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was this... I was a fully upgraded brass beast heavy with full movement speed. There was a pyro, another heavy w/ medic, and then engineer and a scout.
Not sure what the scout did, though if helped tremedously with the medics.
But what we did was the engineer built a sentry with dispenser on the middle building with the med/ammo on roof and ammo in building. I would stand up there and shoot constantly with no stop with the dispenser giving me health and ammo.... but after we kept getting close and failing I tried a different tactic which took the tank out even quicker.
The pyro and I would stand right at the gate where the tank comes through. As it comes through we would just unload on it, the heavy would be back a little with the medic (medic had kritz, and probably crits with the heavy on the tank) and then the sentry would do its attacking and by the time it go the the bridge, it was destroyed easily.
--Side note, if you DO use heavy. I HIGHLY suggest you max out the shooting speed, ammo cap., and DEFINITELY DEFINITELY need destroy projectiles. I very much think we won, because of everyone, but if I didnt have the destroy projectiles with the crit rockets coming at me.. i would be dead so quick that I wouldnt be on the front lines killing the rest of the enemies coming in. So you NEED destroy projectiles. Rage also, not maxed, but definitely get it because you want to use it on the MEDIC/SUPER SOLIDERS and keep them back as much as you can when they drop down.
Then you DEFINITELY need bullet resistance maxed, and rocket/explosion resistance maxed.
Btw we got an A on every wave so we had a lot of money, and we got an A+ on one wave too.
Cause I have played a good amount and it seems like the tank takes more damage at times when crits aren't in play.
That's just damage falloff, all weapons have that. It is in regular TF2 too. Read this, you'll likely find it illuminating.
However, for the final ones, weapons should do more damage than melee, so go with them.
Also, no weak point. The fact that it sometimes takes less damage than others is just that your weapons do not always hit the same.
And you can't forget about the non-tank-carried bomb, either.
Good strategy for taking out tanks is to have a demoman with fully upgraded damage sticky launcher and lay crit stickies. Doing so can take out almost half of a tanks health.
Damage spread?