Conan Exiles

Conan Exiles

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Requiem Sep 21, 2022 @ 9:29am
Siptah - No Maelstrom + No Vault Access (Single Player)
i've tried, Funcom. I've tried to give AoS a chance.
If anyone has ANY insight to this mess of issues below - it would be greatly appreciated.

I deleted my Siptah map to see if the issues I was having with Exiled Lands persisted.

Sure I can place thralls (within reason of the new restrictions) but what I actually got
was MORE game-breaking issues.

1. No Maelstrom storms trigger - ever - regardless of settings (which I don't touch the default). The Isle is a beautiful sunny vacation spot with nothing to do.

2. Every time I open the game - stored harvested items were bundled in 'salvaged items' packs like the bearers carry. Why???

3. Vaults - wasted tons of time trying to get the Maelstrom to work and decide to go into a vault. Which apparently I cannot do either. Press [E] and - NOTHING. Door opens and I'm just hanging outside. Every single vault tested - same result.

Troubleshooting Done: With/Without Mods. Validated Files. I'd check the .ini files, but honestly that's something I don't know enough about.

Question is - if I reinstalled, would that even fix the issues? Frankly, after 21 hours of nothing but troubleshooting I'm tired of attempting to play game that, up until AoS, worked perfectly for me.

Again, any insight is appreciated or should I just delete the entire game?
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Showing 1-14 of 14 comments
Viking Sep 21, 2022 @ 10:23am 
IDK What will help you. I am currently 7 vaults deep into siptah run and have had none of these issues. Hope you find a fix.
Vattende Sep 21, 2022 @ 10:35am 
What i would do to check, go to workshop, unsub all mods. Delete the mod-folder in CE, delete all related mods left from CE in the Steam workshop. Log.out Steam, relog Steam, reverifie game-files, then start a test SP session of Island of Siptah.

Delete the CE mod folder even if empty, may happen that the game is searching for something that doesn't exist anymore.

Then see, good luck !
Hammer Of Evil Sep 21, 2022 @ 10:48am 
Originally posted by Requiem:
i've tried, Funcom. I've tried to give AoS a chance.
If anyone has ANY insight to this mess of issues below - it would be greatly appreciated.

I deleted my Siptah map to see if the issues I was having with Exiled Lands persisted.

Sure I can place thralls (within reason of the new restrictions) but what I actually got
was MORE game-breaking issues.

1. No Maelstrom storms trigger - ever - regardless of settings (which I don't touch the default). The Isle is a beautiful sunny vacation spot with nothing to do.

2. Every time I open the game - stored harvested items were bundled in 'salvaged items' packs like the bearers carry. Why???

3. Vaults - wasted tons of time trying to get the Maelstrom to work and decide to go into a vault. Which apparently I cannot do either. Press [E] and - NOTHING. Door opens and I'm just hanging outside. Every single vault tested - same result.

Troubleshooting Done: With/Without Mods. Validated Files. I'd check the .ini files, but honestly that's something I don't know enough about.

Question is - if I reinstalled, would that even fix the issues? Frankly, after 21 hours of nothing but troubleshooting I'm tired of attempting to play game that, up until AoS, worked perfectly for me.

Again, any insight is appreciated or should I just delete the entire game?

so when testing without mods, did you remove all the content the mods brought into the game world, and let it repopulate fully?

did you check all serverside/clientside settings (idk if its possible to disable maelstrom in the settings?)

if further stuff keeps getting bundled like this, your save might be corrupted, but i would really try to get rid of every change your mods may have made first before wiping a save.

but yea, i'd wipe the save before calling the game doa, it could be you had an elaborate set of mods on there, and the authors did some dirty edits and unfortunately here we are =p
Requiem Sep 21, 2022 @ 1:42pm 
Originally posted by Vattende:
What i would do to check, go to workshop, unsub all mods. Delete the mod-folder in CE, delete all related mods left from CE in the Steam workshop. Log.out Steam, relog Steam, reverifie game-files, then start a test SP session of Island of Siptah.

Delete the CE mod folder even if empty, may happen that the game is searching for something that doesn't exist anymore.

Then see, good luck !

Thank you!

So far a clean mod install, verifying files and a new game has resolved not being able to enter a Vault; and, apparently, fixed creature spawns that I wasn't even aware were being affected. (Sandreapers, Ox, Elephants, Rhinos - all these and more started spawning near the tower where there was once just emptiness.)

Unfortunately, still no Maelstrom storms (regardless of any settings I find have worked for others) so I'm still at a loss there.

