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I heard xombies die super fast? and i dont like how silly slow magic casting is and the corruption system is awful
No idea how it'll hold up yet, but I suspect it's ranged damage modifier is high enough that it might make a decent thrall if you're not planning on having it tanking hits. To do that though, i suppose you'd need the +1 thrall perk to make sure it doesn't come under fire directly. It's hp scaling is very low.
As for all thralls being useless....
Yikes.
The right thralls equipped and attributed/perked right can solo everything in the game for you except the AC (obviously), with you having to do nothing but watch and carry the loot. Makes me feel like a bearer rather than the "hero" of the story.
Currently i have the +1 thrall count, and use 2 Seekers. One for melee as my "tank", who has 7200 hp, and 64~% damage modifier. The only problem with her is that agility melee based attackers have few options. I have her use the katana, but she has a lot of annoying longer animations that she has to play through before attacking... The shortsword might be a better choice, or even the claw weapons maybe, but she does enough damage even with the annoying inbetweens that it's not really a concern. Her hits do anywhere from 300~600 dmg per swing in that state (900~+ with well trained)
The other is an archer.
The archer certainly didn't role aswell for hp or perks as the melee seeker though. She's equipped with a standard crafted turanian skin epic bow with whatever little modifiers our bench thrall gives, along with a masters fitting, which takes the damage up to 28(?) with 15% penetration I believe. She's currently still hitting 200~300 with her normal quick shots, and that's with the basic defaulted flint arrows npc's use when they're out. It's not nearly as much damage as my melee seeker is dishing out, and I'd honestly be better off just using the well trained, but having the extra thrall there is somehow.. LIkeable.
As for pets....
Not going to argue there. The biggest problem is that they are more difficult to raise, and sometimes cannot be raised effeciently. A greater level 20 seems to be the only usable pet, and even that isn't sufficient for world bosses, unless you take the well trained perk, in which they are fine. But that is really the problem right there, is that they absolutely require that perk if you're going to use them..
can a greater pet be equal or better than a seeker thrall?
It's a good question and one i'm not sure the answer to.
I do have a greater bear that with well-trained, was capable of taking down all the bosses in unnamed city without struggling, at level 5~, but without that perk, I wouldn't trust it to last 20 seconds against any 3skull enemy. It's not fully leveled yet, but It's been rolling poorly on grit, which caused me to give up on it by level 10. I should level it up to 20 anyway and see how potent it can be with and without that perk. The findings could be interesting.
I gave up on pets altogether due to a bad experience trying to play through the game from the start with them. After your 20th pet you take out to level gets one-shotted by a possesed croc that was hiding in the bushes, or hidden just below the hill you walk up, it's enough to make you go mad. Well-trained was just required to even begin leveling them.
I honestly just can't tell if this is just hard trolling, or you've just not bothered to invest in followers at all. The AC is designed specifically for a player fight, and is intended to destroy any thralls that you try to take against it. That fight is also one of the easiest boss fights in the game to face off with as the player. Other than that one single off-the-rails fight, a thrall can solo anything in the game without help. If being able to singlehandedly carry you through the entire game is "worthless", then I really don't know what to tell you. You must not have really put any investment at all in thralls.
As for zombies being "weak' and "die super fast", there are two layers to this.
First, the zombie raised is based on the thrall you're throwing into the buriel. The outright best zombie to toss into the grave is a seeker. A seeker will give you anywhere from 7~10k hp and 1k armor. The fact you can have three of them following you is obscene.
It's even worse when you take the well trained perk, upping their hp to 15k+. They just slap around world bosses like they're 1 skull enemies.
The second, is the timer on zombies. Their power and starting at level 20 is suspected to be a compensation for their temporal existance, which (i believe) is based on thrall decay timer server settings. People have said they die after 3 days, but on the server I play on, thrall decay is disabled, and we're going on 4 weeks now with no zombie decay.
So yeah, I have no idea what you mean by "Worthless". Maybe i'm completely misunderstanding what you're saying here, as i guess logically it couldn't be that they're too weak. Because they aren't.
thralls = waste of time
zombies are same str as t4 thralls?
They start out with 20 agility, compared to nordheimers like Dina having 0 and Freya 5.
They also have a 0.96x ranged damage multiplier compared to the 0.84x of Dina or Freya.
What I did to gear them up cheaply was make regular (non-epic) stygian soldier armor and transmogged it to the zamorian thief for looks. They have 1k armor which is more than enough and 25% agility damage modifier from the set and it's dirt cheap since non-epic.
My level 20s this way with the armor have around 50% agility damage increase. With a decent bow and some star metal arrows they can hit around 150-ish on average.
If you drag a T4 thrall like a RHTS to a shallow grave, then zombies are like a level 20 T4.
Since you can't give them bows, they do make really lousy archers.
OP asking about archers and everyone talking about zombies.. I was like... what?...
so the zombie is the tame tier as whatever fthrall you put in it but you have to summon and re summon them?
The zombies stats are based on the stats of the thrall you used to create it. More powerful potential thralls create more powerful zombies. Also, they are not summoned and resummoned. Once you do the process and it comes out of the grave, that is it. From that point on its like every other thrall. You tell it to stand guard, follow, whatever.
The zombie will never be as strong as the thrall would have been if you had fully leveled it up. But you get the benefit of having up to 3 zombies (requiring 3 thralls put into graves in total, of course) following you instead of one thrall or pet.
Like the other things with sorcery, you get more benefits now (an instant level 20 thrall, with up to 3 of them following you) but lose out on power later (the thrall itself would end up more powerful, then you add on armor and weapons to make it even better.)
what if you level 3x thralls to lvl 20, lets say cimmerian berserkers and turn them into zzombies, would they not be more powerful than a lvl 0 t4 thrall zombie berserkers?