Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Being Steel Trap, I see no reason why it can't be done with 5 competent people though. CAR_ says that he may or may not have done Disintegration with 4 people, that sounds like a good challenge for me.
I'd imagine that with good players, Steel Trap is doable with 4, maybe even 3. Have a good sniper, plus an aggressive pyro, an engie, and maybe a damage scout or spy.
Been a long time since I've played Steel Trap though so my memory of the difficulty level is a bit foggy.
Data Demolition only has the 1st wave with the Giant Sandman Scouts that may be tough. It doesn't have any uber medics
The 3 wave Mannworks mission (Mecha Mutilation?) can be painful since the waves are long and drawn out, so if you lose towards the end of a wave it's frustrating. The last wave is only tough when people can't take out the uber medics properly. Soldier + crit canteens was usually the solution to that mission back then.
Done Crash Course with 3 people --
Did the last wave of Big Apple Invasion with a Scout (me), Engineer, Heavy and Medic --
Desperation with 5 people (practically, as the two randoms we got were useless Soldiers with no banners and didn't do much damage) --
that's about it for me. I've done 3/4 of the missions, just want to do Mech Mutilation and then just replay the rest of the missions for something different to play. I have full confidence it can be done with 5, Oil Spill with 4 and all of "Normal" with 3 people. For missions with 3 people, it'll either be Scout (or spy) and Engineer, the last class is a wild card between Pyro/Heavy/Demoman.
Anyhow, if you're running it late (eastern timezone), and need an extra person - I'd be up for it.
- You just get a strange weapon for completing the tour
- Missions are pretty old
- You have to do 6 ♥♥♥♥♥♥♥ MISSIONS to get your tour done
- There's 2 other Advanced tours that are more interesting
Oil Spill have the same problem, exepted that this is the only Intermediate tour
The chaps I did most of my Steel Trap missions with were goofing off with dual-medigun ubersaw chaining. By bodyblocking, continous ubercharges, upgraded swing speed and ubercharge duration, you can do quite well.
In steel trap with 6 players you can just fall asleep and it still will mean the bots get killed as soon as they drop down.
And even though the loot is poor for mann up, in bootcamp its underplayed aswel. The missions are just boring, even compared to 2cities which already is too easy. 2cities at least has additional hazards which add variety.
Where in bigrock the damage hazards are far less existant than in 2cities its mainly based on getting a higher damage output. Which as soon as its high enough makes the map very easy. But its damage output ensures that bots dont get killed too fast. It remains more interesting on that part.
In 2 cities once bots get further surviving them is harder. They have more buffs and other hazards like knockback that realy get noticed. This damage hazard makes the map more interesting on the less skilled teams. And most important: variety.
Just compare decoy advanced to rottenburg intermediate. The number of giants on intermediate already is higher. the hazards they bring already are stronger. The only thing that makes decoy harder would be its lenght. which an engineer on rottenburg is already able to counter.
The old maps can quickly get a new update that instantly makes it harder at low effort: support engineers.
It can be lazy but as noticed on decoy #3 engineers are very effective at making a mission harder. Yet if you look at the subwaves in there they are already easier than many of the regular decoy missions.
And it also solves 1 thing: the mission will feel less outdated as it contains 1 of each class again.
Even expert missions could need engineers on that part.