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Change the drop system valve. Because it clearly isn't random. It totally biased to players who don't play MvM that often.
One problem arises: There has to be a cap to the chance of getting an australium, or eventually people would be finding an australium literally every tour.
I see enough people in PvP with australium weps. That said I guess I don't really give a sh!t if every weapon in the game was solid gold or not.
In my 34 tours, I've seen so many 1 tour people who got an australium wep at the end of their tour (like 10 people or so) And indeed, I myself actually got better loot in my first 10 tours than what I'm getting right now (no aussies yet, just two profitable pro fabs) I'm convinced that the better loot is somehow related to lower tour numbers.
You work hard for the gold, you don't get it, tour after tour, and yet, you see someone getting that australium wep you worked so hard for, without almost any kind of effort to get it.
Frustrating isn't it?
I got my last four australiums roughing it with noob teams. I remember because when they were awarded to me, I was bummed because none of my friends were there to see. But there is definitely something to it this theory.
Funny, it was that game you left where someone got an aussie. The soldier and I were basically carrying the rest of the team and we got no good loot to show for it. So many quit that game even as I soon as I just got there.
And to clarify, my proposal is that your chance of receiving an australium resets to 1% after receiving one. This would keep the total number of australium drops (vs total number of tours completed by all players) the same as it has been, if not slightly less - so their value would be preserved.
Imagine if this was the case when hacking was really rampant. Its still happening too.
Luck or Valve hate us..
Got only a Tour 20 Tomislav and 114 Tours done.
Do you know how probability works? Assuming the 4% figure is accurate, here is the percentage of players who will NOT have found an Australium by a given tour number:
1: 96%
5: 82%
10: 66%
25: 36%
50: 13%
75: 4.6%
100: 1.6%
200: 0.02%
That's right! You are more likely to make it to Tour 75 without an Aussie than to actually find one on any given tour.
I noticed that, under the progressive system you propose, you will have almost the exact same chances of finding an Aussie in 25 tours as in the actual system. You are punished for your first 12 tours, but are rewarded for the next 13. I will assume it stops at 7%, because otherwise the numbers would go too high and people could farm Australiums. Even under such a system, 5.8% of players would still not get an Australium by Tour 50. And there still could be some unlucky soul out there with none at Tour 200.
Long story short: don't rely on random crap. Play for fun or don't play at all.