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Why is it silly to play the game single player exactly? This way I can play the way I want, with the mods I want and testing/adding/changing those mods as often as I want.
In singleplayer you don't have to babysit your thralls/base.
In PvE, they starve because of obnoxious new hunger mechanics and the purge occurs when you aren't around.
Starvation mechanics were reversed/removed a few patches ago.
got raided once, by a member of the top clan....clan leader was suprised to find out...offerd to give me whatever i needed, i declined as its all good. but still solid offer, which was appretiated
Playing single player / offline isn't silly, it's an easy way to introduce yourself to the game, without having to worry bout other people.
I'm on PVE-C server and map is awash with clans building crap for the only purpose of blocking other people. Like a dog pissing everywhere, why do they do it, cause they want to mark territory and let other dogs knows they are there, is exactly the same for this game.
The mentality is exactly the same on PVP or PVE. The only difference PVP will kill you and take your stuff, where as PVE will just build around you destroying all the resource nodes and screw your game up like that.
I'm annoyed about the weapon changes, but I just knew that someone was going to bring up how these changes would make pvp more balanced or some crap. Thus, I preempted that by saying I play solo so I don't care about dumb pvp balancing. That's all the devs seem to care about though is their precious multiplayer servers. Maybe they should be more focused on making the game better.
If a weapon isn't used in pvp because the moveset is different that doesn't mean you need to change the moveset. It is useful in different circumstances.
Seriously though, how many people have issues comboing moves? How many people actually miss with the down chop of the greatsword heavy finisher? Are people really missing a hit with a sword's (now long sword i guess) jump attack? I have personally never had any of these issues, but they kept coming up in the video they posted.
I only have time to test mods, and even I miss all the time with those specific move sets. The change isn't just about PvP, it will help PvE players too. I'm fine with the change.
It's okay to disagree with the changes though, Funcom specifically stated (several times) they were hoping for feedback once it's in the players hands on testlive. Hyperbole statements aren't really necessary though.
The main problem remains obvious: the devs do not play their games anymore. They have 0 understanding of what their game is, how does it feel and how to have fun. All they can do is pick up some statistics and base their decisions on blind assumptions detached from reality.
I bet the poor bastards work overtime and there is no way they can sit here and play for fun.
It is not just Funcom problem. It is everywhere.