Perhaps a clean game install will bring them back. I mean, it's worth a try, right? (Maybe some file is borked that verifying doesn't fix.) The Maelstrom on Siptah was what made it unique and dangerous. I remember them being quite frustratingly regular so these endless days of clear, sunny skies feels - wrong.
Last edited by Requiem; Sep 21, 2022 @ 2:12pm
Aurelia Sep 21, 2022 @ 2:53pm 
Yeah i'd go with a full clean game install. Even if you manage to get everything looking right, it sounds like you have file problems either through corruption or mod replacement or something. Best just do a full reinstall to make sure it's all clean and working.
When you do that, make sure you're unsubbed to all mods, and when you start putting mods back in, read up on their pages to make sure they've been updated correctly for 3.0.
Requiem Sep 21, 2022 @ 3:18pm 
Originally posted by Aurelia:
Yeah i'd go with a full clean game install. Even if you manage to get everything looking right, it sounds like you have file problems either through corruption or mod replacement or something. Best just do a full reinstall to make sure it's all clean and working.
When you do that, make sure you're unsubbed to all mods, and when you start putting mods back in, read up on their pages to make sure they've been updated correctly for 3.0.

In process now, here's hoping it works because I am so very tired of troubleshooting and would just like to play.

Incidentally, I only run a small list of mods and all are currently updated (with the last two as the exceptions.) I've not had any crashes or warnings regarding those like I got when Savage Steel I mod broke with one of the recent patches. Wouldn't even let me load the game until I unloaded that mod in particular. Still, I'm not going load those last two specifically when I first start a fresh map to see if they are/were the hidden culprit.

Pippi 3.9.2
LBPR 7.4.32
Immersive Armor 3.1
Better Thralls 2.1.1
RA: Character Customization
Akuba's Salon
L140 Unlock Everything 3.1.3
ImprovedQualityOfLife 3.4.8
Pickup+
DyeMoreBetterer
Asshuri Treasures 0.6.0
Requiem Sep 21, 2022 @ 4:26pm 
So I FINALLY got a maelstrom after admin teleporting around the map to locations I remember having them. Since they apparently don't show on the map anymore - I have no clue what step I took actually triggered it. I do know something HAS changed since the reinstall because the Maelstrom goes to the tower and after 21 hours of prior gameplay never once did the tower react to anything. (Which you can see from pretty much any high vantage point.) So I know for a fact they weren't spawning before at all since the tower was always in view of my base.

So in order what I did was:
-No Mods.
-Disabled the Purge and preset Maelstrom settings before starting a new game.
-Twiddled with the Maelstrom settings once in game (Day Start Time/End Time) to the current time listed in the admin window as well as the accumulation, duration, cooldown, dissipation to make it start faster.
-Used DC Storm Start Fast. (This one confuses me, because this was causing a starmetal meteor shower at the tower and not summoning a storm.)
-Changed everything back to default.
-Started teleporting randomly and ran into a storm in K-8.

Now I get to do this all over with each mod being loaded one at a time and see if they still spawn.

I am so exhausted...Serious gratitude to those who took the time to respond to my thread. Sometimes outside suggestions give ideas I wouldn't have thought of on my own.
Hammer Of Evil Sep 21, 2022 @ 4:40pm 
Originally posted by Requiem:
So I FINALLY got a maelstrom after admin teleporting around the map to locations I remember having them. Since they apparently don't show on the map anymore - I have no clue what step I took actually triggered it. I do know something HAS changed since the reinstall because the Maelstrom goes to the tower and after 21 hours of prior gameplay never once did the tower react to anything. (Which you can see from pretty much any high vantage point.) So I know for a fact they weren't spawning before at all since the tower was always in view of my base.

So in order what I did was:
-No Mods.
-Disabled the Purge and preset Maelstrom settings before starting a new game.
-Twiddled with the Maelstrom settings once in game (Day Start Time/End Time) to the current time listed in the admin window as well as the accumulation, duration, cooldown, dissipation to make it start faster.
-Used DC Storm Start Fast. (This one confuses me, because this was causing a starmetal meteor shower at the tower and not summoning a storm.)
-Changed everything back to default.
-Started teleporting randomly and ran into a storm in K-8.

Now I get to do this all over with each mod being loaded one at a time and see if they still spawn.

