Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That'ts regardless of your spec imho.
But perhaps you can use a throwing spear iinstead. I'm not sure, if you are able to wield a shildd with it, but at least it's a right-hand-weapon (in comparison to throwing axes, which are left-handed.) But if you want to let your thrall's) do all the work for you, I would consider to use a ranged weapon... If you absolutly want to use a shileld, the throwing spear might be the only option. if, not, I would use a bow instead.
But if you want to ride, you even can't use a shiled. (not even with a lance.) I hope, this will get improved with one of the next theme-patches.
I tried bow as i thought it would be much easier but the dmg with 0 agility even with my master skelos cultist armour is abysmal... like 30 a hit if that, melee seems to do much more dmg with 0 str/agil
You could use a javelin with a shield, but there is the danger you would throw it.
I have the problem, that I skilled agility to max. But I'm still be able to knock out dafaris with a standard bow (those with 7 damage) Tip for that: The zone matters... you're doing much less damage if you hit a leg... But you speced authority max, so you will do max possible conussive damage...
I would also consider to get some points into ag. or str. and reduce oine of your other stats. The 3 Stats for sorcerey are vitality, authority and strength. (the others can't get corrupted...)
Strength is more important in your case, even if you don't want to currupt or use sorcerey at all. I would put at least 5 points there, so you can defend yourself with melee-weapons. (afaik there is only one one-handed agitlity based-weopon aside from the throwing ons: the short-sword.) And try the one-handed axe. It's the weapon that has the best attack-patterns imho.
The yellow-lotus potion will reset all your stats and Knowledge. And you can use it as often as you want. (Yellow lotus is available at the river-area. The only lotus-bloom, that you can farm from the beginning.)
But for interest, what did you skill aside from authority? For a pure Necromancer, with war party, I would even consider 0/0/20/20/0/20 (Str / Ag / vit / auth / grit / expertise) And then trying to not fight at all. But if you want to defend yourself: 5/0/20//20/5/10.
https://steamcommunity.com/sharedfiles/filedetails/?id=2868242819
20 Auth
15 bit
10 grit
15 expertise
I feel like companions do soo much damage would a players damage of soecced fully into are or agil even be comparable? And we can't have anywhere near their levels of HP either me andmmy friend wonder how we would even kill most bosses if it was just us and our weps...
Btw do bows do headshot damage? On humans and monsters?
Thralls don't know how to dodge, block and take potions like you do, so they need a lot of HP. With the taunt from the first in Authority your thrall will be tanking most of the time. What you have to ensure is that enough damage gets done to a boss to finish it off before your thrall dies. The Well Trained perk from Authority, +STR/AGI gear on the thrall and +follower gear on you, the thrall will most of the damage. If you put points into STR/AGI and wear gear that boosts that damage, you can out damage your thrall, specially low level thralls.
The beauty of the new system is that you can choose.
Vitality is maxed for me, but I'm a sorcerer, so I none the less have 50% less... I coruupted Vitality to muximum. And the perks that gives, will help you survive, even I have only 400... One of the perks (I believe at 20 normal) will regenerate your last taken damage. One makes you immune to poison, burn and other over-time-damage. (15 corrupted)
BTW: as far as I have seen, the corrupted DON'T replace the normal perks, You still have them, even they're not mentioned anymore. (and the official patch notes say otherwise.) I know, this, because I still get the message, that I regenerate the last hit taken, but have max currupted vitaltiy.
When you have that, btw. you will emit a currupted AoE-Attack, that damages everything around you And this damage is realy significant. I stand in the middle of and Trample-elefant attack (the standing one, not the charging) and don't get much damage. I'm only using a normal heavy armor, which isn't even reinforced (two pieces are patched to make it lighter.) And I don't get much damage anymore.
But to be honest, I fear, I'm tending to get too careless, because I'm holdong such guod.
when i maxed out auth corruption i lost my well trainer stat boost? also i just tested blunted arrows on the mobs in sepermeru and they did like barely any knock out damage? took me like 50 arrows to knock out a t4 archer lol?
Using skelos armor with agi+ dmg, I just use daggers. The durability you receive from 20 vit, and the armor you recieve from grit is sufficient to be able to tackle any 3 skull boss out there, provided you do a bit of footwork. 25% dmg taken limit, along with +50% healing with glutton for punishment, that ontop of your thralls doing most of the tanking, you'll have no problem surviving anything that comes your way without the need for a shield. The other thing to look out for is for everlasting feasts to become your favorite meal of all time.
The venom-infused daggers (archives recipe) are highly advised, since they do both bleed+poison, so do not rely very heavily on attribute based damage, but the +agi % dmg from the cultist set (other than the reinforced), will still let you do a bit of normal damage. Still though, the problem with having no attribute bonuses to your damage will be that in some cases you may have to just fully rely on your thrall/s to take down the fight for you. (like undead bosses)
This build also makes Arena champion very easy.
For getting a good thrall, I've taken a Seeker from the Unnamed city. She is capable of soloing anything except AC without my help. She's potent enough that I've moved away from the well-trained and took the +1 thrall (added another seeker archer), though she's an absolute monster with Well trained.
If you do go with 20/20/20 though, and are really desiring to keep using a shield, then I would definately go with the axe and switch to reinforced cultist, which gives +fol dmg, +conc damage. The agility% dmg without any agility doesn't really do as much as logistical procs like crippling, bleeding, and sunders.
Whats the point of concusion damage tho outside of thrall taking? even with 20 auth it takes me like 50+ arrows to knock one out or many melee swings with steel t and mod? is there no +str% and follower % gear?
Also ive still never found a T4 Seeker from the Unnamed city lol...
For a thraller, there's always a need for +conc damage :)
That will aid your blunt arrows in taking down thralls from a distance if you wish to use bows, but the durability from the setup makes using steel truncheons with blunted fittings easy enough for the job up close too, and not having str/agi bonus damages in the way will reduce the amount of regular damage you're dealing when you're trying to take thralls.
In some cases, particularly if you're not interested in thralling at all, you could just switch to the old set, say if you're running a dungeon. I have both ready on hand depending on where i'm going, but having that +conc dmg ready is always nice out in the world when I run across that named table thrall.
As for the seekers, they essentially are named, and are one of the most potent thralls you can get.
https://steamcommunity.com/sharedfiles/filedetails/?id=2868283390
Here's mine. I use IQOL mod for appearence change, but everything else is vanilla. I gave her a legendary katana, and she has no problem face tanking and rolling through things. The 20s takes her agility bonus damage up to 81%, and she can 2-3 shot cimmerian berserkers.
edit-
As for Str+ +foll damage, I am uncertain of that one. If there is one, I don't know it.