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It's the same result I've come across when I researched the optimal flare gun upgrade path. Basically, maxing either reload speed or attack speed is more effective than upgrading both at the same time.
The flare gun only has a clip size of one, so the "optimal path" is only optimal for those weapons, but it doesn't change the fact that extra points are exponentially better. This probably also applies to Mad Milk cooldown etc, but not banner duration.
Is it a blunder though? I would argue that it's a different, equally correct approach, but more dangerous because now you have to deal with exponential growth possibly breaking things. Though, I assume linear scaling would make more sense, like League of Legends did with cooldown reduction vs ability haste because it messed with the effective value of items. It was always worth going for the full 40% CDR if your item build allowed it.
The phrasing on the upgrades lying to you and not letting you know the growth's exponential is a blunder, yes.
Fair point. It should actually read "-x% firing/reload time". Though, while "reload time" as an attribute makes sense, "firing time" or "-x% time between shots" sounds confusing.
Which would be ~14% shorter interval on the first and second tick, ~29% shorter on the third, and ~43% on the fourth for stock (0%, 25%, ~38%, and 50% on tomi).
besides, that's being applied to pyro and heavy too so I don't take that part too literally
u calling jay and me a bad player?
not saying you aren't but that's also not what I was saying before