I am so exhausted...Serious gratitude to those who took the time to respond to my thread. Sometimes outside suggestions give ideas I wouldn't have thought of on my own.

nice, glad you sorted it.

i've noticed some mods that said they were 'updated' actually disabled my sandstorm in the exiled lands through some means, suspecting a bug with the mod itself, and i wouldn't say it was a stretch to suggest that could happen with other mods on siptah as well.
Requiem Sep 21, 2022 @ 9:18pm 
Originally posted by Hammer Of Evil:
Originally posted by Requiem:
So I FINALLY got a maelstrom after admin teleporting around the map to locations I remember having them. Since they apparently don't show on the map anymore - I have no clue what step I took actually triggered it. I do know something HAS changed since the reinstall because the Maelstrom goes to the tower and after 21 hours of prior gameplay never once did the tower react to anything. (Which you can see from pretty much any high vantage point.) So I know for a fact they weren't spawning before at all since the tower was always in view of my base.

So in order what I did was:
-No Mods.
-Disabled the Purge and preset Maelstrom settings before starting a new game.
-Twiddled with the Maelstrom settings once in game (Day Start Time/End Time) to the current time listed in the admin window as well as the accumulation, duration, cooldown, dissipation to make it start faster.
-Used DC Storm Start Fast. (This one confuses me, because this was causing a starmetal meteor shower at the tower and not summoning a storm.)
-Changed everything back to default.
-Started teleporting randomly and ran into a storm in K-8.

Now I get to do this all over with each mod being loaded one at a time and see if they still spawn.

I am so exhausted...Serious gratitude to those who took the time to respond to my thread. Sometimes outside suggestions give ideas I wouldn't have thought of on my own.

nice, glad you sorted it.

i've noticed some mods that said they were 'updated' actually disabled my sandstorm in the exiled lands through some means, suspecting a bug with the mod itself, and i wouldn't say it was a stretch to suggest that could happen with other mods on siptah as well.

I am starting to think it's the Improved Quality of Life Mod, which would be a shame since that one was practically a priority for me. After testing my mods, I had them all loaded and no storm. Unloaded IQoL and I got a storm - though I'm still not 100% certain whether it was the back and forth tweaking of the Maelstrom numbers or the DC Storm Start command. Logged out of game once I had a storm, loaded IQoL, went back in - storm was still going and lasted the entire duration of the 30 mins I had it set for before fading.

Unsure at this time if a storm will begin naturally once the cooldown ends. Man, though, there are a ton of things I am missing out without Maelstroms. I had no idea of all those things that spawned in there.

Anyways, thank you again!
Requiem Sep 22, 2022 @ 6:28am 
Final update and my deepest gratitude to those who helped.

I loaded the game this morning and immediately the Malestrom spawned naturally after a few moments of gameplay and again after a logout/log back in after about an hour out of game.

Still have no idea of which of the above steps I took actually fixed/triggered it, but is now spawning regularly. (Until the next patch breaks it, I'm sure.) But now I can actually PLAY.

Sincerest thanks to everyone!

Edit: spelling
Last edited by Requiem; Sep 22, 2022 @ 9:19am
Aurelia Sep 23, 2022 @ 4:59pm 
I use that quality of life mod myself, and it doesn't affect the maelstrom.

Hopefully it's working stable for you now!
I'm a little confused by some of your information. In your post, you mentioned teleporting around to places you remember having them, and that they "don't appear on the map anymore".

There is only one maelstrom, it is large radius storm around the tower. In the past, you also had small thrall storms that occurred in various areas of the map, but those are no longer a thing, they were removed a long while back. In order to get those now, you have to summon them at the leyshrines.

Even still, there was definately an issue, as you for sure would have noticed the maelstrom if it ever went live. You just need to be inside it's area of effect for any of it's quirks to surround and eat you. The settings for the maelstrom are timers in 1 minute incriments, so if you want maelstroms to activate more comonly, move the timer to the left. Or right for the duration timer. By default, i think the maelstrom has a pretty long non-active, and buildup time.
The maelstrom also has no variation in it's activity, there is no "RNG" involved, it lives a schedule to the letter, based precisely on the timing settings, so if those have too long of durations, it's going to be a long time before you ever see it, each and every time.
Requiem Sep 23, 2022 @ 9:51pm 
Originally posted by Aurelia:
I use that quality of life mod myself, and it doesn't affect the maelstrom.

Hopefully it's working stable for you now!
I'm a little confused by some of your information. In your post, you mentioned teleporting around to places you remember having them, and that they "don't appear on the map anymore".

There is only one maelstrom, it is large radius storm around the tower. In the past, you also had small thrall storms that occurred in various areas of the map, but those are no longer a thing, they were removed a long while back. In order to get those now, you have to summon them at the leyshrines.

