boils down to.. the pips do mean something and they do represent the temperature protection.. they just have too low of a data resolution to be very useful..
Last edited by Xevyr; Jun 10, 2023 @ 2:43pm
hades Jun 10, 2023 @ 6:11pm 
NOTE:

If I remember rightly the game supports 2 different temp attributes for items but the temp icons in the UI only support 1 type, that may (or may not) cause some confusion when it comes to the temp attributes.

I didn't test with armours, but if you look at the desert/highland wines they both show a hot temp attribute, but the desert wine actually has a cold attribute, you can use the recipe widget in MCPWidgets to see the correct values. (it still displayed temp values correctly last time I checked)

Again, I'm not sure if this bug affects armours, but it certainly affects other items.
Last edited by hades; Jun 10, 2023 @ 6:18pm
Xevyr Jun 10, 2023 @ 6:26pm 
Originally posted by hades:
NOTE:

If I remember rightly the game supports 2 different temp attributes for items but the temp icons in the UI only support 1 type, that may (or may not) cause some confusion when it comes to the temp attributes.

I didn't test with armours, but if you look at the desert/highland wines they both show a hot temp attribute, but the desert wine actually has a cold attribute, you can use the recipe widget in MCPWidgets to see the correct values. (it still displayed temp values correctly last time I checked)

Again, I'm not sure if this bug affects armours, but it certainly affects other items.
It's not an actual bug per se, but rather just Funcom reusing icons in a confusing manner :)

There are 3 different stats.
Character float 22: Heat Insulation
Character float 23: Cold Insulation
Character float 13: Temperature Modification

Armors use 22 and 23 for resistance value, which doesn't alter your characters actual temperature, it just acts as a buffer for negative effects, while consumables / weapons / torch etc use 13, which will actively raise / lower your characters bodytemperature..

The silly thing is that Funcom used the same little sun icon to show a positive body temperature change as they used for showing a heat resistance on an armor piece... sooooo yes it is indeed confusing :D

They do have some consistency at least though :P So basically if it's on armor then it is resistance
Last edited by Xevyr; Jun 10, 2023 @ 6:28pm
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Date Posted: Jun 10, 2023 @ 12:52am
Posts: 16