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Non Kritz I think a Brass Beast does 27 damage, Minigun 18 (per bullet ??)
Non Kritz fully upgraded damage for the Flamethrower does 40.
(Or at least that's what I think I saw for damage the last time I played Pyro)
Not sure about the damage of the Phlog but then you wouldn't even need the medic since the taunt will krit you. Seeing this happen more and more and not needing anyone else to even look at the tank.
Then it depends on how many bullets (upgraded shooting speed) or flames are hitting the tank per second.
Someone with more knowledge will respond.....
Try it out fire 1 ammo unit and you'll actually find 4 bullet holes.
That's right, 4 bullets per ammo unit, 800 bullets total, and each bullet does 11-12 damage against tanks.
That's over 8000 damage on unupgraded Sasha on full ammo, I can't tell how people come to the conclusion that pyro does it better.
Exactly. Heavys are badass damage dealers. BUT they are the least effective against tanks. They have a 75% damage penalty against tanks. That is why the Pyro is the most effective. Next being Soldier/Demo. Heavy is one of the worst. If you don't count Spy/Sniper/Medic. Believe it our not the scout is actually right behind the pyro if he is using a fully upgraded FoN/Soda Popper. (Full damage max clip size.) But the scout should never be in that position until near the last wave if they are upgrading through the proper paths, like run speed and milk.
1) Scratch the Kritz med, you don't need him.
2) Tell heavy to hold the lines
3) Phlog Pyro solo's the tank
Seriously, the phlog pyro is one of the most insane things in MvM at the moment. When the usual suspects gather for evening MvM the preferred team is currently a double Phlog team. Turns Mecha into a joke.
This is all kind of a moot point though, since the pyro could just switch to the Phlog anyway.
http://www.youtube.com/watch?v=pkFgPg1Evoc
I didn't record it but I ran the numbers and a fully upgraded Brass Beast will only JUST beat a fully upgraded Degreaser.
Heavy with any weapon cant finish a tank before the first turn outside the cave, ever.
Soldier cant finish a tank before the first turn outside the cave, ever.
Phlog can and will finish any tank solo before the first turn outside the cave, every time.
The purpose of letting a pyro do its job and telling others not to chase the tank is so the cave is not lost. Airblasting is so cliche in terms of its ability to reset the bomb when any decent group never lets the bomb progress. I wont even bother with a group without phlog unless the group has multiple tours. I have seen in just the last few days, a pyro fully upgrading flare gun and no resists, a soldier using a rocket jumper and a natasha heavy claiming he was god vs tanks nevermind the -20% damage.
Frankly if your pyro isn't using the phlog while a tank is out, he's playing his class wrong.
/thread
Not actually true in the slightest, Criting heavies still get the 75% damage reduction against tanks.