Even still, there was definately an issue, as you for sure would have noticed the maelstrom if it ever went live. You just need to be inside it's area of effect for any of it's quirks to surround and eat you. The settings for the maelstrom are timers in 1 minute incriments, so if you want maelstroms to activate more comonly, move the timer to the left. Or right for the duration timer. By default, i think the maelstrom has a pretty long non-active, and buildup time.
The maelstrom also has no variation in it's activity, there is no "RNG" involved, it lives a schedule to the letter, based precisely on the timing settings, so if those have too long of durations, it's going to be a long time before you ever see it, each and every time.

I haven't played the Siptah map since way before the massive update and all the changes so I don't remember the mechanics exactly as they used to be. I knew they'd added thrall camps and changed the portals - but hadn't experienced it yet. And since my game was broken the sky tentacles were just idling over the tower when I first logged back in. (To paint a clearer picture of just how broken my game was - when I hit [E] to enter a vault I was getting prompted if I wanted to pick up the door....)

I was only every really in the lower right side just off the beach (where the spawn point was) so I admin teleported from where I currently spawned to where I used to have a base. I honestly hadn't done much exploring of the map prior to the changes (because it was just so empty) so I didn't know what else had changed and thought I was missing something else. I was basically trying everything to troubleshoot.

It's spawning shortly after I log into the game - each time being about 5-25 mins. It's not exactly precise, but it IS working so I'm not complaining. I don't think it's the IQoL mod either. Up until this issue, I had never even touched the Maelstrom settings and had been pretty used to it hitting regularly. Every setting for the Maelstrom I believe is the default again except the length - which I believe I left set for 30 mins.

The only other major setting I did change and did not switch back was disabling the Purge and keeping it off. I may never know exactly what eventually fixed it since I was trying so many different Maelstrom settings before just switching them back to the default and waiting.

I was so happy when it appeared the second time 'naturally' I ran into it and promptly died to an 8-eyed dragon monstrosity.

Endless dying, now that's the Conan I remember.

Thanks for all your input! Was a great help!
Aurelia Sep 24, 2022 @ 12:09am 
Originally posted by Requiem:
It's spawning shortly after I log into the game - each time being about 5-25 mins. It's not exactly precise, but it IS working so I'm not complaining. I don't think it's the IQoL mod either. Up until this issue, I had never even touched the Maelstrom settings and had been pretty used to it hitting regularly. Every setting for the Maelstrom I believe is the default again except the length - which I believe I left set for 30 mins.

Hm, maybe some of the issues came from the map you were loading be so old, previous to all the updates? I'm not sure if that is something you were doing or trying to start a new game altogether though.

For the timing, it will still follow that schedule. There is a timer for "minimum required time for maelstrom to begin after server start" which overrides the timing of the maelstrom, but the timing is based on the game itself, not when you first load up. If the minimum time required pours over into the schedule of when the maelstrom should began, it will skip that maelstrom cycle and start when the next cycle is timed to begin. That's the reason you're seeing 5~25 min timing differrences after start. Play long enough though, and that server start override won't affect the timing anymore and the timing will be consistent all the time.
Requiem Sep 24, 2022 @ 4:56pm 
Originally posted by Aurelia:
Originally posted by Requiem:
It's spawning shortly after I log into the game - each time being about 5-25 mins. It's not exactly precise, but it IS working so I'm not complaining. I don't think it's the IQoL mod either. Up until this issue, I had never even touched the Maelstrom settings and had been pretty used to it hitting regularly. Every setting for the Maelstrom I believe is the default again except the length - which I believe I left set for 30 mins.

Hm, maybe some of the issues came from the map you were loading be so old, previous to all the updates? I'm not sure if that is something you were doing or trying to start a new game altogether though.

For the timing, it will still follow that schedule. There is a timer for "minimum required time for maelstrom to begin after server start" which overrides the timing of the maelstrom, but the timing is based on the game itself, not when you first load up. If the minimum time required pours over into the schedule of when the maelstrom should began, it will skip that maelstrom cycle and start when the next cycle is timed to begin. That's the reason you're seeing 5~25 min timing differrences after start. Play long enough though, and that server start override won't affect the timing anymore and the timing will be consistent all the time.

Well, fix one problem, find a dozen new ones.

Storms work, but now none of the Animal Pens/Stables create pets and the Dismantling Bench doesn't dismantle. I haven't bothered to check Exiled Lands map since I have been working on Siptah since AoS dropped and, honestly, I'm exhausted and out of ideas and patience.

Thanks for your constant feedback, it HAS helped a lot.
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Date Posted: Sep 21, 2022 @ 9:29am
Posts: 14