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it's not ♥♥♥♥, but I always refer to it as absolute ♥♥♥♥ to encourage people not to use it. there's no way in hell airblast is going to be better than straight up damage most of the time and anyone who says otherwise hasn't played pyro enough.
I would never use stock instead of the backburner just so I could airblast easier. pyro has 2 free crit primaries and those are what I use.
But the pyro in your team airblasts it all the time.
Would you like it?
Nearly all of the time that airblast is worth using is because it offers you the opportunity to blow them the ♥♥♥♥ up with reflected crockets instead of burning them.
tl;dr damage is king
airblast for the sake of airblast is ♥♥♥♥♥♥♥ stupid and idiotic
And sure, air blast a bunch of projectile spam if needed. Or air blast those direct hit soldier + uber medic combos the last wave of Empire to keep them corralled in the pit (or if you've lost the first gate, air blast them into the shredder to get everyone the Chippin' In achievement).
So if you're focusing on doing damage and are smart and selective about when to air blast, great. There are times when air blast is good and you will be credit to team. It's just most people play neither smart nor selective, so you see blanket "no air blast" statements here.
Things to take into consideration:
1. Pyro relies heavily on Health on Kill/Mad Milk/strafing to stay alive. Resetting a giant takes multiple compression blasts and requires basically standing in one spot while not healing yourself. You have a MUCH higher chance of dying.
2. Okay, so you reset the bomb. If your team doesn't still have the front, the bomb carrier will probably have a damage resistance aura, +45 health per second, and full crits when it reaches your position after respawning.
3. You're not doing damage, and making robots harder to hit. Most Pyros think they're being SUPER USEFUL when they juggle a giant in front of the bomb hatch. Sure, they're buying time, but their team is probably being spawncamped, anyway. And they're decreasing their team's DPS significantly: More time + Less Damage ~ Same result, but more painfully drawn out.
As a general rule of them, it's more likely to be useful on the first wave or two of a mission. Many Pyros successfully buy their team time on the slow-paced first wave of missions like Expert Decoy or Expert Mannworks (essentially, let the Heavy do all the work by giving him more time to kill things). However, they don't adjust their strategy later on during the waves that just require DPS-spam to win and they become dead weight.
http://strawpoll.me/3642011
If you're at the point in where airblast is required, the team is bad.
The only real time Airblast actually shines is Wave 2 Mannslaughter. Everything else is done better with Phlog.
how do you know what's everything else when you only play the same thing
Mostly i hate how Pyros use it to try and stop the sentry busters with no way to kill the things. So it drains my ammo and the sentry targets it while everything runs past and i still have to bait the damn thing. Noobs though...
However, that doesn't mean that you should never use it. I'll give two examples of good airblast usage.
I was in Metro wave 1, and Sergeant Crits and his merry band of medics spawned in. The demo and medic ate ♥♥♥♥ immediately, leaving no one to medic pick. I ran forward and airblasted back a handful of crockets at the medics, killing all but one of them (and then I also ate ♥♥♥♥).
Later, on [mission with the giant monarch scouts], our engineer died while moving his sentry into the usual sentry block position. One monarch scout managed to get through, and proceeded towards the hatch. I managed to powerjack parcour it to the hatch just in time to catch the scout, who had 3/4ths of its health left. I then airblast locked the scout in place until the engineer was able to respawn and help me quickly kill it.